BsGUIVector3Field.cpp 3.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "GUI/BsGUIVector3Field.h"
  4. #include "GUI/BsGUILayoutX.h"
  5. #include "GUI/BsGUILayoutY.h"
  6. #include "GUI/BsGUIFloatField.h"
  7. #include "GUI/BsGUILabel.h"
  8. using namespace std::placeholders;
  9. namespace bs
  10. {
  11. const UINT32 GUIVector3Field::ELEMENT_LABEL_WIDTH = 10;
  12. GUIVector3Field::GUIVector3Field(const PrivatelyConstruct& dummy, const GUIContent& labelContent,
  13. UINT32 labelWidth, const String& style, const GUIDimensions& dimensions, bool withLabel)
  14. :TGUIField(dummy, labelContent, labelWidth, style, dimensions, withLabel),
  15. mFieldX(nullptr), mFieldY(nullptr), mFieldZ(nullptr)
  16. {
  17. mFieldX = GUIFloatField::create(HString("X"), ELEMENT_LABEL_WIDTH, getSubStyleName(getFloatFieldStyleType()));
  18. mFieldY = GUIFloatField::create(HString("Y"), ELEMENT_LABEL_WIDTH, getSubStyleName(getFloatFieldStyleType()));
  19. mFieldZ = GUIFloatField::create(HString("Z"), ELEMENT_LABEL_WIDTH, getSubStyleName(getFloatFieldStyleType()));
  20. mFieldX->onValueChanged.connect(std::bind(&GUIVector3Field::valueChanged, this, _1));
  21. mFieldY->onValueChanged.connect(std::bind(&GUIVector3Field::valueChanged, this, _1));
  22. mFieldZ->onValueChanged.connect(std::bind(&GUIVector3Field::valueChanged, this, _1));
  23. mFieldX->onConfirm.connect(std::bind(&GUIVector3Field::inputConfirmed, this));
  24. mFieldY->onConfirm.connect(std::bind(&GUIVector3Field::inputConfirmed, this));
  25. mFieldZ->onConfirm.connect(std::bind(&GUIVector3Field::inputConfirmed, this));
  26. mLayout->removeElement(mLabel);
  27. GUILayout* layout = mLayout->addNewElement<GUILayoutY>();
  28. layout->addElement(mLabel);
  29. mLabel->resetDimensions();
  30. GUILayout* elementLayout = layout->addNewElement<GUILayoutX>();
  31. elementLayout->addElement(mFieldX);
  32. elementLayout->addElement(mFieldY);
  33. elementLayout->addElement(mFieldZ);
  34. }
  35. Vector3 GUIVector3Field::getValue() const
  36. {
  37. Vector3 value;
  38. value.x = mFieldX->getValue();
  39. value.y = mFieldY->getValue();
  40. value.z = mFieldZ->getValue();
  41. return value;
  42. }
  43. void GUIVector3Field::setValue(const Vector3& value)
  44. {
  45. mFieldX->setValue(value.x);
  46. mFieldY->setValue(value.y);
  47. mFieldZ->setValue(value.z);
  48. }
  49. bool GUIVector3Field::hasInputFocus() const
  50. {
  51. return mFieldX->hasInputFocus() || mFieldY->hasInputFocus() || mFieldZ->hasInputFocus();
  52. }
  53. void GUIVector3Field::setTint(const Color& color)
  54. {
  55. if (mLabel != nullptr)
  56. mLabel->setTint(color);
  57. mFieldX->setTint(color);
  58. mFieldY->setTint(color);
  59. mFieldZ->setTint(color);
  60. }
  61. void GUIVector3Field::styleUpdated()
  62. {
  63. if (mLabel != nullptr)
  64. mLabel->setStyle(getSubStyleName(getLabelStyleType()));
  65. mFieldX->setStyle(getSubStyleName(getFloatFieldStyleType()));
  66. mFieldY->setStyle(getSubStyleName(getFloatFieldStyleType()));
  67. mFieldZ->setStyle(getSubStyleName(getFloatFieldStyleType()));
  68. }
  69. void GUIVector3Field::valueChanged(float newValue)
  70. {
  71. Vector3 value = getValue();
  72. onValueChanged(value);
  73. }
  74. void GUIVector3Field::inputConfirmed()
  75. {
  76. onConfirm();
  77. }
  78. const String& GUIVector3Field::getGUITypeName()
  79. {
  80. static String typeName = "GUIVector3Field";
  81. return typeName;
  82. }
  83. const String& GUIVector3Field::getFloatFieldStyleType()
  84. {
  85. static String LABEL_STYLE_TYPE = "EditorFloatField";
  86. return LABEL_STYLE_TYPE;
  87. }
  88. }