BsVulkanRenderStateManager.cpp 2.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Managers/BsVulkanRenderStateManager.h"
  4. #include "BsVulkanGpuPipelineState.h"
  5. #include "BsVulkanGpuPipelineParamInfo.h"
  6. #include "BsVulkanSamplerState.h"
  7. namespace bs { namespace ct
  8. {
  9. SPtr<SamplerState> VulkanRenderStateManager::createSamplerStateInternal(const SAMPLER_STATE_DESC& desc,
  10. GpuDeviceFlags deviceMask) const
  11. {
  12. SPtr<VulkanSamplerState> samplerState =
  13. bs_shared_ptr<VulkanSamplerState>(new (bs_alloc<VulkanSamplerState>()) VulkanSamplerState(desc, deviceMask));
  14. samplerState->_setThisPtr(samplerState);
  15. return samplerState;
  16. }
  17. SPtr<GraphicsPipelineState> VulkanRenderStateManager::_createGraphicsPipelineState(
  18. const PIPELINE_STATE_DESC& desc, GpuDeviceFlags deviceMask) const
  19. {
  20. SPtr<VulkanGraphicsPipelineState> pipelineState =
  21. bs_shared_ptr<VulkanGraphicsPipelineState>(new (bs_alloc<VulkanGraphicsPipelineState>())
  22. VulkanGraphicsPipelineState(desc, deviceMask));
  23. pipelineState->_setThisPtr(pipelineState);
  24. return pipelineState;
  25. }
  26. SPtr<ComputePipelineState> VulkanRenderStateManager::_createComputePipelineState(
  27. const SPtr<GpuProgram>& program, GpuDeviceFlags deviceMask) const
  28. {
  29. SPtr<VulkanComputePipelineState> pipelineState =
  30. bs_shared_ptr<VulkanComputePipelineState>(new (bs_alloc<VulkanComputePipelineState>())
  31. VulkanComputePipelineState(program, deviceMask));
  32. pipelineState->_setThisPtr(pipelineState);
  33. return pipelineState;
  34. }
  35. SPtr<GpuPipelineParamInfo> VulkanRenderStateManager::_createPipelineParamInfo(
  36. const GPU_PIPELINE_PARAMS_DESC& desc, GpuDeviceFlags deviceMask) const
  37. {
  38. SPtr<VulkanGpuPipelineParamInfo> paramInfo =
  39. bs_shared_ptr<VulkanGpuPipelineParamInfo>(new (bs_alloc<VulkanGpuPipelineParamInfo>())
  40. VulkanGpuPipelineParamInfo(desc, deviceMask));
  41. paramInfo->_setThisPtr(paramInfo);
  42. return paramInfo;
  43. }
  44. }}