Marko Pintera e217ac68ce Added simulated mouse up event for resize/move events 12 tahun lalu
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 tahun lalu
Win32 5f4d53a8b7 Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset 12 tahun lalu
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 tahun lalu
CmApplication.h cc20378a61 Made sim & core thread run in lockstep 12 tahun lalu
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmCommandQueue.h c2dc067402 Fixed some invalid defines and project settings for Release mode 12 tahun lalu
CmCommonEnums.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 tahun lalu
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 tahun lalu
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmCoreThread.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 tahun lalu
CmCoreThreadAccessor.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 tahun lalu
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 tahun lalu
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 tahun lalu
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 tahun lalu
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 tahun lalu
CmGameObjectHandle.h 1eafbaa11b More new alloc system porting 12 tahun lalu
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmGpuBuffer.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmGpuParamBlock.h 8384594143 Renamed all instances of render thread to core thread 12 tahun lalu
CmGpuParamBlockBuffer.h 8384594143 Renamed all instances of render thread to core thread 12 tahun lalu
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmGpuParams.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 tahun lalu
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmGpuProgram.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 tahun lalu
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 tahun lalu
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmGpuProgramParams.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 tahun lalu
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmGpuResource.h 8384594143 Renamed all instances of render thread to core thread 12 tahun lalu
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 tahun lalu
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 tahun lalu
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 tahun lalu
CmHardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 tahun lalu
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 tahun lalu
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmInput.h 0d59d8caf2 Added support for mouse wheel scroll events 12 tahun lalu
CmInputFwd.h 0d59d8caf2 Added support for mouse wheel scroll events 12 tahun lalu
CmMaterial.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 tahun lalu
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 tahun lalu
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmMaterialRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmMesh.h c8d859fa7b Tested and fixed normalized and pixel coordinates 12 tahun lalu
CmMeshData.h 2b14aca1e0 Added basic drop overlay mesh and material 12 tahun lalu
CmMeshDataRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 tahun lalu
CmMeshManager.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 tahun lalu
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 tahun lalu
CmOSInputHandler.h 0d59d8caf2 Added support for mouse wheel scroll events 12 tahun lalu
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmPass.h 538bcedd0c Bit more renames 12 tahun lalu
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 tahun lalu
CmPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmPixelData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 tahun lalu
CmPixelUtil.h fb7c50e1b3 More PixelData refactor 12 tahun lalu
CmPlatform.h d65fbbfe0e Moved Cursor and WindowEventUtilities to the new Platform class 12 tahun lalu
CmPlatformWndProc.h e217ac68ce Added simulated mouse up event for resize/move events 12 tahun lalu
CmPrerequisites.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 tahun lalu
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 tahun lalu
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmRawInputHandler.h da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 tahun lalu
CmRenderOpMesh.h bf4d036b47 Added debug draw timeout, 2D/3D materials 12 tahun lalu
CmRenderOperation.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 tahun lalu
CmRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 tahun lalu
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmRenderSystem.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 tahun lalu
CmRenderSystemCapabilities.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmRenderSystemFactory.h ea7362503f Added wide strings 12 tahun lalu
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmRenderTarget.h a7eff80522 Added the ability to sort cameras and render targets 12 tahun lalu
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 tahun lalu
CmRenderWindow.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 tahun lalu
CmRenderWindowManager.h 9b36b5e7ea Added window callbacks to Platform instead of calling RenderWindow methods directly 12 tahun lalu
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material 12 tahun lalu
CmRendererFactory.h ea7362503f Added wide strings 12 tahun lalu
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmResourceHandle.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 tahun lalu
CmResourceHandleRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 tahun lalu
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmResources.h 8384594143 Renamed all instances of render thread to core thread 12 tahun lalu
CmResourcesRTTI.h 8f95f0a87d More allocation porting 12 tahun lalu
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmSceneObject.h a8ba9930af Fixed initialization issues due to caret 12 tahun lalu
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 tahun lalu
CmTextUtility.h d68636c4da Fixing caret/selection so it work with word wrap properly 12 tahun lalu
CmTexture.h 41845e2059 Bindable RenderTexture working for DX9 12 tahun lalu
CmTextureManager.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 tahun lalu
CmTextureRTTI.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 tahun lalu
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 tahun lalu
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 tahun lalu
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 tahun lalu
CmViewport.h 7e61e8215e GUIViewport works 12 tahun lalu
CmWin32Defs.h 47c8e0df32 Drag and drop manager captures the mouse so drag can now be ended outside of the active application window 12 tahun lalu
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 tahun lalu
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 tahun lalu