Marko Pintera 7ee22c56b5 Set up gizmo picking (icons still don't work) 11 éve
..
Win32 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 éve
BsBlendState.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsBlendStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsCameraProxy.h 6ed941be49 Camera frustum is valid on first frame 11 éve
BsCommandQueue.h 098594dddd Managed resources are now properly cleaned up on domain finalization 11 éve
BsCommonTypes.h 0e027b8351 Scene picking WIP (untested) 11 éve
BsComponent.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsCoreApplication.h d231b89e53 Fixed OpenGL texture binding 11 éve
BsCoreObject.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 éve
BsCoreObjectManager.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsCorePrerequisites.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 éve
BsCoreSceneManager.h 0e027b8351 Scene picking WIP (untested) 11 éve
BsCoreThread.h 5796d726b7 Added clone method to SerializedProperty (untested) 11 éve
BsCoreThreadAccessor.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 éve
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsDepthStencilState.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsDepthStencilStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsDrawList.h 0eecfe525d More documentation 11 éve
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsFont.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 éve
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 éve
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 éve
BsGameObject.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 éve
BsGameObjectHandle.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 éve
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsGameObjectManager.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 éve
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsGpuBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsGpuBufferView.h 0d839f9f3d More documentation 11 éve
BsGpuParam.h 0e027b8351 Scene picking WIP (untested) 11 éve
BsGpuParamBlock.h 86f1d09e68 Updating material proxies uses frame allocator 11 éve
BsGpuParamBlockBuffer.h 3512c00011 Extended interface for some core-level objects for easier creation 11 éve
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 éve
BsGpuParams.h 3512c00011 Extended interface for some core-level objects for easier creation 11 éve
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsGpuProgram.h 3512c00011 Extended interface for some core-level objects for easier creation 11 éve
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 éve
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsGpuProgramManager.h 21e4301182 More documentation 11 éve
BsGpuProgramRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsGpuResource.h 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes 11 éve
BsGpuResourceData.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsGpuResourceRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsHardwareBufferManager.h 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 éve
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 éve
BsIndexBuffer.h 3512c00011 Extended interface for some core-level objects for easier creation 11 éve
BsInput.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 éve
BsInputFwd.h 7912eda84e Fixed XInput key mappings 11 éve
BsMaterial.h 0e027b8351 Scene picking WIP (untested) 11 éve
BsMaterialManager.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsMaterialProxy.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 éve
BsMaterialRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsMesh.h 97744d0baf A lot more renderer and proxy refactoring 11 éve
BsMeshBase.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 éve
BsMeshBaseRTTI.h 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 éve
BsMeshData.h cfffeaa859 More work on gizmos 11 éve
BsMeshDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsMeshHeap.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 éve
BsMeshManager.h 4101088f37 Massive refactor due to work on Renderer 11 éve
BsMeshProxy.h 2386b6c4cd Ensured meshes get properly released 11 éve
BsMultiRenderTexture.h 3512c00011 Extended interface for some core-level objects for easier creation 11 éve
BsOSInputHandler.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsPass.h 0e027b8351 Scene picking WIP (untested) 11 éve
BsPassRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsPixelBuffer.h fc8f2b1eaf More documentation 11 éve
BsPixelData.h aef74705f2 Added texture compression and texture mip map generation 11 éve
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsPixelUtil.h ba3d6db3f8 Texture compression with DX11 works 11 éve
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsPlatform.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 éve
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 éve
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 éve
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 éve
BsRasterizerState.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsRasterizerStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 éve
BsRenderStateManager.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 éve
BsRenderSystem.h 7ee22c56b5 Set up gizmo picking (icons still don't work) 11 éve
BsRenderSystemCapabilities.h 3512c00011 Extended interface for some core-level objects for easier creation 11 éve
BsRenderSystemFactory.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsRenderSystemManager.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsRenderTarget.h fbf0e9a5a1 Fixed an issue with OpenGL scissor and viewport coordinates 11 éve
BsRenderTargetManager.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 éve
BsRenderTexture.h fbf0e9a5a1 Fixed an issue with OpenGL scissor and viewport coordinates 11 éve
BsRenderWindow.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 éve
BsRenderWindowManager.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 éve
BsRenderer.h 547d3f9c59 Added root finding code to Math 11 éve
BsRendererFactory.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsRendererManager.h a9bf1fec5f Various fixes to get shutdown work properly 11 éve
BsResource.h c449f37a13 Added ability to set up custom meta-data per resource 11 éve
BsResourceHandle.h d231b89e53 Fixed OpenGL texture binding 11 éve
BsResourceHandleRTTI.h 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 éve
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 éve
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 éve
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 éve
BsResources.h becb8d0082 Easier importer and resources interface 11 éve
BsSamplerState.h 3512c00011 Extended interface for some core-level objects for easier creation 11 éve
BsSamplerStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsSceneObject.h b64a0482e7 Various Gizmo rendering fixes 11 éve
BsSceneObjectRTTI.h 38b79673f7 Modified GameObject serialization so it doesn't require manual calls to GameObjectManager 11 éve
BsShader.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 éve
BsShaderProxy.h e33c0e5624 Finished with the renderer most, checkin before prettying it up 11 éve
BsShaderRTTI.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 éve
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsTechnique.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsTechniqueRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsTextData.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsTexture.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 éve
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project 11 éve
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 éve
BsTextureManager.h 72dc696f1c More documentation 11 éve
BsTextureRTTI.h 41dd303914 DirectX 9 reading from render target works 11 éve
BsTextureView.h 8d97ad0802 More documentation 11 éve
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsTransientMesh.h e7ed1249c1 Fix an issue when event was being deleted from its own callback 11 éve
BsUUID.h cf60b3980a More documentation 11 éve
BsVertexBuffer.h 3512c00011 Extended interface for some core-level objects for easier creation 11 éve
BsVertexData.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsVertexDataDesc.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsVertexDeclaration.h 3512c00011 Extended interface for some core-level objects for easier creation 11 éve
BsVertexDeclarationRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 éve
BsViewport.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 éve