BsSceneObjectRTTI.h 4.1 KB

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  1. #pragma once
  2. #include "BsCorePrerequisites.h"
  3. #include "BsRTTIType.h"
  4. #include "BsSceneObject.h"
  5. #include "BsGameObjectHandle.h"
  6. #include "BsGameObjectManager.h"
  7. #include "BsComponent.h"
  8. namespace BansheeEngine
  9. {
  10. class BS_CORE_EXPORT SceneObjectRTTI : public RTTIType<SceneObject, GameObject, SceneObjectRTTI>
  11. {
  12. private:
  13. struct DeserializationData
  14. {
  15. DeserializationData(bool isDeserializationParent)
  16. :isDeserializationParent(isDeserializationParent)
  17. { }
  18. bool isDeserializationParent;
  19. };
  20. // NOTE - These can only be set sequentially, specific array index is ignored
  21. std::shared_ptr<SceneObject> getChild(SceneObject* obj, UINT32 idx) { return obj->mChildren[idx].getInternalPtr(); }
  22. void setChild(SceneObject* obj, UINT32 idx, std::shared_ptr<SceneObject> param) { param->setParent(obj->mThisHandle); } // NOTE: Can only be used for sequentially adding elements
  23. UINT32 getNumChildren(SceneObject* obj) { return (UINT32)obj->mChildren.size(); }
  24. void setNumChildren(SceneObject* obj, UINT32 size) { /* DO NOTHING */ }
  25. // NOTE - These can only be set sequentially, specific array index is ignored
  26. std::shared_ptr<Component> getComponent(SceneObject* obj, UINT32 idx) { return obj->mComponents[idx].getInternalPtr(); }
  27. void setComponent(SceneObject* obj, UINT32 idx, std::shared_ptr<Component> param) { obj->addComponentInternal(param); }
  28. UINT32 getNumComponents(SceneObject* obj) { return (UINT32)obj->mComponents.size(); }
  29. void setNumComponents(SceneObject* obj, UINT32 size) { /* DO NOTHING */ }
  30. String& getPrefabLink(SceneObject* obj) { return obj->mPrefabLinkUUID; }
  31. void setPrefabLink(SceneObject* obj, String& value) { obj->mPrefabLinkUUID = value; }
  32. PrefabDiffPtr getPrefabDiff(SceneObject* obj) { return obj->mPrefabDiff; }
  33. void setPrefabDiff(SceneObject* obj, PrefabDiffPtr value) { obj->mPrefabDiff = value; }
  34. UINT32& getFlags(SceneObject* obj) { return obj->mFlags; }
  35. void setFlags(SceneObject* obj, UINT32& value) { obj->mFlags = value; }
  36. UINT32& getPrefabHash(SceneObject* obj) { return obj->mPrefabHash; }
  37. void setPrefabHash(SceneObject* obj, UINT32& value) { obj->mPrefabHash = value; }
  38. public:
  39. SceneObjectRTTI()
  40. {
  41. addReflectablePtrArrayField("mChildren", 0, &SceneObjectRTTI::getChild,
  42. &SceneObjectRTTI::getNumChildren, &SceneObjectRTTI::setChild, &SceneObjectRTTI::setNumChildren);
  43. addReflectablePtrArrayField("mComponents", 1, &SceneObjectRTTI::getComponent,
  44. &SceneObjectRTTI::getNumComponents, &SceneObjectRTTI::setComponent, &SceneObjectRTTI::setNumComponents);
  45. addPlainField("mPrefabLink", 2, &SceneObjectRTTI::getPrefabLink, &SceneObjectRTTI::setPrefabLink);
  46. addPlainField("mFlags", 3, &SceneObjectRTTI::getFlags, &SceneObjectRTTI::setFlags);
  47. addReflectablePtrField("mPrefabDiff", 4, &SceneObjectRTTI::getPrefabDiff, &SceneObjectRTTI::setPrefabDiff);
  48. addPlainField("mPrefabHash", 5, &SceneObjectRTTI::getPrefabHash, &SceneObjectRTTI::setPrefabHash);
  49. }
  50. virtual void onDeserializationStarted(IReflectable* obj) override
  51. {
  52. SceneObject* so = static_cast<SceneObject*>(obj);
  53. if (!GameObjectManager::instance().isGameObjectDeserializationActive())
  54. {
  55. GameObjectManager::instance().startDeserialization();
  56. so->mRTTIData = DeserializationData(true);
  57. }
  58. else
  59. so->mRTTIData = DeserializationData(false);
  60. }
  61. virtual void onDeserializationEnded(IReflectable* obj) override
  62. {
  63. SceneObject* so = static_cast<SceneObject*>(obj);
  64. DeserializationData deserializationData = any_cast<DeserializationData>(so->mRTTIData);
  65. if (deserializationData.isDeserializationParent)
  66. {
  67. GameObjectManager::instance().endDeserialization();
  68. if ((so->mFlags & SOF_DontInstantiate) == 0)
  69. so->instantiate();
  70. }
  71. so->mRTTIData = nullptr;
  72. }
  73. virtual const String& getRTTIName() override
  74. {
  75. static String name = "SceneObject";
  76. return name;
  77. }
  78. virtual UINT32 getRTTIId() override
  79. {
  80. return TID_SceneObject;
  81. }
  82. virtual std::shared_ptr<IReflectable> newRTTIObject() override
  83. {
  84. HSceneObject newObject = SceneObject::create("", SOF_DontInstantiate);
  85. return newObject.getInternalPtr();
  86. }
  87. };
  88. }