BsVertexDeclaration.cpp 8.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsVertexDeclaration.h"
  4. #include "BsVertexDeclarationRTTI.h"
  5. #include "BsHardwareBufferManager.h"
  6. #include "BsRenderAPI.h"
  7. namespace BansheeEngine
  8. {
  9. VertexElement::VertexElement(UINT16 source, UINT32 offset,
  10. VertexElementType theType, VertexElementSemantic semantic, UINT16 index)
  11. : mSource(source), mOffset(offset), mType(theType), mSemantic(semantic), mIndex(index)
  12. {
  13. }
  14. UINT32 VertexElement::getSize(void) const
  15. {
  16. return getTypeSize(mType);
  17. }
  18. UINT32 VertexElement::getTypeSize(VertexElementType etype)
  19. {
  20. switch(etype)
  21. {
  22. case VET_COLOR:
  23. case VET_COLOR_ABGR:
  24. case VET_COLOR_ARGB:
  25. return sizeof(RGBA);
  26. case VET_FLOAT1:
  27. return sizeof(float);
  28. case VET_FLOAT2:
  29. return sizeof(float)*2;
  30. case VET_FLOAT3:
  31. return sizeof(float)*3;
  32. case VET_FLOAT4:
  33. return sizeof(float)*4;
  34. case VET_SHORT1:
  35. return sizeof(short);
  36. case VET_SHORT2:
  37. return sizeof(short)*2;
  38. case VET_SHORT3:
  39. return sizeof(short)*3;
  40. case VET_SHORT4:
  41. return sizeof(short)*4;
  42. case VET_UBYTE4:
  43. return sizeof(unsigned char)*4;
  44. }
  45. return 0;
  46. }
  47. unsigned short VertexElement::getTypeCount(VertexElementType etype)
  48. {
  49. switch (etype)
  50. {
  51. case VET_COLOR:
  52. case VET_COLOR_ABGR:
  53. case VET_COLOR_ARGB:
  54. return 4;
  55. case VET_FLOAT1:
  56. return 1;
  57. case VET_FLOAT2:
  58. return 2;
  59. case VET_FLOAT3:
  60. return 3;
  61. case VET_FLOAT4:
  62. return 4;
  63. case VET_SHORT1:
  64. return 1;
  65. case VET_SHORT2:
  66. return 2;
  67. case VET_SHORT3:
  68. return 3;
  69. case VET_SHORT4:
  70. return 4;
  71. case VET_UBYTE4:
  72. return 4;
  73. }
  74. BS_EXCEPT(InvalidParametersException, "Invalid type");
  75. return 0;
  76. }
  77. VertexElementType VertexElement::getBestColorVertexElementType()
  78. {
  79. // Use the current render system to determine if possible
  80. if (BansheeEngine::RenderAPICore::instancePtr())
  81. {
  82. return BansheeEngine::RenderAPICore::instancePtr()->getColorVertexElementType();
  83. }
  84. else
  85. {
  86. // We can't know the specific type right now, so pick a type
  87. // based on platform
  88. #if BS_PLATFORM == BS_PLATFORM_WIN32
  89. return VET_COLOR_ARGB; // prefer D3D format on windows
  90. #else
  91. return VET_COLOR_ABGR; // prefer GL format on everything else
  92. #endif
  93. }
  94. }
  95. bool VertexElement::operator== (const VertexElement& rhs) const
  96. {
  97. if (mType != rhs.mType || mIndex != rhs.mIndex || mOffset != rhs.mOffset ||
  98. mSemantic != rhs.mSemantic || mSource != rhs.mSource)
  99. {
  100. return false;
  101. }
  102. else
  103. return true;
  104. }
  105. bool VertexElement::operator!= (const VertexElement& rhs) const
  106. {
  107. return !(*this == rhs);
  108. }
  109. VertexDeclarationProperties::VertexDeclarationProperties(const List<VertexElement>& elements)
  110. {
  111. for (auto& elem : elements)
  112. {
  113. VertexElementType type = elem.getType();
  114. if (elem.getType() == VET_COLOR)
  115. type = VertexElement::getBestColorVertexElementType();
  116. mElementList.push_back(VertexElement(elem.getStreamIdx(), elem.getOffset(), type, elem.getSemantic(), elem.getSemanticIdx()));
  117. }
  118. }
  119. bool VertexDeclarationProperties::operator== (const VertexDeclarationProperties& rhs) const
  120. {
  121. if (mElementList.size() != rhs.mElementList.size())
  122. return false;
  123. auto myIter = mElementList.begin();
  124. auto theirIter = rhs.mElementList.begin();
  125. for (; myIter != mElementList.end() && theirIter != rhs.mElementList.end(); ++myIter, ++theirIter)
  126. {
  127. if (!(*myIter == *theirIter))
  128. return false;
  129. }
  130. return true;
  131. }
  132. bool VertexDeclarationProperties::operator!= (const VertexDeclarationProperties& rhs) const
  133. {
  134. return !(*this == rhs);
  135. }
  136. const VertexElement* VertexDeclarationProperties::getElement(UINT16 index) const
  137. {
  138. assert(index < mElementList.size() && "Index out of bounds");
  139. auto iter = mElementList.begin();
  140. for (UINT16 i = 0; i < index; ++i)
  141. ++iter;
  142. return &(*iter);
  143. }
  144. const VertexElement* VertexDeclarationProperties::findElementBySemantic(VertexElementSemantic sem, UINT16 index) const
  145. {
  146. for (auto& elem : mElementList)
  147. {
  148. if (elem.getSemantic() == sem && elem.getSemanticIdx() == index)
  149. {
  150. return &elem;
  151. }
  152. }
  153. return nullptr;
  154. }
  155. List<VertexElement> VertexDeclarationProperties::findElementsBySource(UINT16 source) const
  156. {
  157. List<VertexElement> retList;
  158. for (auto& elem : mElementList)
  159. {
  160. if (elem.getStreamIdx() == source)
  161. {
  162. retList.push_back(elem);
  163. }
  164. }
  165. return retList;
  166. }
  167. UINT32 VertexDeclarationProperties::getVertexSize(UINT16 source) const
  168. {
  169. UINT32 size = 0;
  170. for (auto& elem : mElementList)
  171. {
  172. if (elem.getStreamIdx() == source)
  173. {
  174. size += elem.getSize();
  175. }
  176. }
  177. return size;
  178. }
  179. UINT32 VertexDeclarationCore::NextFreeId = 0;
  180. VertexDeclarationCore::VertexDeclarationCore(const List<VertexElement>& elements)
  181. :mProperties(elements)
  182. {
  183. }
  184. void VertexDeclarationCore::initialize()
  185. {
  186. mId = NextFreeId++;
  187. CoreObjectCore::initialize();
  188. }
  189. bool VertexDeclarationCore::isCompatible(const SPtr<VertexDeclarationCore>& shaderDecl)
  190. {
  191. const List<VertexElement>& shaderElems = shaderDecl->getProperties().getElements();
  192. const List<VertexElement>& bufferElems = getProperties().getElements();
  193. for (auto shaderIter = shaderElems.begin(); shaderIter != shaderElems.end(); ++shaderIter)
  194. {
  195. const VertexElement* foundElement = nullptr;
  196. for (auto bufferIter = bufferElems.begin(); bufferIter != bufferElems.end(); ++bufferIter)
  197. {
  198. if (shaderIter->getSemantic() == bufferIter->getSemantic() && shaderIter->getSemanticIdx() == bufferIter->getSemanticIdx())
  199. {
  200. foundElement = &(*bufferIter);
  201. break;
  202. }
  203. }
  204. if (foundElement == nullptr)
  205. return false;
  206. }
  207. return true;
  208. }
  209. Vector<VertexElement> VertexDeclarationCore::getMissingElements(const SPtr<VertexDeclarationCore>& shaderDecl)
  210. {
  211. Vector<VertexElement> missingElements;
  212. const List<VertexElement>& shaderElems = shaderDecl->getProperties().getElements();
  213. const List<VertexElement>& bufferElems = getProperties().getElements();
  214. for (auto shaderIter = shaderElems.begin(); shaderIter != shaderElems.end(); ++shaderIter)
  215. {
  216. const VertexElement* foundElement = nullptr;
  217. for (auto bufferIter = bufferElems.begin(); bufferIter != bufferElems.end(); ++bufferIter)
  218. {
  219. if (shaderIter->getSemantic() == bufferIter->getSemantic() && shaderIter->getSemanticIdx() == bufferIter->getSemanticIdx())
  220. {
  221. foundElement = &(*bufferIter);
  222. break;
  223. }
  224. }
  225. if (foundElement == nullptr)
  226. missingElements.push_back(*shaderIter);
  227. }
  228. return missingElements;
  229. }
  230. VertexDeclaration::VertexDeclaration(const List<VertexElement>& elements)
  231. :mProperties(elements)
  232. {
  233. }
  234. SPtr<VertexDeclarationCore> VertexDeclaration::getCore() const
  235. {
  236. return std::static_pointer_cast<VertexDeclarationCore>(mCoreSpecific);
  237. }
  238. SPtr<CoreObjectCore> VertexDeclaration::createCore() const
  239. {
  240. return HardwareBufferCoreManager::instance().createVertexDeclarationInternal(mProperties.mElementList);
  241. }
  242. VertexDeclarationPtr VertexDeclaration::createVertexDeclaration(const List<VertexElement>& elements)
  243. {
  244. return HardwareBufferManager::instance().createVertexDeclaration(elements);
  245. }
  246. /************************************************************************/
  247. /* SERIALIZATION */
  248. /************************************************************************/
  249. RTTITypeBase* VertexDeclaration::getRTTIStatic()
  250. {
  251. return VertexDeclarationRTTI::instance();
  252. }
  253. RTTITypeBase* VertexDeclaration::getRTTI() const
  254. {
  255. return getRTTIStatic();
  256. }
  257. String toString(const VertexElementSemantic& val)
  258. {
  259. switch (val)
  260. {
  261. case VES_POSITION:
  262. return "POSITION";
  263. case VES_BLEND_WEIGHTS:
  264. return "BLEND_WEIGHTS";
  265. case VES_BLEND_INDICES:
  266. return "BLEND_INDICES";
  267. case VES_NORMAL:
  268. return "NORMAL";
  269. case VES_COLOR:
  270. return "COLOR";
  271. case VES_TEXCOORD:
  272. return "TEXCOORD";
  273. case VES_BITANGENT:
  274. return "BITANGENT";
  275. case VES_TANGENT:
  276. return "TANGENT";
  277. case VES_POSITIONT:
  278. return "POSITIONT";
  279. case VES_PSIZE:
  280. return "PSIZE";
  281. }
  282. return "";
  283. }
  284. WString toWString(const VertexElementSemantic& val)
  285. {
  286. return toWString(toString(val));
  287. }
  288. }