Marko Pintera ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. há 12 anos atrás
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GLSL b19b034abb Added DebugRelease build há 12 anos atrás
GLX 1e81bf9e05 há 13 anos atrás
OSX 1e81bf9e05 há 13 anos atrás
SDL 1e81bf9e05 há 13 anos atrás
gtk 1e81bf9e05 há 13 anos atrás
win32 c5f46545e8 A bunch more code ported to new alloc system há 12 anos atrás
CmGLContext.cpp c5f46545e8 A bunch more code ported to new alloc system há 12 anos atrás
CmGLFrameBufferObject.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI há 12 anos atrás
CmGLGpuBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmGLGpuParamBlockBuffer.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better há 12 anos atrás
CmGLGpuProgramManager.cpp df225bbba5 Ported remaining new/delete calls to the new system há 12 anos atrás
CmGLHardwareBufferManager.cpp df225bbba5 Ported remaining new/delete calls to the new system há 12 anos atrás
CmGLIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmGLMultiRenderTexture.cpp df225bbba5 Ported remaining new/delete calls to the new system há 12 anos atrás
CmGLOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmGLPixelBuffer.cpp 71002238ae Added default internal buffer alloc for PixelData há 12 anos atrás
CmGLPixelFormat.cpp bfef9f98a0 Fix for invalid operation errors: há 12 anos atrás
CmGLRenderSystem.cpp 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport há 12 anos atrás
CmGLRenderSystemFactory.cpp c5f46545e8 A bunch more code ported to new alloc system há 12 anos atrás
CmGLRenderTexture.cpp c5f46545e8 A bunch more code ported to new alloc system há 12 anos atrás
CmGLRenderWindowManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmGLSupport.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmGLTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI há 12 anos atrás
CmGLTextureManager.cpp df225bbba5 Ported remaining new/delete calls to the new system há 12 anos atrás
CmGLVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmWin32GLSupport.cpp aaa7d3e3d6 Refactored DX11 windows as well há 12 anos atrás
CmWin32Window.cpp ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. há 12 anos atrás
glew.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás