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BsScriptEditorBuiltin.h 874 B

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BED_EXPORT ScriptEditorBuiltin : public ScriptObject <ScriptEditorBuiltin>
  7. {
  8. public:
  9. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "EditorBuiltin")
  10. private:
  11. static MonoObject* internal_getFolderIcon();
  12. static MonoObject* internal_getMeshIcon();
  13. static MonoObject* internal_getFontIcon();
  14. static MonoObject* internal_getTextureIcon();
  15. static MonoObject* internal_getPlainTextIcon();
  16. static MonoObject* internal_getScriptCodeIcon();
  17. static MonoObject* internal_getShaderIcon();
  18. static MonoObject* internal_getShaderIncludeIcon();
  19. static MonoObject* internal_getMaterialIcon();
  20. static MonoObject* internal_getSpriteTextureIcon();
  21. static MonoObject* internal_getPrefabIcon();
  22. ScriptEditorBuiltin(MonoObject* instance);
  23. };
  24. }