BsGUIVector4Field.cpp 3.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "GUI/BsGUIVector4Field.h"
  4. #include "GUI/BsGUILayoutX.h"
  5. #include "GUI/BsGUILayoutY.h"
  6. #include "GUI/BsGUIFloatField.h"
  7. #include "GUI/BsGUILabel.h"
  8. using namespace std::placeholders;
  9. namespace bs
  10. {
  11. const UINT32 GUIVector4Field::ELEMENT_LABEL_WIDTH = 10;
  12. GUIVector4Field::GUIVector4Field(const PrivatelyConstruct& dummy, const GUIContent& labelContent,
  13. UINT32 labelWidth, const String& style, const GUIDimensions& dimensions, bool withLabel)
  14. :TGUIField(dummy, labelContent, labelWidth, style, dimensions, withLabel), mFieldX(nullptr), mFieldY(nullptr)
  15. {
  16. mFieldX = GUIFloatField::create(HString("X"), ELEMENT_LABEL_WIDTH, getSubStyleName(getFloatFieldStyleType()));
  17. mFieldY = GUIFloatField::create(HString("Y"), ELEMENT_LABEL_WIDTH, getSubStyleName(getFloatFieldStyleType()));
  18. mFieldZ = GUIFloatField::create(HString("Z"), ELEMENT_LABEL_WIDTH, getSubStyleName(getFloatFieldStyleType()));
  19. mFieldW = GUIFloatField::create(HString("W"), ELEMENT_LABEL_WIDTH, getSubStyleName(getFloatFieldStyleType()));
  20. mFieldX->onValueChanged.connect(std::bind(&GUIVector4Field::valueChanged, this, _1));
  21. mFieldY->onValueChanged.connect(std::bind(&GUIVector4Field::valueChanged, this, _1));
  22. mFieldZ->onValueChanged.connect(std::bind(&GUIVector4Field::valueChanged, this, _1));
  23. mFieldW->onValueChanged.connect(std::bind(&GUIVector4Field::valueChanged, this, _1));
  24. mFieldX->onConfirm.connect(std::bind(&GUIVector4Field::inputConfirmed, this));
  25. mFieldY->onConfirm.connect(std::bind(&GUIVector4Field::inputConfirmed, this));
  26. mFieldZ->onConfirm.connect(std::bind(&GUIVector4Field::inputConfirmed, this));
  27. mFieldW->onConfirm.connect(std::bind(&GUIVector4Field::inputConfirmed, this));
  28. mLayout->removeElement(mLabel);
  29. GUILayout* layout = mLayout->addNewElement<GUILayoutY>();
  30. layout->addElement(mLabel);
  31. mLabel->resetDimensions();
  32. GUILayout* elementLayout = layout->addNewElement<GUILayoutX>();
  33. elementLayout->addElement(mFieldX);
  34. elementLayout->addElement(mFieldY);
  35. elementLayout->addElement(mFieldZ);
  36. elementLayout->addElement(mFieldW);
  37. }
  38. Vector4 GUIVector4Field::getValue() const
  39. {
  40. Vector4 value;
  41. value.x = mFieldX->getValue();
  42. value.y = mFieldY->getValue();
  43. value.z = mFieldZ->getValue();
  44. value.w = mFieldW->getValue();
  45. return value;
  46. }
  47. void GUIVector4Field::setValue(const Vector4& value)
  48. {
  49. mFieldX->setValue(value.x);
  50. mFieldY->setValue(value.y);
  51. mFieldZ->setValue(value.z);
  52. mFieldW->setValue(value.w);
  53. }
  54. bool GUIVector4Field::hasInputFocus() const
  55. {
  56. return mFieldX->hasInputFocus() || mFieldY->hasInputFocus() || mFieldZ->hasInputFocus() || mFieldW->hasInputFocus();
  57. }
  58. void GUIVector4Field::setTint(const Color& color)
  59. {
  60. if (mLabel != nullptr)
  61. mLabel->setTint(color);
  62. mFieldX->setTint(color);
  63. mFieldY->setTint(color);
  64. mFieldZ->setTint(color);
  65. mFieldW->setTint(color);
  66. }
  67. void GUIVector4Field::styleUpdated()
  68. {
  69. if (mLabel != nullptr)
  70. mLabel->setStyle(getSubStyleName(getLabelStyleType()));
  71. mFieldX->setStyle(getSubStyleName(getFloatFieldStyleType()));
  72. mFieldY->setStyle(getSubStyleName(getFloatFieldStyleType()));
  73. mFieldZ->setStyle(getSubStyleName(getFloatFieldStyleType()));
  74. mFieldW->setStyle(getSubStyleName(getFloatFieldStyleType()));
  75. }
  76. void GUIVector4Field::valueChanged(float newValue)
  77. {
  78. Vector4 value = getValue();
  79. onValueChanged(value);
  80. }
  81. void GUIVector4Field::inputConfirmed()
  82. {
  83. onConfirm();
  84. }
  85. const String& GUIVector4Field::getGUITypeName()
  86. {
  87. static String typeName = "GUIVector4Field";
  88. return typeName;
  89. }
  90. const String& GUIVector4Field::getFloatFieldStyleType()
  91. {
  92. static String LABEL_STYLE_TYPE = "EditorFloatField";
  93. return LABEL_STYLE_TYPE;
  94. }
  95. }