Marko Pintera aec99b0b0f Sampler state filtering overrides (WIP) 10 年之前
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ThirdParty 1b1895f796 WIP VisualStudio project syncing 10 年之前
Win32 4101088f37 Massive refactor due to work on Renderer 11 年之前
BsAABox.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 年之前
BsAny.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 年之前
BsAsyncOp.h 4667ba6cc9 Making blockUntilComplete an internal method 11 年之前
BsBinaryCloner.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 年之前
BsBinaryDiff.h 9a0e9b0b78 Linked native and managed diff 10 年之前
BsBinarySerializer.h 57733a8660 WIP Prefabs and PrefabDiff 10 年之前
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 年之前
BsCapsule.h a4c60121f4 WIP work on handles 11 年之前
BsColor.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年之前
BsConvexVolume.h 0eecfe525d More documentation 11 年之前
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsDebug.h 734411f94d Status bar (untested) 10 年之前
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) 11 年之前
BsDynLib.h 3512c00011 Extended interface for some core-level objects for easier creation 11 年之前
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsEvent.h d293414daf Support for multiple StringTables 10 年之前
BsException.h e7d926175f Added unit testing framework 11 年之前
BsFileSerializer.h 66ead8f27e Binary serializer fixed after the refactor 10 年之前
BsFileSystem.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 年之前
BsFrameAlloc.h babed02408 Static allocator (not tested) 10 年之前
BsFwdDeclUtil.h d293414daf Support for multiple StringTables 10 年之前
BsGlobalFrameAlloc.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 年之前
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsLineSegment3.h a4c60121f4 WIP work on handles 11 年之前
BsLog.h 734411f94d Status bar (untested) 10 年之前
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsMath.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location 10 年之前
BsMatrix3.h dc03bfa1f2 Fixing a scene object transform issue when re-parenting objects 10 年之前
BsMatrix4.h fa5e36a9fe Fixing incorrect normals with disc slider 10 年之前
BsMatrixNxM.h d0793ab046 Shader default values (untested) 10 年之前
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsMemStack.h c1d0163465 Minimized allocations when updating TextSprite 10 年之前
BsMemoryAllocator.h d0c5ecfb11 Global frame alloc 10 年之前
BsMemorySerializer.h 1ff5442ad7 Better RTTI object cloning (untested) 10 年之前
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation 11 年之前
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation 11 年之前
BsModule.h ad79f66da3 Scene view refactor (moving it to C#) 11 年之前
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 年之前
BsPlane.h 331d4ac2aa Frustum culling working 11 年之前
BsPlatformDefines.h 029a785af4 - Clear prefab link IDs when their prefab parent changes 10 年之前
BsPrerequisitesUtil.h d293414daf Support for multiple StringTables 10 年之前
BsQuaternion.h 94a69a20bb Various improvements to math libraries 10 年之前
BsRTTIField.h 66ead8f27e Binary serializer fixed after the refactor 10 年之前
BsRTTIManagedDataBlockField.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsRTTIPrerequisites.h d293414daf Support for multiple StringTables 10 年之前
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 年之前
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 年之前
BsRTTIType.h d0c5ecfb11 Global frame alloc 10 年之前
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) 11 年之前
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation 11 年之前
BsRect2.h ff8ed9021c Refactored Renderable into RenderableHandler 11 年之前
BsRect2I.h 51bc2f8ae1 Hovering over GUI menu bar items will now properly open the sub-menus if menu bar is active 10 年之前
BsRect3.h 9260710936 Various tweaks related to handle rendering 11 年之前
BsSerializedObject.h 66ead8f27e Binary serializer fixed after the refactor 10 年之前
BsSerializedObjectRTTI.h 66ead8f27e Binary serializer fixed after the refactor 10 年之前
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation 11 年之前
BsSphere.h ddef406ac9 C# profiler overlay 10 年之前
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 年之前
BsStaticAlloc.h c1d0163465 Minimized allocations when updating TextSprite 10 年之前
BsStdHeaders.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 年之前
BsString.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年之前
BsStringFormat.h 3a73e65b09 VS integration finished (for now) 10 年之前
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 年之前
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 年之前
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 年之前
BsTestSuite.h e7d926175f Added unit testing framework 11 年之前
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsThreadDefines.h aa6bcc7ef9 Various thread shutdown fixes: 11 年之前
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 年之前
BsTime.h ddef406ac9 C# profiler overlay 10 年之前
BsTimer.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 年之前
BsTypes.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsUtil.h 1b1895f796 WIP VisualStudio project syncing 10 年之前
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 年之前
BsVector2I.h 25467d81a7 Fixing handles so their deltas don't scale with distance of camera to handle 10 年之前
BsVector3.h a643070792 Refactored and improved FBX importer 10 年之前
BsVector4.h 17e7648476 Work on handles: 11 年之前
BsVectorNI.h d0793ab046 Shader default values (untested) 10 年之前