BsScriptEnginePrerequisites.h 6.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsMonoPrerequisites.h"
  5. // DLL export
  6. #if BS_PLATFORM == BS_PLATFORM_WIN32 // Windows
  7. # if BS_COMPILER == BS_COMPILER_MSVC
  8. # if defined(BS_STATIC_LIB)
  9. # define BS_SCR_BE_EXPORT
  10. # else
  11. # if defined(BS_SCR_BE_EXPORTS)
  12. # define BS_SCR_BE_EXPORT __declspec(dllexport)
  13. # else
  14. # define BS_SCR_BE_EXPORT __declspec(dllimport)
  15. # endif
  16. # endif
  17. # else
  18. # if defined(BS_STATIC_LIB)
  19. # define BS_SCR_BE_EXPORT
  20. # else
  21. # if defined(BS_SCR_BE_EXPORTS)
  22. # define BS_SCR_BE_EXPORT __attribute__ ((dllexport))
  23. # else
  24. # define BS_SCR_BE_EXPORT __attribute__ ((dllimport))
  25. # endif
  26. # endif
  27. # endif
  28. # define BS_SCR_BE_HIDDEN
  29. #else // Linux/Mac settings
  30. # define BS_SCR_BE_EXPORT __attribute__ ((visibility ("default")))
  31. # define BS_SCR_BE_HIDDEN __attribute__ ((visibility ("hidden")))
  32. #endif
  33. /** @addtogroup Plugins
  34. * @{
  35. */
  36. /** @defgroup SBansheeEngine SBansheeEngine
  37. * Contains script interop objects and other scripting functionality for the engine layer.
  38. * @{
  39. */
  40. /** @defgroup ScriptInteropEngine Interop
  41. * Script interop objects for communicating between native code and MBansheeEngine managed assembly.
  42. */
  43. /** @cond RTTI */
  44. /** @defgroup RTTI-Impl-SEngine RTTI types
  45. * Types containing RTTI for specific classes.
  46. */
  47. /** @endcond */
  48. /** @} */
  49. /** @} */
  50. namespace bs
  51. {
  52. class ScriptObjectBase;
  53. class ScriptResourceManager;
  54. class ScriptResourceBase;
  55. class ScriptFont;
  56. class ScriptSpriteTexture;
  57. class ScriptShaderInclude;
  58. class ScriptTexture2D;
  59. class ScriptTexture3D;
  60. class ScriptTextureCube;
  61. class ScriptPlainText;
  62. class ScriptScriptCode;
  63. class ScriptShader;
  64. class ScriptMaterial;
  65. class ScriptMesh;
  66. class ScriptPrefab;
  67. class ScriptStringTable;
  68. class ScriptGUIElementStyle;
  69. class ScriptGUIElementStateStyle;
  70. class ScriptGUILayout;
  71. class ScriptGUILabel;
  72. class ScriptGUIScrollArea;
  73. class ScriptGUIScrollAreaLayout;
  74. class ScriptGameObjectBase;
  75. class ScriptSceneObject;
  76. class ScriptComponentBase;
  77. class ScriptComponent;
  78. class ScriptManagedComponent;
  79. class ScriptManagedResource;
  80. class ScriptRenderTarget;
  81. class ScriptRenderTexture2D;
  82. class ScriptCamera;
  83. class ScriptTextureBase;
  84. class ScriptMeshData;
  85. class ManagedComponent;
  86. class ManagedSerializableFieldData;
  87. class ManagedSerializableFieldKey;
  88. class ManagedSerializableFieldDataEntry;
  89. class ManagedSerializableTypeInfo;
  90. class ManagedSerializableTypeInfoPrimitive;
  91. class ManagedSerializableTypeInfoObject;
  92. class ManagedSerializableTypeInfoArray;
  93. class ManagedSerializableTypeInfoList;
  94. class ManagedSerializableTypeInfoDictionary;
  95. class ManagedSerializableObject;
  96. class ManagedSerializableArray;
  97. class ManagedSerializableList;
  98. class ManagedSerializableDictionary;
  99. class ManagedSerializableAssemblyInfo;
  100. class ManagedSerializableObjectInfo;
  101. class ManagedSerializableMemberInfo;
  102. class ManagedSerializableObjectData;
  103. class ManagedSerializableDiff;
  104. class ManagedResource;
  105. class ManagedResourceMetaData;
  106. class ScriptSerializableProperty;
  107. class ScriptAssemblyManager;
  108. class ScriptHString;
  109. class ScriptContextMenu;
  110. class ScriptGUISkin;
  111. class ScriptResourceRef;
  112. class ScriptPhysicsMaterial;
  113. class ScriptPhysicsMesh;
  114. class ScriptRigidbody;
  115. class ScriptColliderBase;
  116. class ScriptAudioClip;
  117. struct ScriptMeta;
  118. typedef GameObjectHandle<ManagedComponent> HManagedComponent;
  119. typedef ResourceHandle<ManagedResource> HManagedResource;
  120. enum TypeID_BansheeScript
  121. {
  122. TID_ManagedComponent = 50000,
  123. TID_ScriptSerializableObject = 50001,
  124. TID_ScriptSerializableArray = 50002,
  125. TID_SerializableAssemblyInfo = 50004,
  126. TID_SerializableObjectInfo = 50005,
  127. TID_SerializableMemberInfo = 50006,
  128. TID_SerializableTypeInfo = 50007,
  129. TID_SerializableTypeInfoPrimitive = 50008,
  130. TID_SerializableTypeInfoObject = 50009,
  131. TID_SerializableTypeInfoArray = 50010,
  132. TID_SerializableFieldData = 50011,
  133. TID_SerializableFieldKey = 50012,
  134. TID_SerializableFieldDataEntry = 50013,
  135. TID_SerializableFieldDataBool = 50014,
  136. TID_SerializableFieldDataChar = 50015,
  137. TID_SerializableFieldDataI8 = 50016,
  138. TID_SerializableFieldDataU8 = 50017,
  139. TID_SerializableFieldDataI16 = 50018,
  140. TID_SerializableFieldDataU16 = 50019,
  141. TID_SerializableFieldDataI32 = 50020,
  142. TID_SerializableFieldDataU32 = 50021,
  143. TID_SerializableFieldDataI64 = 50022,
  144. TID_SerializableFieldDataU64 = 50023,
  145. TID_SerializableFieldDataFloat = 50024,
  146. TID_SerializableFieldDataDouble = 50025,
  147. TID_SerializableFieldDataString = 50026,
  148. TID_SerializableFieldDataResourceRef = 50027,
  149. TID_SerializableFieldDataGameObjectRef = 50028,
  150. TID_SerializableFieldDataObject = 50029,
  151. TID_SerializableFieldDataArray = 50030,
  152. TID_SerializableFieldDataList = 50031,
  153. TID_SerializableFieldDataDictionary = 50032,
  154. TID_SerializableTypeInfoList = 50033,
  155. TID_SerializableTypeInfoDictionary = 50034,
  156. TID_ScriptSerializableList = 50035,
  157. TID_ScriptSerializableDictionary = 50036,
  158. TID_ManagedResource = 50037,
  159. TID_ManagedResourceMetaData = 50038,
  160. TID_ScriptSerializableObjectData = 50039,
  161. TID_ScriptSerializableDiff = 50040,
  162. TID_ScriptModification = 50041,
  163. TID_ScriptModifiedObject = 50042,
  164. TID_ScriptModifiedArray = 50043,
  165. TID_ScriptModifiedDictionary = 50044,
  166. TID_ScriptModifiedEntry = 50045,
  167. TID_ScriptModifiedField = 50046,
  168. TID_ScriptModifiedArrayEntry = 50047,
  169. TID_ScriptModifiedDictionaryEntry = 50048,
  170. TID_ScriptSerializableDictionaryKeyValue = 50049,
  171. TID_SerializableTypeInfoRef = 50050,
  172. TID_SerializableFieldInfo = 50051,
  173. TID_SerializablePropertyInfo = 50052
  174. };
  175. /** Information about a builtin component wrapped as a script object. */
  176. struct BuiltinComponentInfo
  177. {
  178. const ScriptMeta* metaData;
  179. UINT32 typeId;
  180. MonoClass* monoClass;
  181. std::function<ScriptComponentBase*(const HComponent&)> createCallback;
  182. };
  183. }