BearishSun 47fcc0fec4 Better error reporting when shaders fail to compile 8 ani în urmă
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 ani în urmă
Default.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 ani în urmă
Diffuse.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 ani în urmă
FlatFramebufferToTexture.bsl 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 ani în urmă
IrradianceComputeSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 ani în urmă
IrradianceProjectSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 ani în urmă
IrradianceReduceSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 ani în urmă
LightGridLLCreation.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 ani în urmă
LightGridLLReduction.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 ani în urmă
PPCreateTonemapLUT.bsl 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 ani în urmă
PPDownsample.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 ani în urmă
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 ani în urmă
PPEyeAdaptHistogramReduce.bsl 0e2f10dd0d Vulkan: Various fixes 9 ani în urmă
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 ani în urmă
PPTonemapping.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 ani în urmă
ReflectionCubeDownsample.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 ani în urmă
ReflectionCubeImportanceSample.bsl 47fcc0fec4 Better error reporting when shaders fail to compile 8 ani în urmă
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 ani în urmă
Skybox.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 ani în urmă
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 ani în urmă
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 ani în urmă
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 ani în urmă
SpriteText.bsl 3d48e47f9a Vulkan: Fixing GUI rendering 9 ani în urmă
TestFX.bsl e4637da406 Added tags to material techniques 9 ani în urmă
TiledDeferredImageBasedLighting.bsl a4a191ca37 Tiled deferred renderer now handles reflection probes 8 ani în urmă
TiledDeferredLighting.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 ani în urmă
Transparent.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 ani în urmă