Marko Pintera f33b14ebe1 Fixed lag between material updates when rendering GUI %!s(int64=11) %!d(string=hai) anos
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Win32 9982b0ebd7 Added render window functionality for minimize/maximize/restore %!s(int64=11) %!d(string=hai) anos
BsBlendState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread %!s(int64=11) %!d(string=hai) anos
BsCommandQueue.cpp d7d2e26f5e Added BlockUntilComplete to AsyncOp %!s(int64=11) %!d(string=hai) anos
BsComponent.cpp 734f25c36c Deferred destruction of game objects %!s(int64=11) %!d(string=hai) anos
BsCoreApplication.cpp f33b14ebe1 Fixed lag between material updates when rendering GUI %!s(int64=11) %!d(string=hai) anos
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsCoreRenderer.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread %!s(int64=11) %!d(string=hai) anos
BsCoreSceneManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables %!s(int64=11) %!d(string=hai) anos
BsCoreThread.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread %!s(int64=11) %!d(string=hai) anos
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDepthStencilState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread %!s(int64=11) %!d(string=hai) anos
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer %!s(int64=11) %!d(string=hai) anos
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsFont.cpp eb609f487a When blocking for resource load optionally wait for dependencies too %!s(int64=11) %!d(string=hai) anos
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGameObject.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) %!s(int64=11) %!d(string=hai) anos
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) %!s(int64=11) %!d(string=hai) anos
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects %!s(int64=11) %!d(string=hai) anos
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsGpuBufferView.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsGpuParam.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread %!s(int64=11) %!d(string=hai) anos
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles %!s(int64=11) %!d(string=hai) anos
BsGpuParams.cpp eb609f487a When blocking for resource load optionally wait for dependencies too %!s(int64=11) %!d(string=hai) anos
BsGpuProgInclude.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGpuProgIncludeImporter.cpp c449f37a13 Added ability to set up custom meta-data per resource %!s(int64=11) %!d(string=hai) anos
BsGpuProgram.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsGpuProgramImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGpuProgramImporter.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread %!s(int64=11) %!d(string=hai) anos
BsGpuProgramManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too %!s(int64=11) %!d(string=hai) anos
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsImporter.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsInput.cpp 17e7648476 Work on handles: %!s(int64=11) %!d(string=hai) anos
BsMaterial.cpp eb609f487a When blocking for resource load optionally wait for dependencies too %!s(int64=11) %!d(string=hai) anos
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly %!s(int64=11) %!d(string=hai) anos
BsMaterialParam.cpp 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. %!s(int64=11) %!d(string=hai) anos
BsMaterialRTTI.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly %!s(int64=11) %!d(string=hai) anos
BsMesh.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsMeshData.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread %!s(int64=11) %!d(string=hai) anos
BsMeshManager.cpp dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system %!s(int64=11) %!d(string=hai) anos
BsMeshRTTI.h 2870e2266b Refactored Mesh for use with the new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPass.cpp eb609f487a When blocking for resource load optionally wait for dependencies too %!s(int64=11) %!d(string=hai) anos
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPixelData.cpp d5d2171319 Added C# PixelData %!s(int64=11) %!d(string=hai) anos
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture %!s(int64=11) %!d(string=hai) anos
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsProfilerCPU.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive %!s(int64=11) %!d(string=hai) anos
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation %!s(int64=11) %!d(string=hai) anos
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive %!s(int64=11) %!d(string=hai) anos
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown %!s(int64=11) %!d(string=hai) anos
BsRasterizerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread %!s(int64=11) %!d(string=hai) anos
BsRenderAPI.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread %!s(int64=11) %!d(string=hai) anos
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsRenderWindow.cpp 9982b0ebd7 Added render window functionality for minimize/maximize/restore %!s(int64=11) %!d(string=hai) anos
BsRenderWindowManager.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsRendererManager.cpp acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) %!s(int64=11) %!d(string=hai) anos
BsResource.cpp eb609f487a When blocking for resource load optionally wait for dependencies too %!s(int64=11) %!d(string=hai) anos
BsResourceHandle.cpp eb609f487a When blocking for resource load optionally wait for dependencies too %!s(int64=11) %!d(string=hai) anos
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too %!s(int64=11) %!d(string=hai) anos
BsResourceManifest.cpp eb4de059fc Advanced resource loading WIP stage 1 %!s(int64=11) %!d(string=hai) anos
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource %!s(int64=11) %!d(string=hai) anos
BsResources.cpp fb93370d4c Fixing game shutdown %!s(int64=11) %!d(string=hai) anos
BsSamplerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread %!s(int64=11) %!d(string=hai) anos
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 %!s(int64=11) %!d(string=hai) anos
BsSceneObject.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) %!s(int64=11) %!d(string=hai) anos
BsShader.cpp eb609f487a When blocking for resource load optionally wait for dependencies too %!s(int64=11) %!d(string=hai) anos
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsTechnique.cpp 2026432fe7 Add core object dependencies %!s(int64=11) %!d(string=hai) anos
BsTextData.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer %!s(int64=11) %!d(string=hai) anos
BsTextureImportOptions.cpp 47b7a6fdfe Added documentation to example project %!s(int64=11) %!d(string=hai) anos
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer %!s(int64=11) %!d(string=hai) anos
BsTextureView.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference %!s(int64=11) %!d(string=hai) anos
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsVertexDataDesc.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsVertexDeclaration.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement %!s(int64=11) %!d(string=hai) anos
BsViewport.cpp 2026432fe7 Add core object dependencies %!s(int64=11) %!d(string=hai) anos