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BsD3D11BlendState.h
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1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
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hace 10 años |
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BsD3D11DepthStencilState.h
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1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
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hace 10 años |
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BsD3D11Device.h
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3187a5f447
Hook up light updates in renderer core
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hace 10 años |
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BsD3D11Driver.h
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3187a5f447
Hook up light updates in renderer core
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hace 10 años |
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BsD3D11DriverList.h
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3187a5f447
Hook up light updates in renderer core
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hace 10 años |
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BsD3D11EventQuery.h
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3187a5f447
Hook up light updates in renderer core
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hace 10 años |
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BsD3D11GpuBuffer.h
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3187a5f447
Hook up light updates in renderer core
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hace 10 años |
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BsD3D11GpuBufferView.h
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3187a5f447
Hook up light updates in renderer core
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hace 10 años |
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BsD3D11GpuParamBlockBuffer.h
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3187a5f447
Hook up light updates in renderer core
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hace 10 años |
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BsD3D11GpuProgram.h
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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hace 10 años |
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BsD3D11HLSLParamParser.h
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3187a5f447
Hook up light updates in renderer core
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hace 10 años |
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BsD3D11HLSLProgramFactory.h
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3187a5f447
Hook up light updates in renderer core
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hace 10 años |
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BsD3D11HardwareBuffer.h
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3187a5f447
Hook up light updates in renderer core
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hace 10 años |
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BsD3D11HardwareBufferManager.h
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3187a5f447
Hook up light updates in renderer core
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hace 10 años |
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BsD3D11IndexBuffer.h
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3187a5f447
Hook up light updates in renderer core
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hace 10 años |
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BsD3D11InputLayoutManager.h
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3187a5f447
Hook up light updates in renderer core
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hace 10 años |
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BsD3D11Mappings.h
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3187a5f447
Hook up light updates in renderer core
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hace 10 años |
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BsD3D11MultiRenderTexture.h
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3187a5f447
Hook up light updates in renderer core
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hace 10 años |
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BsD3D11OcclusionQuery.h
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3187a5f447
Hook up light updates in renderer core
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hace 10 años |
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BsD3D11Prerequisites.h
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3187a5f447
Hook up light updates in renderer core
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hace 10 años |
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BsD3D11QueryManager.h
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3187a5f447
Hook up light updates in renderer core
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hace 10 años |
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BsD3D11RasterizerState.h
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1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
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hace 10 años |
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BsD3D11RenderAPI.h
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458c080129
Fixed manual param block generation across all APIs
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hace 10 años |
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BsD3D11RenderAPIFactory.h
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3187a5f447
Hook up light updates in renderer core
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hace 10 años |
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BsD3D11RenderStateManager.h
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1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
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hace 10 años |
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BsD3D11RenderTexture.h
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3187a5f447
Hook up light updates in renderer core
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hace 10 años |
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BsD3D11RenderUtility.h
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3187a5f447
Hook up light updates in renderer core
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hace 10 años |
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BsD3D11RenderWindow.h
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951764f02e
New DX11 window creation using the shared window class
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hace 10 años |
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BsD3D11RenderWindowManager.h
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3187a5f447
Hook up light updates in renderer core
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hace 10 años |
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BsD3D11SamplerState.h
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1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
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hace 10 años |
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BsD3D11Texture.h
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970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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hace 10 años |
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BsD3D11TextureManager.h
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970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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hace 10 años |
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BsD3D11TextureView.h
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3187a5f447
Hook up light updates in renderer core
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hace 10 años |
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BsD3D11TimerQuery.h
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3187a5f447
Hook up light updates in renderer core
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hace 10 años |
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BsD3D11VertexBuffer.h
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3187a5f447
Hook up light updates in renderer core
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hace 10 años |
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BsD3D11VideoModeInfo.h
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3187a5f447
Hook up light updates in renderer core
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hace 10 años |