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- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptGUIElement.h"
- namespace BansheeEngine
- {
- class BS_SCR_BED_EXPORT ScriptGUITextureField : public TScriptGUIElement <ScriptGUITextureField>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "GUITextureField")
- private:
- static void internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth,
- MonoString* style, MonoArray* guiOptions, bool withTitle);
- static void internal_getValue(ScriptGUITextureField* nativeInstance, MonoObject** output);
- static void internal_setValue(ScriptGUITextureField* nativeInstance, MonoObject* value);
- static void internal_setTint(ScriptGUITextureField* nativeInstance, Color color);
- static void onChanged(MonoObject* instance, const HTexture& newValue);
- static MonoObject* nativeToManagedResource(const HTexture& instance);
- ScriptGUITextureField(MonoObject* instance, GUITextureField* textureField);
- typedef void(__stdcall *OnChangedThunkDef) (MonoObject*, MonoObject*, MonoException**);
- static OnChangedThunkDef onChangedThunk;
- };
- }
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