BearishSun 9bc64c077b Reflection probe support added to forward path shaders il y a 8 ans
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BasePass.bslinc cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: il y a 8 ans
GBufferInput.bslinc cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: il y a 8 ans
GBufferOutput.bslinc cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: il y a 8 ans
ImageBasedLighting.bslinc 9bc64c077b Reflection probe support added to forward path shaders il y a 8 ans
LightGridCommon.bslinc 9bc64c077b Reflection probe support added to forward path shaders il y a 8 ans
LightingCommon.bslinc a4a191ca37 Tiled deferred renderer now handles reflection probes il y a 8 ans
NormalVertexInput.bslinc b2dd0ffa03 Work on transparent rendering path il y a 9 ans
PPBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders il y a 9 ans
PPTonemapCommon.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering il y a 9 ans
PPWhiteBalance.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering il y a 9 ans
PerCameraData.bslinc a4a191ca37 Tiled deferred renderer now handles reflection probes il y a 8 ans
PerObjectData.bslinc 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame il y a 9 ans
ReflectionCubemapCommon.bslinc d516e39cc3 More tweaks to cubemap importance sampling il y a 8 ans
ResolveCommon.bslinc a4a8a242bb Added a new low-level rendering example project il y a 9 ans
SHCommon.bslinc 4bd929ade3 Added sky irradiance for indirect lighting il y a 8 ans
SkinnedVertexInput.bslinc b2dd0ffa03 Work on transparent rendering path il y a 9 ans
SpriteImage.bslinc 3d48e47f9a Vulkan: Fixing GUI rendering il y a 9 ans
Surface.bslinc b2dd0ffa03 Work on transparent rendering path il y a 9 ans
SurfaceData.bslinc cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: il y a 8 ans
VolumeRenderBase.bslinc 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) il y a 9 ans