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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "GUI/BsGUISceneTreeView.h"
- #include "Scene/BsSceneObject.h"
- #include "Scene/BsSceneManager.h"
- #include "GUI/BsGUISkin.h"
- #include "UndoRedo/BsCmdRecordSO.h"
- #include "UndoRedo/BsCmdReparentSO.h"
- #include "UndoRedo/BsCmdDeleteSO.h"
- #include "UndoRedo/BsCmdCloneSO.h"
- #include "UndoRedo/BsCmdCreateSO.h"
- #include "GUI/BsDragAndDropManager.h"
- #include "GUI/BsGUIResourceTreeView.h"
- #include "GUI/BsGUIContextMenu.h"
- namespace bs
- {
- const MessageId GUISceneTreeView::SELECTION_CHANGED_MSG = MessageId("SceneTreeView_SelectionChanged");
- const Color GUISceneTreeView::PREFAB_TINT = Color(1.0f, (168.0f / 255.0f), 0.0f, 1.0f);
- DraggedSceneObjects::DraggedSceneObjects(UINT32 numObjects)
- :numObjects(numObjects)
- {
- objects = bs_newN<HSceneObject>(numObjects);
- }
- DraggedSceneObjects::~DraggedSceneObjects()
- {
- bs_deleteN(objects, numObjects);
- objects = nullptr;
- }
- GUISceneTreeView::GUISceneTreeView(const String& backgroundStyle, const String& elementBtnStyle,
- const String& foldoutBtnStyle, const String& highlightBackgroundStyle, const String& selectionBackgroundStyle,
- const String& editBoxStyle, const String& dragHighlightStyle, const String& dragSepHighlightStyle, const GUIDimensions& dimensions)
- :GUITreeView(backgroundStyle, elementBtnStyle, foldoutBtnStyle, highlightBackgroundStyle, selectionBackgroundStyle, editBoxStyle, dragHighlightStyle,
- dragSepHighlightStyle, dimensions), mCutFlag(false)
- {
- SceneTreeViewLocator::_provide(this);
- SPtr<GUIContextMenu> contextMenu = bs_shared_ptr_new<GUIContextMenu>();
- contextMenu->addMenuItem("New scene object", std::bind(&GUISceneTreeView::createNewSO, this), 50);
- contextMenu->addMenuItem("Rename", std::bind(&GUISceneTreeView::renameSelected, this), 49, ShortcutKey(ButtonModifier::None, BC_F2));
- contextMenu->addMenuItem("Delete", std::bind(&GUISceneTreeView::deleteSelection, this), 48, ShortcutKey(ButtonModifier::None, BC_DELETE));
- contextMenu->addSeparator("", 40);
- contextMenu->addMenuItem("Duplicate", std::bind(&GUISceneTreeView::duplicateSelection, this), 39, ShortcutKey(ButtonModifier::Ctrl, BC_D));
- contextMenu->addMenuItem("Copy", std::bind(&GUISceneTreeView::copySelection, this), 38, ShortcutKey(ButtonModifier::Ctrl, BC_C));
- contextMenu->addMenuItem("Cut", std::bind(&GUISceneTreeView::cutSelection, this), 37, ShortcutKey(ButtonModifier::Ctrl, BC_X));
- contextMenu->addMenuItem("Paste", std::bind(&GUISceneTreeView::paste, this), 36, ShortcutKey(ButtonModifier::Ctrl, BC_V));
- setContextMenu(contextMenu);
- }
- GUISceneTreeView::~GUISceneTreeView()
- {
- SceneTreeViewLocator::_remove(this);
- }
- GUISceneTreeView* GUISceneTreeView::create(const String& backgroundStyle, const String& elementBtnStyle, const String& foldoutBtnStyle,
- const String& highlightBackgroundStyle, const String& selectionBackgroundStyle, const String& editBoxStyle, const String& dragHighlightStyle,
- const String& dragSepHighlightStyle)
- {
- return new (bs_alloc<GUISceneTreeView>()) GUISceneTreeView(backgroundStyle, elementBtnStyle, foldoutBtnStyle,
- highlightBackgroundStyle, selectionBackgroundStyle, editBoxStyle, dragHighlightStyle, dragSepHighlightStyle, GUIDimensions::create());
- }
- GUISceneTreeView* GUISceneTreeView::create(const GUIOptions& options, const String& backgroundStyle, const String& elementBtnStyle,
- const String& foldoutBtnStyle, const String& highlightBackgroundStyle, const String& selectionBackgroundStyle,
- const String& editBoxStyle, const String& dragHighlightStyle, const String& dragSepHighlightStyle)
- {
- return new (bs_alloc<GUISceneTreeView>()) GUISceneTreeView(backgroundStyle, elementBtnStyle,
- foldoutBtnStyle, highlightBackgroundStyle, selectionBackgroundStyle, editBoxStyle,
- dragHighlightStyle, dragSepHighlightStyle, GUIDimensions::create(options));
- }
- void GUISceneTreeView::updateTreeElement(SceneTreeElement* element)
- {
- HSceneObject currentSO = element->mSceneObject;
- // Check if SceneObject has changed in any way and update the tree element
- // Early exit case - Most commonly there will be no changes between active and cached data so
- // we first do a quick check in order to avoid expensive comparison later
- bool completeMatch = true;
- UINT32 visibleChildCount = 0;
- for (UINT32 i = 0; i < currentSO->getNumChildren(); i++)
- {
- if (i >= element->mChildren.size())
- {
- completeMatch = false;
- break;
- }
- HSceneObject currentSOChild = currentSO->getChild(i);
- #if BS_DEBUG_MODE == 0
- if (currentSOChild->hasFlag(SOF_Internal))
- continue;
- #endif
- SceneTreeElement* currentChild = static_cast<SceneTreeElement*>(element->mChildren[visibleChildCount]);
- visibleChildCount++;
- UINT64 curId = currentSOChild->getInstanceId();
- if (curId != currentChild->mId)
- {
- completeMatch = false;
- break;
- }
- }
- completeMatch &= visibleChildCount == element->mChildren.size();
- // Not a complete match, compare everything and insert/delete elements as needed
- bool needsUpdate = false;
- if(!completeMatch)
- {
- Vector<TreeElement*> newChildren;
- bool* tempToDelete = (bool*)bs_stack_alloc(sizeof(bool) * (UINT32)element->mChildren.size());
- for(UINT32 i = 0; i < (UINT32)element->mChildren.size(); i++)
- tempToDelete[i] = true;
- for(UINT32 i = 0; i < currentSO->getNumChildren(); i++)
- {
- HSceneObject currentSOChild = currentSO->getChild(i);
- bool isInternal = currentSOChild->hasFlag(SOF_Internal);
- HSceneObject prefabParent = currentSOChild->getPrefabParent();
- // Only count it as a prefab instance if its not scene root (otherwise every object would be colored as a prefab)
- bool isPrefabInstance = prefabParent != nullptr && prefabParent->getParent() != nullptr;
- #if BS_DEBUG_MODE == 0
- if (isInternal)
- continue;
- #endif
- UINT64 curId = currentSOChild->getInstanceId();
- bool found = false;
- for(UINT32 j = 0; j < element->mChildren.size(); j++)
- {
- SceneTreeElement* currentChild = static_cast<SceneTreeElement*>(element->mChildren[j]);
- if(curId == currentChild->mId)
- {
- tempToDelete[j] = false;
- currentChild->mSortedIdx = (UINT32)newChildren.size();
- newChildren.push_back(currentChild);
- found = true;
- break;
- }
- }
- if(!found)
- {
- SceneTreeElement* newChild = bs_new<SceneTreeElement>();
- newChild->mParent = element;
- newChild->mSceneObject = currentSOChild;
- newChild->mId = currentSOChild->getInstanceId();
- newChild->mName = currentSOChild->getName();
- newChild->mSortedIdx = (UINT32)newChildren.size();
- newChild->mIsVisible = element->mIsVisible && element->mIsExpanded;
- newChild->mIsDisabled = !currentSOChild->getActive();
- newChild->mTint = isInternal ? Color::Red : (isPrefabInstance ? PREFAB_TINT : Color::White);
- newChild->mIsPrefabInstance = isPrefabInstance;
- newChildren.push_back(newChild);
- updateElementGUI(newChild);
- }
- }
- for(UINT32 i = 0; i < element->mChildren.size(); i++)
- {
- if(!tempToDelete[i])
- continue;
- deleteTreeElementInternal(element->mChildren[i]);
- }
- bs_stack_free(tempToDelete);
- element->mChildren = newChildren;
- needsUpdate = true;
- }
- // Check if name needs updating
- const String& name = element->mSceneObject->getName();
- if(element->mName != name)
- {
- element->mName = name;
- needsUpdate = true;
- }
- // Check if active state needs updating
- bool isDisabled = !element->mSceneObject->getActive();
- if(element->mIsDisabled != isDisabled)
- {
- element->mIsDisabled = isDisabled;
- needsUpdate = true;
- }
- // Check if prefab instance state needs updating
- HSceneObject prefabParent = element->mSceneObject->getPrefabParent();
- // Only count it as a prefab instance if its not scene root (otherwise every object would be colored as a prefab)
- bool isPrefabInstance = prefabParent != nullptr && prefabParent->getParent() != nullptr;
- if (element->mIsPrefabInstance != isPrefabInstance)
- {
- element->mIsPrefabInstance = isPrefabInstance;
- bool isInternal = element->mSceneObject->hasFlag(SOF_Internal);
- element->mTint = isInternal ? Color::Red : (isPrefabInstance ? PREFAB_TINT : Color::White);
- needsUpdate = true;
- }
- if(needsUpdate)
- updateElementGUI(element);
- for(UINT32 i = 0; i < (UINT32)element->mChildren.size(); i++)
- {
- SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(element->mChildren[i]);
- updateTreeElement(sceneElement);
- }
- // Calculate the sorted index of the elements based on their name
- bs_frame_mark();
- FrameVector<SceneTreeElement*> sortVector;
- for (auto& child : element->mChildren)
- sortVector.push_back(static_cast<SceneTreeElement*>(child));
- std::sort(sortVector.begin(), sortVector.end(),
- [&](const SceneTreeElement* lhs, const SceneTreeElement* rhs)
- {
- return StringUtil::compare(lhs->mName, rhs->mName, false) < 0;
- });
- UINT32 idx = 0;
- for (auto& child : sortVector)
- {
- child->mSortedIdx = idx;
- idx++;
- }
- bs_frame_clear();
- }
- void GUISceneTreeView::updateTreeElementHierarchy()
- {
- HSceneObject root = gSceneManager().getRootNode();
- mRootElement.mSceneObject = root;
- mRootElement.mId = root->getInstanceId();
- mRootElement.mSortedIdx = 0;
- mRootElement.mIsExpanded = true;
- updateTreeElement(&mRootElement);
- }
- void GUISceneTreeView::renameTreeElement(GUITreeView::TreeElement* element, const String& name)
- {
- SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(element);
- HSceneObject so = sceneTreeElement->mSceneObject;
- CmdRecordSO::execute(so, false, "Renamed \"" + so->getName() + "\"");
- so->setName(name);
- onModified();
- }
- void GUISceneTreeView::deleteTreeElement(TreeElement* element)
- {
- SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(element);
- HSceneObject so = sceneTreeElement->mSceneObject;
- CmdDeleteSO::execute(so, "Deleted \"" + so->getName() + "\"");
- onModified();
- }
- void GUISceneTreeView::deleteTreeElementInternal(GUITreeView::TreeElement* element)
- {
- closeTemporarilyExpandedElements(); // In case this element is one of them
- if (element->mIsHighlighted)
- clearPing();
- if(element->mIsSelected)
- unselectElement(element);
- bs_delete(element);
- }
- bool GUISceneTreeView::acceptDragAndDrop() const
- {
- return DragAndDropManager::instance().isDragInProgress() &&
- (DragAndDropManager::instance().getDragTypeId() == (UINT32)DragAndDropType::SceneObject ||
- DragAndDropManager::instance().getDragTypeId() == (UINT32)DragAndDropType::Resources);
- }
- void GUISceneTreeView::dragAndDropStart(const Vector<TreeElement*>& elements)
- {
- DraggedSceneObjects* draggedSceneObjects = bs_new<DraggedSceneObjects>((UINT32)elements.size());
- UINT32 cnt = 0;
- for(auto& entry : elements)
- {
- SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(entry);
- draggedSceneObjects->objects[cnt] = sceneTreeElement->mSceneObject;
- cnt++;
- }
- DragAndDropManager::instance().startDrag((UINT32)DragAndDropType::SceneObject, (void*)draggedSceneObjects,
- std::bind(&GUISceneTreeView::dragAndDropFinalize, this), false);
- }
- void GUISceneTreeView::dragAndDropEnded(TreeElement* overTreeElement)
- {
- UINT32 dragTypeId = DragAndDropManager::instance().getDragTypeId();
- if (dragTypeId == (UINT32)DragAndDropType::SceneObject)
- {
- if (overTreeElement != nullptr)
- {
- DraggedSceneObjects* draggedSceneObjects = reinterpret_cast<DraggedSceneObjects*>(DragAndDropManager::instance().getDragData());
- Vector<HSceneObject> sceneObjects;
- SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(overTreeElement);
- HSceneObject newParent = sceneTreeElement->mSceneObject;
- for (UINT32 i = 0; i < draggedSceneObjects->numObjects; i++)
- {
- if (draggedSceneObjects->objects[i] != newParent)
- sceneObjects.push_back(draggedSceneObjects->objects[i]);
- }
- CmdReparentSO::execute(sceneObjects, newParent);
- onModified();
- }
- }
- else if (dragTypeId == (UINT32)DragAndDropType::Resources)
- {
- DraggedResources* draggedResources = reinterpret_cast<DraggedResources*>(DragAndDropManager::instance().getDragData());
- HSceneObject newParent;
- if (overTreeElement != nullptr)
- {
- SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(overTreeElement);
- newParent = sceneTreeElement->mSceneObject;
- }
- onResourceDropped(newParent, draggedResources->resourcePaths);
- }
- }
- void GUISceneTreeView::dragAndDropFinalize()
- {
- mDragInProgress = false;
- _markLayoutAsDirty();
- if (DragAndDropManager::instance().getDragTypeId() == (UINT32)DragAndDropType::SceneObject)
- {
- DraggedSceneObjects* draggedSceneObjects = reinterpret_cast<DraggedSceneObjects*>(DragAndDropManager::instance().getDragData());
- bs_delete(draggedSceneObjects);
- }
- }
- bool GUISceneTreeView::_acceptDragAndDrop(const Vector2I position, UINT32 typeId) const
- {
- return (typeId == (UINT32)DragAndDropType::SceneObject || typeId == (UINT32)DragAndDropType::Resources) && !_isDisabled();
- }
- void GUISceneTreeView::selectionChanged()
- {
- onSelectionChanged();
- sendMessage(SELECTION_CHANGED_MSG);
- }
- Vector<HSceneObject> GUISceneTreeView::getSelection() const
- {
- Vector<HSceneObject> selectedSOs;
- for (auto& selectedElem : mSelectedElements)
- {
- SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(selectedElem.element);
- selectedSOs.push_back(sceneTreeElement->mSceneObject);
- }
- return selectedSOs;
- }
- void GUISceneTreeView::setSelection(const Vector<HSceneObject>& objects)
- {
- unselectAll(false);
- // Note: I could queue the selection update until after the next frame in order to avoid the hierarchy update here
- // for better performance.
- updateTreeElementHierarchy();
- Stack<SceneTreeElement*> todo;
- todo.push(&mRootElement);
- while (!todo.empty())
- {
- SceneTreeElement* currentElem = todo.top();
- todo.pop();
- auto iterFind = std::find(objects.begin(), objects.end(), currentElem->mSceneObject);
- if (iterFind != objects.end())
- {
- expandToElement(currentElem);
- selectElement(currentElem);
- }
- for (auto& child : currentElem->mChildren)
- {
- SceneTreeElement* sceneChild = static_cast<SceneTreeElement*>(child);
- todo.push(sceneChild);
- }
- }
- }
- void GUISceneTreeView::ping(const HSceneObject& object)
- {
- Stack<SceneTreeElement*> todo;
- todo.push(&mRootElement);
- while (!todo.empty())
- {
- SceneTreeElement* currentElem = todo.top();
- todo.pop();
- if (currentElem->mSceneObject == object)
- {
- GUITreeView::ping(currentElem);
- break;
- }
- for (auto& child : currentElem->mChildren)
- {
- SceneTreeElement* sceneChild = static_cast<SceneTreeElement*>(child);
- todo.push(sceneChild);
- }
- }
- }
- GUISceneTreeView::SceneTreeElement* GUISceneTreeView::findTreeElement(const HSceneObject& so)
- {
- Stack<SceneTreeElement*> todo;
- todo.push(&mRootElement);
- while (!todo.empty())
- {
- SceneTreeElement* currentElem = todo.top();
- todo.pop();
- if (so == currentElem->mSceneObject)
- return currentElem;
- for (auto& child : currentElem->mChildren)
- {
- SceneTreeElement* sceneChild = static_cast<SceneTreeElement*>(child);
- todo.push(sceneChild);
- }
- }
- return nullptr;
- }
- void GUISceneTreeView::duplicateSelection()
- {
- Vector<HSceneObject> duplicateList;
- for (auto& selectedElem : mSelectedElements)
- {
- SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(selectedElem.element);
- duplicateList.push_back(sceneElement->mSceneObject);
- }
- cleanDuplicates(duplicateList);
- if (duplicateList.size() == 0)
- return;
- String message;
- if (duplicateList.size() == 1)
- message = "Duplicated " + duplicateList[0]->getName();
- else
- message = "Duplicated " + toString((UINT32)duplicateList.size()) + " elements";
- Vector<Transform> savedTransforms(duplicateList.size());
- for(UINT32 i = 0; i < (UINT32)duplicateList.size(); i++)
- savedTransforms[i] = duplicateList[i]->getTransform();
- Vector<HSceneObject> clonedObjects = CmdCloneSO::execute(duplicateList, message);
- for(UINT32 i = 0; i < (UINT32)clonedObjects.size(); i++)
- {
- const Transform& tfrm = savedTransforms[i];
- clonedObjects[i]->setWorldPosition(tfrm.getPosition());
- clonedObjects[i]->setWorldRotation(tfrm.getRotation());
- clonedObjects[i]->setWorldScale(tfrm.getScale());
- }
- onModified();
- }
- void GUISceneTreeView::copySelection()
- {
- clearCopyList();
- for (auto& selectedElem : mSelectedElements)
- {
- SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(selectedElem.element);
- mCopyList.push_back(sceneElement->mSceneObject);
- }
- mCutFlag = false;
- }
- void GUISceneTreeView::cutSelection()
- {
- clearCopyList();
- for (auto& selectedElem : mSelectedElements)
- {
- SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(selectedElem.element);
- mCopyList.push_back(sceneElement->mSceneObject);
- sceneElement->mIsCut = true;
- updateElementGUI(sceneElement);
- }
- mCutFlag = true;
- _markLayoutAsDirty();
- }
- void GUISceneTreeView::paste()
- {
- cleanDuplicates(mCopyList);
- if (mCopyList.size() == 0)
- return;
- HSceneObject parent = mRootElement.mSceneObject;
- if (mSelectedElements.size() > 0)
- {
- SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(mSelectedElements[0].element);
- parent = sceneElement->mSceneObject;
- }
- if (mCutFlag)
- {
- String message;
- if (mCopyList.size() == 1)
- message = "Moved " + mCopyList[0]->getName();
- else
- message = "Moved " + toString((UINT32)mCopyList.size()) + " elements";
- CmdReparentSO::execute(mCopyList, parent, message);
- clearCopyList();
- }
- else
- {
- String message;
- if (mCopyList.size() == 1)
- message = "Copied " + mCopyList[0]->getName();
- else
- message = "Copied " + toString((UINT32)mCopyList.size()) + " elements";
- Vector<HSceneObject> clones = CmdCloneSO::execute(mCopyList, message);
- for (auto& clone : clones)
- clone->setParent(parent);
- }
- onModified();
- }
- void GUISceneTreeView::clearCopyList()
- {
- for (auto& so : mCopyList)
- {
- if (so.isDestroyed())
- continue;
- TreeElement* treeElem = findTreeElement(so);
- if (treeElem != nullptr)
- {
- treeElem->mIsCut = false;
- updateElementGUI(treeElem);
- }
- }
- mCopyList.clear();
- _markLayoutAsDirty();
- }
- void GUISceneTreeView::createNewSO()
- {
- HSceneObject newSO = CmdCreateSO::execute("New", 0, "Created a new SceneObject");
- if (!mSelectedElements.empty())
- {
- SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(mSelectedElements[0].element);
- newSO->setParent(sceneElement->mSceneObject);
- }
- updateTreeElementHierarchy();
- TreeElement* newTreeElement = findTreeElement(newSO);
- expandToElement(newTreeElement);
- setSelection({ newSO });
- renameSelected();
- onModified();
- }
- void GUISceneTreeView::cleanDuplicates(Vector<HSceneObject>& objects)
- {
- auto isChildOf = [&](const HSceneObject& parent, const HSceneObject& child)
- {
- HSceneObject elem = child;
- while (elem != nullptr && elem != parent)
- elem = elem->getParent();
- return elem == parent;
- };
- Vector<HSceneObject> cleanList;
- for (UINT32 i = 0; i < (UINT32)objects.size(); i++)
- {
- bool foundParent = false;
- for (UINT32 j = 0; j < (UINT32)objects.size(); j++)
- {
- if (i != j && isChildOf(objects[j], objects[i]))
- {
- foundParent = true;
- break;
- }
- }
- if (!foundParent)
- cleanList.push_back(objects[i]);
- }
- objects = cleanList;
- }
- const String& GUISceneTreeView::getGUITypeName()
- {
- static String typeName = "SceneTreeView";
- return typeName;
- }
- }
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