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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsHString.h"
- namespace BansheeEngine
- {
- class BS_SCR_BE_EXPORT ScriptHString : public ScriptObject<ScriptHString>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "LocString")
- const HString& getInternalValue() const { return mString; }
- void* getNativeRaw() const { return (void*)&mString; }
- private:
- static void internal_createInstance(MonoObject* instance, MonoString* identifier);
- static void internal_setParameter(HString* nativeInstance, UINT32 idx, MonoString* value);
- static void internal_getValue(HString* nativeInstance, MonoString** value);
- ScriptHString(MonoObject* instance, const HString& string);
- HString mString;
- };
- }
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