Marko Pintera e217ac68ce Added simulated mouse up event for resize/move events 12 lat temu
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 lat temu
Win32 5f4d53a8b7 Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset 12 lat temu
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 lat temu
CmApplication.h cc20378a61 Made sim & core thread run in lockstep 12 lat temu
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmCommandQueue.h c2dc067402 Fixed some invalid defines and project settings for Release mode 12 lat temu
CmCommonEnums.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 lat temu
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 lat temu
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmCoreThread.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 lat temu
CmCoreThreadAccessor.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 lat temu
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 lat temu
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 lat temu
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 lat temu
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 lat temu
CmGameObjectHandle.h 1eafbaa11b More new alloc system porting 12 lat temu
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmGpuBuffer.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmGpuParamBlock.h 8384594143 Renamed all instances of render thread to core thread 12 lat temu
CmGpuParamBlockBuffer.h 8384594143 Renamed all instances of render thread to core thread 12 lat temu
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmGpuParams.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 lat temu
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmGpuProgram.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 lat temu
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 lat temu
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmGpuProgramParams.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 lat temu
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmGpuResource.h 8384594143 Renamed all instances of render thread to core thread 12 lat temu
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 lat temu
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 lat temu
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 lat temu
CmHardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 lat temu
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 lat temu
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmInput.h 0d59d8caf2 Added support for mouse wheel scroll events 12 lat temu
CmInputFwd.h 0d59d8caf2 Added support for mouse wheel scroll events 12 lat temu
CmMaterial.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 lat temu
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 lat temu
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmMaterialRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmMesh.h c8d859fa7b Tested and fixed normalized and pixel coordinates 12 lat temu
CmMeshData.h 2b14aca1e0 Added basic drop overlay mesh and material 12 lat temu
CmMeshDataRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 lat temu
CmMeshManager.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 lat temu
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 lat temu
CmOSInputHandler.h 0d59d8caf2 Added support for mouse wheel scroll events 12 lat temu
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmPass.h 538bcedd0c Bit more renames 12 lat temu
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 lat temu
CmPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmPixelData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 lat temu
CmPixelUtil.h fb7c50e1b3 More PixelData refactor 12 lat temu
CmPlatform.h d65fbbfe0e Moved Cursor and WindowEventUtilities to the new Platform class 12 lat temu
CmPlatformWndProc.h e217ac68ce Added simulated mouse up event for resize/move events 12 lat temu
CmPrerequisites.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 lat temu
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 13 lat temu
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmRawInputHandler.h da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 lat temu
CmRenderOpMesh.h bf4d036b47 Added debug draw timeout, 2D/3D materials 12 lat temu
CmRenderOperation.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 lat temu
CmRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 lat temu
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmRenderSystem.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 lat temu
CmRenderSystemCapabilities.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmRenderSystemFactory.h ea7362503f Added wide strings 12 lat temu
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmRenderTarget.h a7eff80522 Added the ability to sort cameras and render targets 12 lat temu
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 lat temu
CmRenderWindow.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 lat temu
CmRenderWindowManager.h 9b36b5e7ea Added window callbacks to Platform instead of calling RenderWindow methods directly 12 lat temu
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material 12 lat temu
CmRendererFactory.h ea7362503f Added wide strings 12 lat temu
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmResourceHandle.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 lat temu
CmResourceHandleRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 lat temu
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmResources.h 8384594143 Renamed all instances of render thread to core thread 12 lat temu
CmResourcesRTTI.h 8f95f0a87d More allocation porting 12 lat temu
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmSceneObject.h a8ba9930af Fixed initialization issues due to caret 12 lat temu
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 lat temu
CmTextUtility.h d68636c4da Fixing caret/selection so it work with word wrap properly 12 lat temu
CmTexture.h 41845e2059 Bindable RenderTexture working for DX9 12 lat temu
CmTextureManager.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 lat temu
CmTextureRTTI.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 lat temu
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 lat temu
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmViewport.h 7e61e8215e GUIViewport works 12 lat temu
CmWin32Defs.h 47c8e0df32 Drag and drop manager captures the mouse so drag can now be ended outside of the active application window 12 lat temu
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 lat temu
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 lat temu