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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 ani în urmă |
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Default.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 ani în urmă |
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Diffuse.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 ani în urmă |
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FlatFramebufferToTexture.bsl
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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8 ani în urmă |
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IrradianceComputeSH.bsl
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4bd929ade3
Added sky irradiance for indirect lighting
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8 ani în urmă |
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IrradianceProjectSH.bsl
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4bd929ade3
Added sky irradiance for indirect lighting
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8 ani în urmă |
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IrradianceReduceSH.bsl
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4bd929ade3
Added sky irradiance for indirect lighting
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8 ani în urmă |
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LightGridLLCreation.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 ani în urmă |
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LightGridLLReduction.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 ani în urmă |
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PPCreateTonemapLUT.bsl
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457cd2fc42
Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering
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9 ani în urmă |
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PPDownsample.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 ani în urmă |
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PPEyeAdaptHistogram.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 ani în urmă |
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PPEyeAdaptHistogramReduce.bsl
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0e2f10dd0d
Vulkan: Various fixes
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9 ani în urmă |
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PPEyeAdaptation.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 ani în urmă |
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PPTonemapping.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 ani în urmă |
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ReflectionCubeDownsample.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 ani în urmă |
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ReflectionCubeImportanceSample.bsl
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47fcc0fec4
Better error reporting when shaders fail to compile
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8 ani în urmă |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 ani în urmă |
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Skybox.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 ani în urmă |
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SpriteImageAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 ani în urmă |
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SpriteImageNoAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 ani în urmă |
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SpriteLine.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 ani în urmă |
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SpriteText.bsl
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3d48e47f9a
Vulkan: Fixing GUI rendering
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9 ani în urmă |
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TestFX.bsl
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e4637da406
Added tags to material techniques
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9 ani în urmă |
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TiledDeferredImageBasedLighting.bsl
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a4a191ca37
Tiled deferred renderer now handles reflection probes
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8 ani în urmă |
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TiledDeferredLighting.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 ani în urmă |
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Transparent.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 ani în urmă |