BearishSun 2779f6cc40 SSAO: pick different sample/step count based on quality level vor 8 Jahren
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Blit.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops vor 8 Jahren
Default.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
DeferredDirectionalLight.bsl fa62ac09d3 Shadow mapping functional for radial lights vor 8 Jahren
DeferredPointLight.bsl fa62ac09d3 Shadow mapping functional for radial lights vor 8 Jahren
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
IrradianceComputeSH.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
IrradianceProjectSH.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
IrradianceReduceSH.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) vor 8 Jahren
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
PPBuildHiZ.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops vor 8 Jahren
PPCreateTonemapLUT.bsl fa62ac09d3 Shadow mapping functional for radial lights vor 8 Jahren
PPDownsample.bsl f886443836 Perform MSAA resolve after tonemapping vor 8 Jahren
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
PPFXAA.bsl 845452c806 Added FXAA vor 8 Jahren
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA vor 8 Jahren
PPGaussianDOFCombine.bsl 845452c806 Added FXAA vor 8 Jahren
PPGaussianDOFSeparate.bsl a5ac5b5584 DOF now works with MSAA vor 8 Jahren
PPSSAO.bsl 2779f6cc40 SSAO: pick different sample/step count based on quality level vor 8 Jahren
PPSSAOBlur.bsl 210100d2ed SSAO: Added a separate bilateral blur step vor 8 Jahren
PPSSAODownsample.bsl 824849ff57 Added upsampling to SSAO (untested) vor 8 Jahren
PPTonemapping.bsl f886443836 Perform MSAA resolve after tonemapping vor 8 Jahren
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
ReflectionCubeImportanceSample.bsl 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor vor 8 Jahren
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights vor 8 Jahren
ShadowDepthDirectional.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional vor 8 Jahren
ShadowDepthNormal.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional vor 8 Jahren
ShadowProject.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional vor 8 Jahren
ShadowProjectOmni.bsl c0eb880ca6 Fixing omnidirectional shadow maps vor 8 Jahren
ShadowProjectStencil.bsl e315616d5d More work on shadow mapping vor 8 Jahren
Skybox.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader vor 8 Jahren
SpriteText.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
TiledDeferredImageBasedLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) vor 8 Jahren
TiledDeferredLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) vor 8 Jahren
Transparent.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) vor 8 Jahren