BsScriptPrefabUtility.h 624 B

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BED_EXPORT ScriptPrefabUtility : public ScriptObject <ScriptPrefabUtility>
  7. {
  8. public:
  9. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "PrefabUtility")
  10. private:
  11. static void internal_breakPrefab(ScriptSceneObject* nativeInstance);
  12. static void internal_applyPrefab(ScriptSceneObject* nativeInstance);
  13. static void internal_revertPrefab(ScriptSceneObject* nativeInstance);
  14. static bool internal_hasPrefabLink(ScriptSceneObject* nativeInstance);
  15. ScriptPrefabUtility(MonoObject* instance);
  16. };
  17. }