BsEditorScriptManager.cpp 4.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsEditorScriptManager.h"
  4. #include "Wrappers/BsScriptEditorWindow.h"
  5. #include "BsScriptObjectManager.h"
  6. #include "BsMonoAssembly.h"
  7. #include "BsMonoClass.h"
  8. #include "BsMonoMethod.h"
  9. #include "Serialization/BsScriptAssemblyManager.h"
  10. #include "BsScriptGizmoManager.h"
  11. #include "BsScriptHandleManager.h"
  12. #include "Wrappers/BsScriptHandleSliderManager.h"
  13. #include "BsScriptDragDropManager.h"
  14. #include "Wrappers/BsScriptProjectLibrary.h"
  15. #include "BsMenuItemManager.h"
  16. #include "BsToolbarItemManager.h"
  17. #include "Wrappers/BsScriptFolderMonitor.h"
  18. #include "Utility/BsTime.h"
  19. #include "Math/BsMath.h"
  20. #include "BsEditorApplication.h"
  21. #include "Wrappers/BsScriptSelection.h"
  22. #include "BsEditorResourceLoader.h"
  23. #include "Script/BsScriptManager.h"
  24. #include "Wrappers/BsScriptEditorApplication.h"
  25. #include "Wrappers/BsScriptInspectorUtility.h"
  26. #include "Wrappers/BsScriptEditorInput.h"
  27. #include "Wrappers/BsScriptEditorVirtualInput.h"
  28. #include "Wrappers/BsScriptUndoRedo.h"
  29. namespace bs
  30. {
  31. const float EditorScriptManager::EDITOR_UPDATE_RATE = 1.0f/60.0f; // Seconds
  32. EditorScriptManager::EditorScriptManager()
  33. :mEditorAssembly(nullptr), mProgramEdClass(nullptr), mUpdateMethod(nullptr)
  34. {
  35. SPtr<EditorResourceLoader> resourceLoader = bs_shared_ptr_new<EditorResourceLoader>();
  36. GameResourceManager::instance().setLoader(resourceLoader);
  37. loadMonoTypes();
  38. ScriptAssemblyManager::instance().loadAssemblyInfo(EDITOR_ASSEMBLY);
  39. ScriptUndoRedo::startUp();
  40. ScriptEditorInput::startUp();
  41. ScriptEditorVirtualInput::startUp();
  42. ScriptEditorApplication::startUp();
  43. ScriptHandleSliderManager::startUp();
  44. ScriptGizmoManager::startUp(ScriptAssemblyManager::instance());
  45. HandleManager::startUp<ScriptHandleManager>(ScriptAssemblyManager::instance());
  46. ScriptDragDropManager::startUp();
  47. ScriptProjectLibrary::startUp();
  48. MenuItemManager::startUp(ScriptAssemblyManager::instance());
  49. ToolbarItemManager::startUp(ScriptAssemblyManager::instance());
  50. ScriptFolderMonitorManager::startUp();
  51. ScriptSelection::startUp();
  52. ScriptInspectorUtility::startUp();
  53. mOnDomainLoadConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(std::bind(&EditorScriptManager::loadMonoTypes, this));
  54. mOnAssemblyRefreshDoneConn = ScriptObjectManager::instance().onRefreshComplete.connect(std::bind(&EditorScriptManager::onAssemblyRefreshDone, this));
  55. triggerOnInitialize();
  56. // Trigger OnEditorStartUp
  57. const String EDITOR_ON_STARTUP = "Program::OnEditorStartUp";
  58. mEditorAssembly->invoke(EDITOR_ON_STARTUP);
  59. // Initial update
  60. mLastUpdateTime = gTime().getTime();
  61. mUpdateMethod->invoke(nullptr, nullptr);
  62. }
  63. EditorScriptManager::~EditorScriptManager()
  64. {
  65. mOnDomainLoadConn.disconnect();
  66. mOnAssemblyRefreshDoneConn.disconnect();
  67. ScriptInspectorUtility::shutDown();
  68. ScriptSelection::shutDown();
  69. ScriptFolderMonitorManager::shutDown();
  70. ToolbarItemManager::shutDown();
  71. MenuItemManager::shutDown();
  72. ScriptProjectLibrary::shutDown();
  73. ScriptDragDropManager::shutDown();
  74. ScriptHandleSliderManager::shutDown();
  75. HandleManager::shutDown();
  76. ScriptGizmoManager::shutDown();
  77. ScriptEditorApplication::shutDown();
  78. ScriptEditorVirtualInput::shutDown();
  79. ScriptEditorInput::shutDown();
  80. ScriptUndoRedo::shutDown();
  81. }
  82. void EditorScriptManager::update()
  83. {
  84. float curTime = gTime().getTime();
  85. float diff = curTime - mLastUpdateTime;
  86. if (diff > EDITOR_UPDATE_RATE)
  87. {
  88. mUpdateMethod->invoke(nullptr, nullptr);
  89. INT32 numUpdates = Math::floorToInt(diff / EDITOR_UPDATE_RATE);
  90. mLastUpdateTime += numUpdates * EDITOR_UPDATE_RATE;
  91. }
  92. ScriptDragDropManager::instance().update();
  93. ScriptFolderMonitorManager::instance().update();
  94. ScriptEditorApplication::update();
  95. }
  96. void EditorScriptManager::quitRequested()
  97. {
  98. // Trigger OnEditorQuitRequested
  99. const String EDITOR_ON_QUITREQUESTED = "Program::OnEditorQuitRequested";
  100. mEditorAssembly->invoke(EDITOR_ON_QUITREQUESTED);
  101. }
  102. void EditorScriptManager::triggerOnInitialize()
  103. {
  104. const String ASSEMBLY_ENTRY_POINT = "Program::OnInitialize";
  105. mEditorAssembly->invoke(ASSEMBLY_ENTRY_POINT);
  106. }
  107. void EditorScriptManager::onAssemblyRefreshDone()
  108. {
  109. triggerOnInitialize();
  110. }
  111. void EditorScriptManager::loadMonoTypes()
  112. {
  113. String editorAssemblyPath = gEditorApplication().getEditorAssemblyPath().toString();
  114. mEditorAssembly = &MonoManager::instance().loadAssembly(editorAssemblyPath, EDITOR_ASSEMBLY);
  115. mProgramEdClass = mEditorAssembly->getClass("BansheeEditor", "Program");
  116. mUpdateMethod = mProgramEdClass->getMethod("OnEditorUpdate");
  117. ScriptEditorWindow::clearRegisteredEditorWindow();
  118. ScriptEditorWindow::registerManagedEditorWindows();
  119. }
  120. }