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GLSL
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89658aa9eb
All shaders are loaded from files
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13 yıl önce |
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GLX
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1e81bf9e05
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13 yıl önce |
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OSX
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1e81bf9e05
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13 yıl önce |
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SDL
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1e81bf9e05
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13 yıl önce |
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gtk
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1e81bf9e05
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13 yıl önce |
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win32
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 yıl önce |
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CmGLContext.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 yıl önce |
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CmGLFrameBufferObject.cpp
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f31858229c
GL with new depth stencil works
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13 yıl önce |
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CmGLGpuBuffer.cpp
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e090e96915
CoreGpuObject
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13 yıl önce |
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CmGLGpuParamBlock.cpp
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db092c1e82
GpuParamBlock is now initialized like any other CoreGpuObject
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13 yıl önce |
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CmGLGpuProgramManager.cpp
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2de43e95a4
Gpu program include importer
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13 yıl önce |
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CmGLHardwareBufferManager.cpp
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db092c1e82
GpuParamBlock is now initialized like any other CoreGpuObject
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13 yıl önce |
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CmGLIndexBuffer.cpp
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e090e96915
CoreGpuObject
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13 yıl önce |
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CmGLMultiRenderTexture.cpp
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34662227f0
Made multirender textures immutable
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13 yıl önce |
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CmGLOcclusionQuery.cpp
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656d3e7b07
Renamed all of the hardware buffers
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13 yıl önce |
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CmGLPixelBuffer.cpp
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f31858229c
GL with new depth stencil works
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13 yıl önce |
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CmGLPixelFormat.cpp
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f31858229c
GL with new depth stencil works
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13 yıl önce |
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CmGLRenderSystem.cpp
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3e47d2941c
Finalized removing all raw pointers from RenderSystem
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13 yıl önce |
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CmGLRenderSystemFactory.cpp
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e94ca6b9d6
RenderSystem is now a module
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13 yıl önce |
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CmGLRenderTexture.cpp
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181d9f6431
RenderTexture is initialized fully via initialize() and is immutable after
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13 yıl önce |
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CmGLRenderWindowManager.cpp
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05e0af19b4
Resources call destroy() automatically when reference count reaches 0
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13 yıl önce |
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CmGLSupport.cpp
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0b7ea14ec7
Removed unused methods from DX9 and GL render system
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13 yıl önce |
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CmGLTexture.cpp
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7b80bdaff7
Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released
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13 yıl önce |
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CmGLTextureManager.cpp
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05e0af19b4
Resources call destroy() automatically when reference count reaches 0
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13 yıl önce |
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CmGLVertexBuffer.cpp
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e090e96915
CoreGpuObject
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13 yıl önce |
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CmWin32GLSupport.cpp
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e090e96915
CoreGpuObject
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13 yıl önce |
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CmWin32Window.cpp
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5eeed8897c
Refactored how are render targets handled in all of the render systems
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13 yıl önce |
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glew.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 yıl önce |