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CmD3D11BlendState.h
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a516036ec6
Implemented CoreGpuObject initialize/destroy for four state classes
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13 years ago |
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CmD3D11DepthStencilState.h
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a516036ec6
Implemented CoreGpuObject initialize/destroy for four state classes
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13 years ago |
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CmD3D11Device.h
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323608b2b8
More DX11 buffers
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13 years ago |
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CmD3D11Driver.h
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afc811967c
Modified window creation parameters so they're more intuitive
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13 years ago |
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CmD3D11DriverList.h
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afc811967c
Modified window creation parameters so they're more intuitive
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13 years ago |
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CmD3D11GpuBuffer.h
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e090e96915
CoreGpuObject
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13 years ago |
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CmD3D11GpuBufferView.h
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 years ago |
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CmD3D11GpuParamBlock.h
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db092c1e82
GpuParamBlock is now initialized like any other CoreGpuObject
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13 years ago |
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CmD3D11GpuProgram.h
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e090e96915
CoreGpuObject
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13 years ago |
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CmD3D11GpuProgramManager.h
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ead3f972c8
Plenty of more work on HLSL programs
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13 years ago |
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CmD3D11HLSLParamParser.h
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36c37b43ff
DX11 renderer works
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13 years ago |
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CmD3D11HLSLProgram.h
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89658aa9eb
All shaders are loaded from files
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13 years ago |
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CmD3D11HLSLProgramFactory.h
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89658aa9eb
All shaders are loaded from files
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13 years ago |
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CmD3D11HLSLProgramRTTI.h
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6c2fc529be
Added D3D11 render states
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13 years ago |
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CmD3D11HardwareBuffer.h
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656d3e7b07
Renamed all of the hardware buffers
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13 years ago |
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CmD3D11HardwareBufferManager.h
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db092c1e82
GpuParamBlock is now initialized like any other CoreGpuObject
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13 years ago |
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CmD3D11IndexBuffer.h
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e090e96915
CoreGpuObject
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13 years ago |
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CmD3D11InputLayoutManager.h
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048bf1ded5
Fixed up input layout generation
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13 years ago |
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CmD3D11Mappings.h
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f964cb4e87
Renamed VertexIndexData into two separate files
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13 years ago |
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CmD3D11MultiRenderTexture.h
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34662227f0
Made multirender textures immutable
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13 years ago |
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CmD3D11Prerequisites.h
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3e47d2941c
Finalized removing all raw pointers from RenderSystem
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13 years ago |
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CmD3D11RasterizerState.h
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a516036ec6
Implemented CoreGpuObject initialize/destroy for four state classes
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13 years ago |
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CmD3D11RenderStateManager.h
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05e0af19b4
Resources call destroy() automatically when reference count reaches 0
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13 years ago |
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CmD3D11RenderSystem.h
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3e47d2941c
Finalized removing all raw pointers from RenderSystem
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13 years ago |
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CmD3D11RenderSystemFactory.h
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e06708fe75
RendererManager and RenderSystemManager are now modules so their factories get properly released
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13 years ago |
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CmD3D11RenderTexture.h
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181d9f6431
RenderTexture is initialized fully via initialize() and is immutable after
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13 years ago |
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CmD3D11RenderWindow.h
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5eeed8897c
Refactored how are render targets handled in all of the render systems
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13 years ago |
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CmD3D11RenderWindowManager.h
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05e0af19b4
Resources call destroy() automatically when reference count reaches 0
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13 years ago |
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CmD3D11SamplerState.h
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a516036ec6
Implemented CoreGpuObject initialize/destroy for four state classes
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13 years ago |
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CmD3D11Texture.h
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181d9f6431
RenderTexture is initialized fully via initialize() and is immutable after
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13 years ago |
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CmD3D11TextureManager.h
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05e0af19b4
Resources call destroy() automatically when reference count reaches 0
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13 years ago |
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CmD3D11TextureView.h
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181d9f6431
RenderTexture is initialized fully via initialize() and is immutable after
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13 years ago |
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CmD3D11VertexBuffer.h
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e090e96915
CoreGpuObject
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13 years ago |
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CmD3D11VideoMode.h
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1c73bb445a
More DX11 work, and refactor on Hardware buffers
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13 years ago |
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CmD3D11VideoModeList.h
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323608b2b8
More DX11 buffers
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13 years ago |