BsScriptInput.cpp 6.3 KB

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  1. #include "BsScriptInput.h"
  2. #include "BsMonoManager.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoMethod.h"
  5. #include "BsMonoUtil.h"
  6. #include "BsDebug.h"
  7. #include "BsInput.h"
  8. #include "BsScriptVector2I.h"
  9. namespace BansheeEngine
  10. {
  11. ScriptInput::OnButtonEventThunkDef ScriptInput::OnButtonPressedThunk;
  12. ScriptInput::OnButtonEventThunkDef ScriptInput::OnButtonReleasedThunk;
  13. ScriptInput::OnCharInputEventThunkDef ScriptInput::OnCharInputThunk;
  14. ScriptInput::OnPointerEventThunkDef ScriptInput::OnPointerPressedThunk;
  15. ScriptInput::OnPointerEventThunkDef ScriptInput::OnPointerReleasedThunk;
  16. ScriptInput::OnPointerEventThunkDef ScriptInput::OnPointerMovedThunk;
  17. ScriptInput::OnPointerEventThunkDef ScriptInput::OnPointerDoubleClickThunk;
  18. HEvent ScriptInput::OnButtonPressedConn;
  19. HEvent ScriptInput::OnButtonReleasedConn;
  20. HEvent ScriptInput::OnCharInputConn;
  21. HEvent ScriptInput::OnPointerPressedConn;
  22. HEvent ScriptInput::OnPointerReleasedConn;
  23. HEvent ScriptInput::OnPointerMovedConn;
  24. HEvent ScriptInput::OnPointerDoubleClickConn;
  25. ScriptInput::ScriptInput(MonoObject* instance)
  26. :ScriptObject(instance)
  27. { }
  28. void ScriptInput::initRuntimeData()
  29. {
  30. metaData.scriptClass->addInternalCall("Internal_IsButtonHeld", &ScriptInput::internal_isButtonHeld);
  31. metaData.scriptClass->addInternalCall("Internal_IsButtonDown", &ScriptInput::internal_isButtonDown);
  32. metaData.scriptClass->addInternalCall("Internal_IsButtonUp", &ScriptInput::internal_isButtonUp);
  33. metaData.scriptClass->addInternalCall("Internal_GetAxisValue", &ScriptInput::internal_getAxisValue);
  34. metaData.scriptClass->addInternalCall("Internal_GetPointerPosition", &ScriptInput::internal_getPointerPosition);
  35. OnButtonPressedThunk = (OnButtonEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerButtonDown", "ButtonCode,int")->getThunk();
  36. OnButtonReleasedThunk = (OnButtonEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerButtonUp", "ButtonCode,int")->getThunk();
  37. OnCharInputThunk = (OnCharInputEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerCharInput", "int")->getThunk();
  38. OnPointerPressedThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerPressed", "Vector2I,PointerEventButton,bool,bool,bool,single")->getThunk();
  39. OnPointerReleasedThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerReleased", "Vector2I,PointerEventButton,bool,bool,bool,single")->getThunk();
  40. OnPointerMovedThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerMove", "Vector2I,PointerEventButton,bool,bool,bool,single")->getThunk();
  41. OnPointerDoubleClickThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerDoubleClick", "Vector2I,PointerEventButton,bool,bool,bool,single")->getThunk();
  42. }
  43. void ScriptInput::startUp()
  44. {
  45. Input& input = Input::instance();
  46. OnButtonPressedConn = input.onButtonDown.connect(&ScriptInput::onButtonDown);
  47. OnButtonReleasedConn = input.onButtonUp.connect(&ScriptInput::onButtonUp);
  48. OnCharInputConn = input.onCharInput.connect(&ScriptInput::onCharInput);
  49. OnPointerPressedConn = input.onPointerPressed.connect(&ScriptInput::onPointerPressed);
  50. OnPointerReleasedConn = input.onPointerReleased.connect(&ScriptInput::onPointerReleased);
  51. OnPointerMovedConn = input.onPointerMoved.connect(&ScriptInput::onPointerMoved);
  52. OnPointerDoubleClickConn = input.onPointerDoubleClick.connect(&ScriptInput::onPointerDoubleClick);
  53. }
  54. void ScriptInput::shutDown()
  55. {
  56. OnButtonPressedConn.disconnect();
  57. OnButtonReleasedConn.disconnect();
  58. OnCharInputConn.disconnect();
  59. OnPointerPressedConn.disconnect();
  60. OnPointerReleasedConn.disconnect();
  61. OnPointerMovedConn.disconnect();
  62. OnPointerDoubleClickConn.disconnect();
  63. }
  64. void ScriptInput::onButtonDown(const ButtonEvent& ev)
  65. {
  66. MonoException* exception = nullptr;
  67. OnButtonPressedThunk(ev.buttonCode, ev.deviceIdx, &exception);
  68. MonoUtil::throwIfException(exception);
  69. }
  70. void ScriptInput::onButtonUp(const ButtonEvent& ev)
  71. {
  72. MonoException* exception = nullptr;
  73. OnButtonReleasedThunk(ev.buttonCode, ev.deviceIdx, &exception);
  74. MonoUtil::throwIfException(exception);
  75. }
  76. void ScriptInput::onCharInput(const TextInputEvent& ev)
  77. {
  78. MonoException* exception = nullptr;
  79. OnCharInputThunk(ev.textChar, &exception);
  80. MonoUtil::throwIfException(exception);
  81. }
  82. void ScriptInput::onPointerMoved(const PointerEvent& ev)
  83. {
  84. MonoException* exception = nullptr;
  85. MonoObject* screenPos = ScriptVector2I::box(ev.screenPos);
  86. OnPointerMovedThunk(screenPos, ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount, &exception);
  87. MonoUtil::throwIfException(exception);
  88. }
  89. void ScriptInput::onPointerPressed(const PointerEvent& ev)
  90. {
  91. MonoException* exception = nullptr;
  92. MonoObject* screenPos = ScriptVector2I::box(ev.screenPos);
  93. OnPointerPressedThunk(screenPos, ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount, &exception);
  94. MonoUtil::throwIfException(exception);
  95. }
  96. void ScriptInput::onPointerReleased(const PointerEvent& ev)
  97. {
  98. MonoException* exception = nullptr;
  99. MonoObject* screenPos = ScriptVector2I::box(ev.screenPos);
  100. OnPointerReleasedThunk(screenPos, ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount, &exception);
  101. MonoUtil::throwIfException(exception);
  102. }
  103. void ScriptInput::onPointerDoubleClick(const PointerEvent& ev)
  104. {
  105. MonoException* exception = nullptr;
  106. MonoObject* screenPos = ScriptVector2I::box(ev.screenPos);
  107. OnPointerDoubleClickThunk(screenPos, ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount, &exception);
  108. MonoUtil::throwIfException(exception);
  109. }
  110. bool ScriptInput::internal_isButtonHeld(ButtonCode code, UINT32 deviceIdx)
  111. {
  112. return Input::instance().isButtonHeld(code, deviceIdx);
  113. }
  114. bool ScriptInput::internal_isButtonDown(ButtonCode code, UINT32 deviceIdx)
  115. {
  116. return Input::instance().isButtonDown(code, deviceIdx);
  117. }
  118. bool ScriptInput::internal_isButtonUp(ButtonCode code, UINT32 deviceIdx)
  119. {
  120. return Input::instance().isButtonUp(code, deviceIdx);
  121. }
  122. float ScriptInput::internal_getAxisValue(UINT32 axisType, UINT32 deviceIdx)
  123. {
  124. return Input::instance().getAxisValue(axisType, deviceIdx);
  125. }
  126. void ScriptInput::internal_getPointerPosition(Vector2I* position)
  127. {
  128. *position = Input::instance().getPointerPosition();
  129. }
  130. }