Marko Pintera 7ee22c56b5 Set up gizmo picking (icons still don't work) %!s(int64=11) %!d(string=hai) anos
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GUI 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
Math 7ee22c56b5 Set up gizmo picking (icons still don't work) %!s(int64=11) %!d(string=hai) anos
Properties e51cbce52c Started work on scripting %!s(int64=12) %!d(string=hai) anos
BuiltinResources.cs 00b903fcaf Various Script related work %!s(int64=12) %!d(string=hai) anos
Color.cs d1f33eb36a Tested remaining inspector fields %!s(int64=11) %!d(string=hai) anos
Component.cs e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
DbgComponent.cs 9c559abe48 Fixed C# list serialization %!s(int64=11) %!d(string=hai) anos
DbgComponent2.cs 17204b8447 Serializing SerializableObject works %!s(int64=11) %!d(string=hai) anos
DbgSerzCls.cs d83cccf61b SerializableField tested and appears to be working %!s(int64=11) %!d(string=hai) anos
DbgSerzObj.cs 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) %!s(int64=11) %!d(string=hai) anos
Debug.cs d83cccf61b SerializableField tested and appears to be working %!s(int64=11) %!d(string=hai) anos
DontSerializeField.cs 3d06f8271c SerializableObjects are no serialized properly %!s(int64=11) %!d(string=hai) anos
Font.cs 7c0f789e39 Added a C# GUIList %!s(int64=12) %!d(string=hai) anos
GameObject.cs be6adc683d C# object serialization WIP %!s(int64=11) %!d(string=hai) anos
HideInInspector.cs 3956823710 WIP - C# object serialization (Does not compile) %!s(int64=11) %!d(string=hai) anos
LocString.cs ba0da03489 Fixed GUIManager widget grouping because it sometimes didn't merge different depth layers correctly %!s(int64=12) %!d(string=hai) anos
MBansheeEngine.csproj e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
ManagedResource.cs 4ee72a455c ProjectLibrary::create added and working %!s(int64=11) %!d(string=hai) anos
Program.cs 098594dddd Managed resources are now properly cleaned up on domain finalization %!s(int64=11) %!d(string=hai) anos
Resource.cs 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested %!s(int64=11) %!d(string=hai) anos
SceneObject.cs e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
ScriptObject.cs 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way %!s(int64=11) %!d(string=hai) anos
SerializableArray.cs cae3f839bd More work on Inspector %!s(int64=11) %!d(string=hai) anos
SerializableDictionary.cs 698ae1d284 Added remaining missing Inspectable and Serializable types %!s(int64=11) %!d(string=hai) anos
SerializableField.cs cae3f839bd More work on Inspector %!s(int64=11) %!d(string=hai) anos
SerializableList.cs 698ae1d284 Added remaining missing Inspectable and Serializable types %!s(int64=11) %!d(string=hai) anos
SerializableObject.cs cae3f839bd More work on Inspector %!s(int64=11) %!d(string=hai) anos
SerializableProperty.cs d0a35f68a3 Tested and fixed InspectableObject partially %!s(int64=11) %!d(string=hai) anos
SerializeField.cs 3956823710 WIP - C# object serialization (Does not compile) %!s(int64=11) %!d(string=hai) anos
SerializeObject.cs 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) %!s(int64=11) %!d(string=hai) anos
SpriteTexture.cs 9f993f134b Gizmo icon rendering works %!s(int64=11) %!d(string=hai) anos
StringTable.cs c58b45571a Added managed HString %!s(int64=12) %!d(string=hai) anos
Texture2D.cs be6adc683d C# object serialization WIP %!s(int64=11) %!d(string=hai) anos
TextureFormat.cs fde4ac7233 Mono scripting start and first Script class %!s(int64=12) %!d(string=hai) anos