Marko Pintera 4782475448 VertexDeclaration is now immutable 11 lat temu
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Win32 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
BsThreadPolicy.cpp 11c7630162 Core thread now runs using the thread pool 11 lat temu
CmApplication.cpp e84b8463ef Shut down core thread after resource, game and core object managers are shut down 11 lat temu
CmBindableGpuParamBlock.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmBindableGpuParams.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmBlendState.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmCPUProfiler.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmCommandQueue.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmComponent.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmCoreObject.cpp b4a4f95110 Added TaskScheduler and ported Resources to it (untested) 11 lat temu
CmCoreObjectManager.cpp 4782475448 VertexDeclaration is now immutable 11 lat temu
CmCoreThread.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmCoreThreadAccessor.cpp 75b0d168ec OpenGL finally works again 11 lat temu
CmDefaultRenderQueue.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmDeferredCallManager.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmDepthStencilState.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmEventQuery.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmFont.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmFontImportOptions.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmFontManager.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmGameObject.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmGameObjectHandle.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmGameObjectManager.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmGpuBuffer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmGpuBufferView.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmGpuParam.cpp b60ea8260c All render systems work after shader refactor 11 lat temu
CmGpuParamBlock.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmGpuParamBlockBuffer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmGpuParams.cpp b237180972 More documentation 11 lat temu
CmGpuProgInclude.cpp b4a4f95110 Added TaskScheduler and ported Resources to it (untested) 11 lat temu
CmGpuProgIncludeImporter.cpp e73983da31 Moved everything to new Path system 11 lat temu
CmGpuProgram.cpp 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 lat temu
CmGpuProgramImportOptions.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmGpuProgramImporter.cpp 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 lat temu
CmGpuProgramManager.cpp b60ea8260c All render systems work after shader refactor 11 lat temu
CmGpuProgramParams.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmGpuResource.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmGpuResourceData.cpp 644f28f7db Fixed GpuResourceData assignment so ownership is not incorrectly transfered 11 lat temu
CmHardwareBufferManager.cpp 4782475448 VertexDeclaration is now immutable 11 lat temu
CmImportOptions.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmImporter.cpp e73983da31 Moved everything to new Path system 11 lat temu
CmIndexBuffer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmIndexData.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmInput.cpp 59cb02050e More documentation 11 lat temu
CmMaterial.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmMaterialRTTI.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmMesh.cpp 75b0d168ec OpenGL finally works again 11 lat temu
CmMeshBase.cpp 2a6fb1a9be More documentation 11 lat temu
CmMeshData.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmMeshHeap.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmMeshManager.cpp b4a4f95110 Added TaskScheduler and ported Resources to it (untested) 11 lat temu
CmMeshRTTI.h 75b0d168ec OpenGL finally works again 11 lat temu
CmMultiRenderTexture.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmOSInputHandler.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmOcclusionQuery.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmPass.cpp 59cb02050e More documentation 11 lat temu
CmPixelBuffer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmPixelData.cpp 644f28f7db Fixed GpuResourceData assignment so ownership is not incorrectly transfered 11 lat temu
CmPixelUtil.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmPixelVolume.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 lat temu
CmPlatform.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmPlatformWndProc.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmProfiler.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmQueryManager.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmRasterizerState.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmRenderQueue.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmRenderStateManager.cpp b4a4f95110 Added TaskScheduler and ported Resources to it (untested) 11 lat temu
CmRenderSystem.cpp 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 lat temu
CmRenderSystemCapabilities.cpp 75b0d168ec OpenGL finally works again 11 lat temu
CmRenderSystemManager.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmRenderTarget.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmRenderTexture.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmRenderWindow.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmRenderWindowManager.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmRenderer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmRendererManager.cpp 927fb6c3e5 More documentation 11 lat temu
CmResource.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmResourceHandle.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmResourceManifest.cpp e73983da31 Moved everything to new Path system 11 lat temu
CmResources.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmSamplerState.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmSceneManager.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmSceneObject.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmShader.cpp d343891707 More documentation 11 lat temu
CmSpecificImporter.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmTechnique.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmTextData.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmTexture.cpp b4a4f95110 Added TaskScheduler and ported Resources to it (untested) 11 lat temu
CmTextureManager.cpp 75b0d168ec OpenGL finally works again 11 lat temu
CmTextureView.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmTimerQuery.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmTransientMesh.cpp 75b0d168ec OpenGL finally works again 11 lat temu
CmUUID.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmVertexBuffer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmVertexData.cpp 4782475448 VertexDeclaration is now immutable 11 lat temu
CmVertexDataDesc.cpp 4782475448 VertexDeclaration is now immutable 11 lat temu
CmVertexDeclaration.cpp 4782475448 VertexDeclaration is now immutable 11 lat temu
CmViewport.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmWin32FolderMonitor.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 lat temu