BsScriptRenderable.cpp 4.3 KB

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  1. #include "BsScriptRenderable.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoUtil.h"
  7. #include "BsApplication.h"
  8. #include "BsRenderable.h"
  9. #include "BsScriptSceneObject.h"
  10. #include "BsSceneObject.h"
  11. #include "BsSceneManager.h"
  12. #include "BsScriptMesh.h"
  13. #include "BsScriptMaterial.h"
  14. namespace BansheeEngine
  15. {
  16. ScriptRenderable::ScriptRenderable(MonoObject* managedInstance, const HSceneObject& parentSO)
  17. :ScriptObject(managedInstance), mRenderable(nullptr), mLastUpdateHash(0)
  18. {
  19. mRenderable = Renderable::create();
  20. gSceneManager()._registerRenderable(mRenderable, parentSO);
  21. }
  22. ScriptRenderable::~ScriptRenderable()
  23. { }
  24. void ScriptRenderable::initRuntimeData()
  25. {
  26. metaData.scriptClass->addInternalCall("Internal_Create", &ScriptRenderable::internal_Create);
  27. metaData.scriptClass->addInternalCall("Internal_UpdateTransform", &ScriptRenderable::internal_UpdateTransform);
  28. metaData.scriptClass->addInternalCall("Internal_SetMesh", &ScriptRenderable::internal_SetMesh);
  29. metaData.scriptClass->addInternalCall("Internal_GetBounds", &ScriptRenderable::internal_GetBounds);
  30. metaData.scriptClass->addInternalCall("Internal_GetLayers", &ScriptRenderable::internal_GetLayers);
  31. metaData.scriptClass->addInternalCall("Internal_SetLayers", &ScriptRenderable::internal_SetLayers);
  32. metaData.scriptClass->addInternalCall("Internal_SetMaterial", &ScriptRenderable::internal_SetMaterial);
  33. metaData.scriptClass->addInternalCall("Internal_SetMaterials", &ScriptRenderable::internal_SetMaterials);
  34. metaData.scriptClass->addInternalCall("Internal_OnDestroy", &ScriptRenderable::internal_OnDestroy);
  35. }
  36. void ScriptRenderable::updateTransform(const HSceneObject& parent)
  37. {
  38. UINT32 curHash = parent->getTransformHash();
  39. if (curHash != mLastUpdateHash)
  40. {
  41. mRenderable->setTransform(parent->getWorldTfrm());
  42. mLastUpdateHash = curHash;
  43. }
  44. if (parent->getActive() != mRenderable->getIsActive())
  45. {
  46. mRenderable->setIsActive(parent->getActive());
  47. }
  48. }
  49. void ScriptRenderable::internal_Create(MonoObject* instance, ScriptSceneObject* parentSO)
  50. {
  51. HSceneObject so;
  52. if (parentSO != nullptr)
  53. so = parentSO->getNativeHandle();
  54. ScriptRenderable* nativeInstance = new (bs_alloc<ScriptRenderable>()) ScriptRenderable(instance, so);
  55. }
  56. void ScriptRenderable::internal_UpdateTransform(ScriptRenderable* thisPtr, ScriptSceneObject* parent)
  57. {
  58. HSceneObject parentSO = parent->getNativeSceneObject();
  59. thisPtr->updateTransform(parentSO);
  60. }
  61. void ScriptRenderable::internal_SetMesh(ScriptRenderable* thisPtr, ScriptMesh* mesh)
  62. {
  63. HMesh nativeMesh;
  64. if (mesh != nullptr)
  65. nativeMesh = mesh->getMeshHandle();
  66. thisPtr->getInternal()->setMesh(nativeMesh);
  67. }
  68. void ScriptRenderable::internal_GetBounds(ScriptRenderable* thisPtr, ScriptSceneObject* parent, AABox* box, Sphere* sphere)
  69. {
  70. HSceneObject parentSO = parent->getNativeSceneObject();
  71. thisPtr->updateTransform(parentSO);
  72. Bounds bounds = thisPtr->getInternal()->getBounds();
  73. *box = bounds.getBox();
  74. *sphere = bounds.getSphere();
  75. }
  76. UINT64 ScriptRenderable::internal_GetLayers(ScriptRenderable* thisPtr)
  77. {
  78. return thisPtr->getInternal()->getLayer();
  79. }
  80. void ScriptRenderable::internal_SetLayers(ScriptRenderable* thisPtr, UINT64 layers)
  81. {
  82. thisPtr->getInternal()->setLayer(layers);
  83. }
  84. void ScriptRenderable::internal_SetMaterials(ScriptRenderable* thisPtr, MonoArray* materials)
  85. {
  86. ScriptArray scriptMaterials(materials);
  87. Vector<HMaterial> nativeMaterials(scriptMaterials.size());
  88. for (UINT32 i = 0; i < scriptMaterials.size(); i++)
  89. {
  90. MonoObject* monoMaterial = scriptMaterials.get<MonoObject*>(i);
  91. ScriptMaterial* scriptMaterial = ScriptMaterial::toNative(monoMaterial);
  92. if (scriptMaterial != nullptr)
  93. nativeMaterials[i] = scriptMaterial->getMaterialHandle();
  94. }
  95. thisPtr->getInternal()->setMaterials(nativeMaterials);
  96. }
  97. void ScriptRenderable::internal_SetMaterial(ScriptRenderable* thisPtr, ScriptMaterial* material, int index)
  98. {
  99. HMaterial nativeMaterial;
  100. if (material != nullptr)
  101. nativeMaterial = material->getMaterialHandle();
  102. thisPtr->getInternal()->setMaterial(index, nativeMaterial);
  103. }
  104. void ScriptRenderable::internal_OnDestroy(ScriptRenderable* thisPtr)
  105. {
  106. thisPtr->destroy();
  107. }
  108. void ScriptRenderable::destroy()
  109. {
  110. gSceneManager()._unregisterRenderable(mRenderable);
  111. mRenderable->destroy();
  112. }
  113. }