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BsScriptSceneGrid.h 1.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace bs
  7. {
  8. /** @addtogroup ScriptInteropEditor
  9. * @{
  10. */
  11. /** Interop class between C++ & CLR for SceneGrid. */
  12. class BS_SCR_BED_EXPORT ScriptSceneGrid : public ScriptObject <ScriptSceneGrid>
  13. {
  14. public:
  15. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "SceneGrid")
  16. private:
  17. ScriptSceneGrid(MonoObject* object, const SPtr<Camera>& camera);
  18. ~ScriptSceneGrid();
  19. SceneGrid* mSceneGrid;
  20. /************************************************************************/
  21. /* CLR HOOKS */
  22. /************************************************************************/
  23. static void internal_Create(MonoObject* managedInstance, ScriptCamera* camera);
  24. static void internal_Draw(ScriptSceneGrid* thisPtr);
  25. static void internal_SetMode(ScriptSceneGrid* thisPtr, UINT32 mode);
  26. };
  27. /** @} */
  28. }