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DeferredBasePass.bslinc.asset
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6f316d48bf
Added support for shader technique inheritance
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9 年之前 |
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DeferredLightPass.bslinc.asset
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6f316d48bf
Added support for shader technique inheritance
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9 年之前 |
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DeferredPointLightPass.bslinc.asset
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6f316d48bf
Added support for shader technique inheritance
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9 年之前 |
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GBuffer.bslinc.asset
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6f316d48bf
Added support for shader technique inheritance
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9 年之前 |
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NormalVertexInput.bslinc.asset
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a9d20707e7
Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth
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9 年之前 |
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PPBase.bslinc.asset
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6f316d48bf
Added support for shader technique inheritance
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9 年之前 |
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PPTonemapCommon.bslinc.asset
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6f316d48bf
Added support for shader technique inheritance
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9 年之前 |
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PPWhiteBalance.bslinc.asset
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6f316d48bf
Added support for shader technique inheritance
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9 年之前 |
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PerCameraData.bslinc.asset
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6f316d48bf
Added support for shader technique inheritance
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9 年之前 |
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PerObjectData.bslinc.asset
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6f316d48bf
Added support for shader technique inheritance
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9 年之前 |
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ResolveCommon.bslinc.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 年之前 |
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SkinnedVertexInput.bslinc.asset
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a9d20707e7
Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth
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9 年之前 |
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SpriteImage.bslinc.asset
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6f316d48bf
Added support for shader technique inheritance
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9 年之前 |
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VolumeRenderBase.bslinc.asset
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6f316d48bf
Added support for shader technique inheritance
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9 年之前 |