BsSceneViewHandler.h 542 B

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  1. #pragma once
  2. #include "BsEditorPrerequisites.h"
  3. namespace BansheeEngine
  4. {
  5. class BS_ED_EXPORT SceneViewHandler
  6. {
  7. public:
  8. SceneViewHandler(const SPtr<CameraHandler>& camera);
  9. virtual ~SceneViewHandler();
  10. void update(const Vector2I& position);
  11. void pointerPressed(const Vector2I& position);
  12. void pointerReleased(const Vector2I& position, bool controlHeld);
  13. protected:
  14. void render(const Viewport* viewport, DrawList& drawList);
  15. private:
  16. SPtr<CameraHandler> mCamera;
  17. SceneGrid* mSceneGrid;
  18. HEvent mRenderCallback;
  19. };
  20. }