BsSceneViewHandler.cpp 2.5 KB

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  1. #include "BsSceneViewHandler.h"
  2. #include "BsRendererManager.h"
  3. #include "BsRenderer.h"
  4. #include "BsGizmoManager.h"
  5. #include "BsHandleManager.h"
  6. #include "BsSceneGrid.h"
  7. #include "BsSelection.h"
  8. #include "BsScenePicking.h"
  9. #include "BsCameraHandler.h"
  10. #include "BsEditorApplication.h"
  11. using namespace std::placeholders;
  12. namespace BansheeEngine
  13. {
  14. SceneViewHandler::SceneViewHandler(const SPtr<CameraHandler>& camera)
  15. :mCamera(camera), mSceneGrid(nullptr)
  16. {
  17. mRenderCallback = RendererManager::instance().getActive()->onRenderViewport.connect(std::bind(&SceneViewHandler::render, this, _1, _2));
  18. mSceneGrid = bs_new<SceneGrid>();
  19. mSceneGrid->setSettings(gEditorApplication().getEditorSettings());
  20. }
  21. SceneViewHandler::~SceneViewHandler()
  22. {
  23. bs_delete(mSceneGrid);
  24. mRenderCallback.disconnect();
  25. GizmoManager::instance().clearRenderData();
  26. }
  27. void SceneViewHandler::update(const Vector2I& position)
  28. {
  29. GizmoManager::instance().update(mCamera);
  30. HandleManager::instance().update(mCamera, position); // TODO - Make sure these internally check ProjectSettings
  31. mSceneGrid->update();
  32. }
  33. void SceneViewHandler::pointerPressed(const Vector2I& position)
  34. {
  35. HandleManager::instance().trySelect(mCamera, position);
  36. }
  37. void SceneViewHandler::pointerReleased(const Vector2I& position, bool controlHeld)
  38. {
  39. if (HandleManager::instance().isHandleActive())
  40. HandleManager::instance().clearSelection();
  41. else
  42. {
  43. // TODO - Handle multi-selection (i.e. selection rectangle when dragging)
  44. HSceneObject pickedObject = ScenePicking::instance().pickClosestObject(mCamera, position, Vector2I(1, 1));
  45. if (pickedObject)
  46. {
  47. if (controlHeld) // Append to existing selection
  48. {
  49. Vector<HSceneObject> selectedSOs = Selection::instance().getSceneObjects();
  50. auto iterFind = std::find_if(selectedSOs.begin(), selectedSOs.end(),
  51. [&](const HSceneObject& obj) { return obj == pickedObject; }
  52. );
  53. if (iterFind != selectedSOs.end())
  54. selectedSOs.push_back(pickedObject);
  55. Selection::instance().setSceneObjects(selectedSOs);
  56. }
  57. else
  58. {
  59. Vector<HSceneObject> selectedSOs = { pickedObject };
  60. Selection::instance().setSceneObjects(selectedSOs);
  61. }
  62. }
  63. else
  64. Selection::instance().clearSceneSelection();
  65. }
  66. }
  67. void SceneViewHandler::render(const Viewport* viewport, DrawList& drawList)
  68. {
  69. if (mCamera == nullptr)
  70. return;
  71. if (mCamera->getViewport().get() != viewport)
  72. return;
  73. mSceneGrid->render(mCamera, drawList);
  74. }
  75. }