Marko Pintera f63154c79c Fixing issues that were happening because of TrackMouseEvent calls constantly being sent 12 jaren geleden
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 jaren geleden
Win32 5f4d53a8b7 Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset 12 jaren geleden
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 jaren geleden
CmApplication.cpp 5f4d53a8b7 Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset 12 jaren geleden
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmCommandQueue.cpp 8c982e0422 Moved the core thread outside of the render system 12 jaren geleden
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret 12 jaren geleden
CmCoreObject.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 jaren geleden
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmCoreThread.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 jaren geleden
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 jaren geleden
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system 12 jaren geleden
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 jaren geleden
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering 12 jaren geleden
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmGpuParamBlock.cpp 07ca908526 Ported byte allocations to an easier to use system 12 jaren geleden
CmGpuParamBlockBuffer.cpp 07ca908526 Ported byte allocations to an easier to use system 12 jaren geleden
CmGpuParams.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting 12 jaren geleden
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 jaren geleden
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmGpuProgramImporter.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 jaren geleden
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 12 jaren geleden
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 jaren geleden
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 jaren geleden
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 jaren geleden
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 jaren geleden
CmInput.cpp 0d59d8caf2 Added support for mouse wheel scroll events 12 jaren geleden
CmMaterial.cpp 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. 12 jaren geleden
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmMesh.cpp 200d516c80 Added AABox debug draw rendering 12 jaren geleden
CmMeshData.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 jaren geleden
CmMeshManager.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 jaren geleden
CmMeshRTTI.h 8c982e0422 Moved the core thread outside of the render system 12 jaren geleden
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 jaren geleden
CmOSInputHandler.cpp d65fbbfe0e Moved Cursor and WindowEventUtilities to the new Platform class 12 jaren geleden
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmPass.cpp 538bcedd0c Bit more renames 12 jaren geleden
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data 12 jaren geleden
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 jaren geleden
CmPixelUtil.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmPlatformWndProc.cpp f63154c79c Fixing issues that were happening because of TrackMouseEvent calls constantly being sent 12 jaren geleden
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmRenderQueue.cpp 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 jaren geleden
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 jaren geleden
CmRenderSystem.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 jaren geleden
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 12 jaren geleden
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets 12 jaren geleden
CmRenderTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 jaren geleden
CmRenderWindow.cpp ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 jaren geleden
CmRenderWindowManager.cpp 9b36b5e7ea Added window callbacks to Platform instead of calling RenderWindow methods directly 12 jaren geleden
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 jaren geleden
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmResourceHandle.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 jaren geleden
CmResources.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 jaren geleden
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmSceneObject.cpp a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 jaren geleden
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 jaren geleden
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmTextUtility.cpp d68636c4da Fixing caret/selection so it work with word wrap properly 12 jaren geleden
CmTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 jaren geleden
CmTextureManager.cpp 8737226e5f Added a dummy texture and a dummy mesh 12 jaren geleden
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 jaren geleden
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 jaren geleden
CmViewport.cpp 7e61e8215e GUIViewport works 12 jaren geleden
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 jaren geleden