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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- namespace BansheeEngine
- {
- enum class ScriptResourceType
- {
- Texture, SpriteTexture, Mesh, Font, GpuProgram, PlainText, ScriptCode, Undefined
- };
- class BS_SCR_BE_EXPORT ScriptResourceBase : public PersistentScriptObjectBase
- {
- public:
- virtual HResource getNativeHandle() const = 0;
- virtual void setNativeHandle(const HResource& resource) = 0;
- virtual ScriptObjectBackup beginRefresh();
- virtual void endRefresh(const ScriptObjectBackup& backupData);
- protected:
- friend class ScriptResourceManager;
- ScriptResourceBase(MonoObject* instance);
- virtual ~ScriptResourceBase() {}
- bool mRefreshInProgress;
- };
- class BS_SCR_BE_EXPORT ScriptResource : public ScriptObject<ScriptResource, ScriptResourceBase>
- {
- public:
- static String getAssemblyName() { return ENGINE_ASSEMBLY; }
- static String getNamespace() { return "BansheeEngine"; }
- static String getTypeName() { return "Resource"; }
- static void initRuntimeData() { }
- static ScriptResourceType getTypeFromTypeId(UINT32 typeId);
- static UINT32 getTypeIdFromType(ScriptResourceType type);
- private:
- ScriptResource(MonoObject* instance)
- :ScriptObject(instance)
- { }
- };
- }
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