Marko Pintera ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 anni fa
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GL 1e81bf9e05 13 anni fa
GLX 1e81bf9e05 13 anni fa
OSX 1e81bf9e05 13 anni fa
gtk 1e81bf9e05 13 anni fa
CmGLContext.h aa46b8b57a Overhauled OpenGL context handling 12 anni fa
CmGLFrameBufferObject.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGLGpuBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGLGpuParamBlockBuffer.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 anni fa
CmGLGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGLHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 anni fa
CmGLIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGLMultiRenderTexture.h 1e0c79d624 Made getCustomAttribute const 12 anni fa
CmGLOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGLPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGLPixelFormat.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGLPrerequisites.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGLRenderSystem.h 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport 12 anni fa
CmGLRenderSystemFactory.h ea7362503f Added wide strings 12 anni fa
CmGLRenderTexture.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmGLRenderWindowManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGLSLProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmGLSupport.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmGLTexture.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmGLTextureManager.h 8737226e5f Added a dummy texture and a dummy mesh 12 anni fa
CmGLVertexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmWin32Context.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmWin32GLSupport.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmWin32Prerequisites.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmWin32Window.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 anni fa