InspectorWindow.cs 16 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using BansheeEngine;
  4. namespace BansheeEditor
  5. {
  6. internal sealed class InspectorWindow : EditorWindow
  7. {
  8. private enum InspectorType
  9. {
  10. SceneObject,
  11. Resource,
  12. Multiple,
  13. None
  14. }
  15. private class InspectorComponent
  16. {
  17. public GUIComponentFoldout foldout;
  18. public GUIPanel panel;
  19. public Inspector inspector;
  20. public bool expanded = true;
  21. public UInt64 instanceId;
  22. }
  23. private class InspectorResource
  24. {
  25. public GUIPanel panel;
  26. public Inspector inspector;
  27. }
  28. private List<InspectorComponent> inspectorComponents = new List<InspectorComponent>();
  29. private InspectorResource inspectorResource;
  30. private GUIScrollArea inspectorScrollArea;
  31. private GUILayout inspectorLayout;
  32. private SceneObject activeSO;
  33. private GUITextBox soNameInput;
  34. private GUILayout soPrefabLayout;
  35. private bool soHasPrefab;
  36. private GUIFloatField soPosX;
  37. private GUIFloatField soPosY;
  38. private GUIFloatField soPosZ;
  39. private GUIFloatField soRotX;
  40. private GUIFloatField soRotY;
  41. private GUIFloatField soRotZ;
  42. private GUIFloatField soScaleX;
  43. private GUIFloatField soScaleY;
  44. private GUIFloatField soScaleZ;
  45. private InspectorType currentType = InspectorType.None;
  46. private Resource activeResource;
  47. [MenuItem("Windows/Inspector", ButtonModifier.CtrlAlt, ButtonCode.I)]
  48. private static void OpenInspectorWindow()
  49. {
  50. OpenWindow<InspectorWindow>();
  51. }
  52. protected override LocString GetDisplayName()
  53. {
  54. return new LocEdString("Inspector");
  55. }
  56. private void SetObjectToInspect(String resourcePath)
  57. {
  58. activeResource = ProjectLibrary.Load<Resource>(resourcePath);
  59. if (activeResource == null)
  60. return;
  61. currentType = InspectorType.Resource;
  62. inspectorScrollArea = new GUIScrollArea();
  63. GUI.AddElement(inspectorScrollArea);
  64. inspectorLayout = inspectorScrollArea.Layout;
  65. inspectorResource = new InspectorResource();
  66. inspectorResource.panel = inspectorLayout.AddPanel();
  67. inspectorResource.inspector = GetInspector(activeResource.GetType());
  68. inspectorResource.inspector.Initialize(this, inspectorResource.panel, activeResource);
  69. inspectorResource.inspector.Refresh();
  70. inspectorLayout.AddFlexibleSpace();
  71. }
  72. private void SetObjectToInspect(SceneObject so)
  73. {
  74. if (so == null)
  75. return;
  76. Debug.Log("INSPECTOR REBUILD");
  77. currentType = InspectorType.SceneObject;
  78. activeSO = so;
  79. inspectorScrollArea = new GUIScrollArea();
  80. GUI.AddElement(inspectorScrollArea);
  81. inspectorLayout = inspectorScrollArea.Layout;
  82. // SceneObject fields
  83. CreateSceneObjectFields();
  84. RefreshSceneObjectFields(true);
  85. // Components
  86. Component[] allComponents = so.GetComponents();
  87. for (int i = 0; i < allComponents.Length; i++)
  88. {
  89. InspectorComponent data = new InspectorComponent();
  90. data.instanceId = allComponents[i].InstanceId;
  91. data.foldout = new GUIComponentFoldout(allComponents[i].GetType().Name);
  92. inspectorLayout.AddElement(data.foldout);
  93. data.panel = inspectorLayout.AddPanel();
  94. data.inspector = GetInspector(allComponents[i].GetType());
  95. data.inspector.Initialize(this, data.panel, allComponents[i]);
  96. data.foldout.SetExpanded(true);
  97. data.foldout.OnToggled += (bool expanded) => OnComponentFoldoutToggled(data, expanded);
  98. inspectorComponents.Add(data);
  99. inspectorComponents[i].inspector.Refresh();
  100. }
  101. inspectorLayout.AddFlexibleSpace();
  102. }
  103. private void OnComponentFoldoutToggled(InspectorComponent inspectorData, bool expanded)
  104. {
  105. inspectorData.expanded = expanded;
  106. inspectorData.inspector.SetVisible(expanded);
  107. }
  108. private void CreateSceneObjectFields()
  109. {
  110. GUIPanel sceneObjectPanel = inspectorLayout.AddPanel();
  111. GUILayoutY sceneObjectLayout = sceneObjectPanel.AddLayoutY();
  112. GUILayoutX nameLayout = sceneObjectLayout.AddLayoutX();
  113. GUILabel nameLbl = new GUILabel(new LocEdString("Name"), GUIOption.FixedWidth(70));
  114. soNameInput = new GUITextBox(false, GUIOption.FlexibleWidth(200));
  115. soNameInput.Text = activeSO.Name;
  116. soNameInput.OnChanged += (x) => { if (activeSO != null) activeSO.Name = x; };
  117. nameLayout.AddElement(nameLbl);
  118. nameLayout.AddElement(soNameInput);
  119. nameLayout.AddFlexibleSpace();
  120. soPrefabLayout = sceneObjectLayout.AddLayoutX();
  121. GUILayoutX positionLayout = sceneObjectLayout.AddLayoutX();
  122. GUILabel positionLbl = new GUILabel(new LocEdString("Position"), GUIOption.FixedWidth(70));
  123. soPosX = new GUIFloatField(new LocEdString("X"), 10, "", GUIOption.FlexibleWidth(50));
  124. soPosY = new GUIFloatField(new LocEdString("Y"), 10, "", GUIOption.FlexibleWidth(50));
  125. soPosZ = new GUIFloatField(new LocEdString("Z"), 10, "", GUIOption.FlexibleWidth(50));
  126. soPosX.OnChanged += (x) => OnPositionChanged(0, x);
  127. soPosY.OnChanged += (y) => OnPositionChanged(1, y);
  128. soPosZ.OnChanged += (z) => OnPositionChanged(2, z);
  129. positionLayout.AddElement(positionLbl);
  130. positionLayout.AddElement(soPosX);
  131. positionLayout.AddSpace(10);
  132. positionLayout.AddElement(soPosY);
  133. positionLayout.AddSpace(10);
  134. positionLayout.AddElement(soPosZ);
  135. positionLayout.AddFlexibleSpace();
  136. GUILayoutX rotationLayout = sceneObjectLayout.AddLayoutX();
  137. GUILabel rotationLbl = new GUILabel(new LocEdString("Rotation"), GUIOption.FixedWidth(70));
  138. soRotX = new GUIFloatField(new LocEdString("X"), 10, "", GUIOption.FlexibleWidth(50));
  139. soRotY = new GUIFloatField(new LocEdString("Y"), 10, "", GUIOption.FlexibleWidth(50));
  140. soRotZ = new GUIFloatField(new LocEdString("Z"), 10, "", GUIOption.FlexibleWidth(50));
  141. soRotX.OnChanged += (x) => OnRotationChanged(0, x);
  142. soRotY.OnChanged += (y) => OnRotationChanged(1, y);
  143. soRotZ.OnChanged += (z) => OnRotationChanged(2, z);
  144. rotationLayout.AddElement(rotationLbl);
  145. rotationLayout.AddElement(soRotX);
  146. rotationLayout.AddSpace(10);
  147. rotationLayout.AddElement(soRotY);
  148. rotationLayout.AddSpace(10);
  149. rotationLayout.AddElement(soRotZ);
  150. rotationLayout.AddFlexibleSpace();
  151. GUILayoutX scaleLayout = sceneObjectLayout.AddLayoutX();
  152. GUILabel scaleLbl = new GUILabel(new LocEdString("Scale"), GUIOption.FixedWidth(70));
  153. soScaleX = new GUIFloatField(new LocEdString("X"), 10, "", GUIOption.FlexibleWidth(50));
  154. soScaleY = new GUIFloatField(new LocEdString("Y"), 10, "", GUIOption.FlexibleWidth(50));
  155. soScaleZ = new GUIFloatField(new LocEdString("Z"), 10, "", GUIOption.FlexibleWidth(50));
  156. soScaleX.OnChanged += (x) => OnScaleChanged(0, x);
  157. soScaleY.OnChanged += (y) => OnScaleChanged(1, y);
  158. soScaleX.OnChanged += (z) => OnScaleChanged(2, z);
  159. scaleLayout.AddElement(scaleLbl);
  160. scaleLayout.AddElement(soScaleX);
  161. scaleLayout.AddSpace(10);
  162. scaleLayout.AddElement(soScaleY);
  163. scaleLayout.AddSpace(10);
  164. scaleLayout.AddElement(soScaleZ);
  165. scaleLayout.AddFlexibleSpace();
  166. inspectorLayout.AddSpace(15);
  167. }
  168. private void RefreshSceneObjectFields(bool forceUpdate)
  169. {
  170. if (activeSO == null)
  171. return;
  172. soNameInput.Text = activeSO.Name;
  173. bool hasPrefab = PrefabUtility.HasPrefabLink(activeSO);
  174. if (soHasPrefab != hasPrefab || forceUpdate)
  175. {
  176. int numChildren = soPrefabLayout.GetNumChildren();
  177. for (int i = 0; i < numChildren; i++)
  178. soPrefabLayout.GetChild(0).Destroy();
  179. GUILabel prefabLabel =new GUILabel(new LocEdString("Prefab"), GUIOption.FixedWidth(70));
  180. soPrefabLayout.AddElement(prefabLabel);
  181. //if (hasPrefab) // TODO - Disabled check for preview purposes
  182. {
  183. GUIButton btnApplyPrefab = new GUIButton(new LocEdString("Apply"));
  184. GUIButton btnRevertPrefab = new GUIButton(new LocEdString("Revert"));
  185. GUIButton btnBreakPrefab = new GUIButton(new LocEdString("Break"));
  186. btnApplyPrefab.OnClick += () => PrefabUtility.ApplyPrefab(activeSO);
  187. btnRevertPrefab.OnClick += () => PrefabUtility.RevertPrefab(activeSO);
  188. btnBreakPrefab.OnClick += () => PrefabUtility.BreakPrefab(activeSO);
  189. soPrefabLayout.AddElement(btnApplyPrefab);
  190. soPrefabLayout.AddElement(btnRevertPrefab);
  191. soPrefabLayout.AddElement(btnBreakPrefab);
  192. }
  193. //else
  194. //{
  195. // GUILabel noPrefabLabel = new GUILabel("None");
  196. // soPrefabLayout.AddElement(noPrefabLabel);
  197. //}
  198. soHasPrefab = hasPrefab;
  199. }
  200. Vector3 position;
  201. Vector3 angles;
  202. if (EditorApplication.ActiveCoordinateMode == HandleCoordinateMode.World)
  203. {
  204. position = activeSO.Position;
  205. angles = activeSO.Rotation.ToEuler();
  206. }
  207. else
  208. {
  209. position = activeSO.LocalPosition;
  210. angles = activeSO.LocalRotation.ToEuler();
  211. }
  212. Vector3 scale = activeSO.LocalScale;
  213. soPosX.Value = position.x;
  214. soPosY.Value = position.y;
  215. soPosZ.Value = position.z;
  216. soRotX.Value = angles.x;
  217. soRotY.Value = angles.y;
  218. soRotZ.Value = angles.z;
  219. soScaleX.Value = scale.x;
  220. soScaleY.Value = scale.y;
  221. soScaleZ.Value = scale.z;
  222. }
  223. private void OnInitialize()
  224. {
  225. Selection.OnSelectionChanged += OnSelectionChanged;
  226. }
  227. private void OnDestroy()
  228. {
  229. Selection.OnSelectionChanged -= OnSelectionChanged;
  230. }
  231. private void OnEditorUpdate()
  232. {
  233. if (currentType == InspectorType.SceneObject)
  234. {
  235. Component[] allComponents = activeSO.GetComponents();
  236. bool requiresRebuild = allComponents.Length != inspectorComponents.Count;
  237. if (!requiresRebuild)
  238. {
  239. for (int i = 0; i < inspectorComponents.Count; i++)
  240. {
  241. if (inspectorComponents[i].instanceId != allComponents[i].InstanceId)
  242. {
  243. requiresRebuild = true;
  244. break;
  245. }
  246. }
  247. }
  248. if (requiresRebuild)
  249. SetObjectToInspect(activeSO);
  250. else
  251. {
  252. RefreshSceneObjectFields(false);
  253. for (int i = 0; i < inspectorComponents.Count; i++)
  254. {
  255. inspectorComponents[i].inspector.Refresh();
  256. }
  257. }
  258. }
  259. else if (currentType == InspectorType.Resource)
  260. {
  261. inspectorResource.inspector.Refresh();
  262. }
  263. }
  264. private void OnSelectionChanged(SceneObject[] objects, string[] paths)
  265. {
  266. Clear();
  267. if (objects.Length == 0 && paths.Length == 0)
  268. {
  269. currentType = InspectorType.None;
  270. inspectorScrollArea = new GUIScrollArea();
  271. GUI.AddElement(inspectorScrollArea);
  272. inspectorLayout = inspectorScrollArea.Layout;
  273. inspectorLayout.AddElement(new GUILabel(new LocEdString("No object selected")));
  274. inspectorLayout.AddFlexibleSpace();
  275. }
  276. else if ((objects.Length + paths.Length) > 1)
  277. {
  278. currentType = InspectorType.None;
  279. inspectorScrollArea = new GUIScrollArea();
  280. GUI.AddElement(inspectorScrollArea);
  281. inspectorLayout = inspectorScrollArea.Layout;
  282. inspectorLayout.AddElement(new GUILabel(new LocEdString("Multiple objects selected")));
  283. inspectorLayout.AddFlexibleSpace();
  284. }
  285. else if (objects.Length == 1)
  286. {
  287. SetObjectToInspect(objects[0]);
  288. }
  289. else if (paths.Length == 1)
  290. {
  291. SetObjectToInspect(paths[0]);
  292. }
  293. }
  294. internal void Destroy()
  295. {
  296. Clear();
  297. }
  298. internal void Clear()
  299. {
  300. for (int i = 0; i < inspectorComponents.Count; i++)
  301. {
  302. inspectorComponents[i].foldout.Destroy();
  303. inspectorComponents[i].inspector.Destroy();
  304. }
  305. inspectorComponents.Clear();
  306. if (inspectorResource != null)
  307. {
  308. inspectorResource.inspector.Destroy();
  309. inspectorResource = null;
  310. }
  311. if (inspectorScrollArea != null)
  312. {
  313. inspectorScrollArea.Destroy();
  314. inspectorScrollArea = null;
  315. }
  316. activeSO = null;
  317. soNameInput = null;
  318. soPrefabLayout = null;
  319. soHasPrefab = false;
  320. soPosX = null;
  321. soPosY = null;
  322. soPosZ = null;
  323. soRotX = null;
  324. soRotY = null;
  325. soRotZ = null;
  326. soScaleX = null;
  327. soScaleY = null;
  328. soScaleZ = null;
  329. activeResource = null;
  330. currentType = InspectorType.None;
  331. }
  332. private void OnPositionChanged(int idx, float value)
  333. {
  334. if (activeSO == null)
  335. return;
  336. if (EditorApplication.ActiveCoordinateMode == HandleCoordinateMode.World)
  337. {
  338. Vector3 position = activeSO.Position;
  339. position[idx] = value;
  340. activeSO.Position = position;
  341. }
  342. else
  343. {
  344. Vector3 position = activeSO.LocalPosition;
  345. position[idx] = value;
  346. activeSO.LocalPosition = position;
  347. }
  348. }
  349. private void OnRotationChanged(int idx, float value)
  350. {
  351. if (activeSO == null)
  352. return;
  353. if (EditorApplication.ActiveCoordinateMode == HandleCoordinateMode.World)
  354. {
  355. Vector3 angles = activeSO.Rotation.ToEuler();
  356. angles[idx] = value;
  357. activeSO.Rotation = Quaternion.FromEuler(angles);
  358. }
  359. else
  360. {
  361. Vector3 angles = activeSO.LocalRotation.ToEuler();
  362. angles[idx] = value;
  363. activeSO.LocalRotation = Quaternion.FromEuler(angles);
  364. }
  365. }
  366. private void OnScaleChanged(int idx, float value)
  367. {
  368. if (activeSO == null)
  369. return;
  370. Vector3 scale = activeSO.LocalScale;
  371. scale[idx] = value;
  372. activeSO.LocalScale = scale;
  373. }
  374. private Inspector GetInspector(Type type)
  375. {
  376. // TODO - Check if type has a custom inspector
  377. // and return the custom inspector, otherwise create a generic one
  378. return new GenericInspector();
  379. }
  380. }
  381. }