BearishSun a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth před 9 roky
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DeferredBasePass.bslinc 6f316d48bf Added support for shader technique inheritance před 9 roky
DeferredLightPass.bslinc 6f316d48bf Added support for shader technique inheritance před 9 roky
DeferredPointLightPass.bslinc 6f316d48bf Added support for shader technique inheritance před 9 roky
GBuffer.bslinc 6f316d48bf Added support for shader technique inheritance před 9 roky
NormalVertexInput.bslinc a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth před 9 roky
PPBase.bslinc 6f316d48bf Added support for shader technique inheritance před 9 roky
PPTonemapCommon.bslinc 6f316d48bf Added support for shader technique inheritance před 9 roky
PPWhiteBalance.bslinc 6f316d48bf Added support for shader technique inheritance před 9 roky
PerCameraData.bslinc 6f316d48bf Added support for shader technique inheritance před 9 roky
PerObjectData.bslinc 6f316d48bf Added support for shader technique inheritance před 9 roky
ResolveCommon.bslinc 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) před 9 roky
SkinnedVertexInput.bslinc a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth před 9 roky
SpriteImage.bslinc 6f316d48bf Added support for shader technique inheritance před 9 roky
VolumeRenderBase.bslinc 6f316d48bf Added support for shader technique inheritance před 9 roky