BsD3D9DeviceManager.cpp 6.2 KB

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  1. #include "BsD3D9DeviceManager.h"
  2. #include "BsD3D9Device.h"
  3. #include "BsD3D9RenderAPI.h"
  4. #include "BsD3D9RenderWindow.h"
  5. #include "BsD3D9Driver.h"
  6. #include "BsD3D9DriverList.h"
  7. #include "BsException.h"
  8. namespace BansheeEngine
  9. {
  10. D3D9DeviceManager::D3D9DeviceManager()
  11. :mActiveDevice(nullptr), mActiveRenderWindowDevice(nullptr)
  12. {
  13. }
  14. D3D9DeviceManager::~D3D9DeviceManager()
  15. {
  16. while (mRenderDevices.size() > 0)
  17. mRenderDevices[0]->destroy();
  18. mActiveDevice = nullptr;
  19. mActiveRenderWindowDevice = nullptr;
  20. }
  21. void D3D9DeviceManager::setActiveDevice(D3D9Device* device)
  22. {
  23. if (mActiveDevice != device)
  24. {
  25. mActiveDevice = device;
  26. D3D9RenderAPI* renderSystem = static_cast<D3D9RenderAPI*>(BansheeEngine::RenderAPICore::instancePtr());
  27. D3D9DriverList* driverList = renderSystem->getDirect3DDrivers();
  28. // Update the active driver member.
  29. for (UINT32 i=0; i < driverList->count(); ++i)
  30. {
  31. D3D9Driver* currDriver = driverList->item(i);
  32. if (currDriver->getAdapterNumber() == mActiveDevice->getAdapterNumber())
  33. {
  34. renderSystem->mActiveD3DDriver = currDriver;
  35. break;
  36. }
  37. }
  38. }
  39. }
  40. D3D9Device* D3D9DeviceManager::getActiveDevice()
  41. {
  42. if (mActiveDevice == nullptr)
  43. BS_EXCEPT(InvalidParametersException, "Current active device is null." );
  44. return mActiveDevice;
  45. }
  46. void D3D9DeviceManager::setActiveRenderTargetDevice(D3D9Device* device)
  47. {
  48. mActiveRenderWindowDevice = device;
  49. if (mActiveRenderWindowDevice != nullptr)
  50. setActiveDevice(mActiveRenderWindowDevice);
  51. }
  52. D3D9Device* D3D9DeviceManager::getActiveRenderTargetDevice()
  53. {
  54. return mActiveRenderWindowDevice;
  55. }
  56. UINT D3D9DeviceManager::getDeviceCount()
  57. {
  58. return static_cast<UINT>(mRenderDevices.size());
  59. }
  60. D3D9Device* D3D9DeviceManager::getDevice(UINT index)
  61. {
  62. return mRenderDevices[index];
  63. }
  64. void D3D9DeviceManager::linkRenderWindow(D3D9RenderWindowCore* renderWindow)
  65. {
  66. D3D9Device* renderDevice;
  67. // Detach from previous device.
  68. renderDevice = renderWindow->_getDevice();
  69. if (renderDevice != nullptr)
  70. renderDevice->detachRenderWindow(renderWindow);
  71. Vector<D3D9RenderWindowCore*> renderWindowsGroup;
  72. // Select new device for this window.
  73. renderDevice = selectDevice(renderWindow, renderWindowsGroup);
  74. // Link the windows group to the new device.
  75. for (UINT32 i = 0; i < renderWindowsGroup.size(); ++i)
  76. {
  77. D3D9RenderWindowCore* currWindow = renderWindowsGroup[i];
  78. currWindow->_setDevice(renderDevice);
  79. renderDevice->attachRenderWindow(currWindow);
  80. renderDevice->setAdapterOrdinalIndex(currWindow, i);
  81. }
  82. renderDevice->acquire();
  83. if (mActiveDevice == nullptr)
  84. setActiveDevice(renderDevice);
  85. }
  86. D3D9Device* D3D9DeviceManager::selectDevice(D3D9RenderWindowCore* renderWindow, Vector<D3D9RenderWindowCore*>& renderWindowsGroup)
  87. {
  88. D3D9RenderAPI* renderSystem = static_cast<D3D9RenderAPI*>(BansheeEngine::RenderAPICore::instancePtr());
  89. D3D9Device* renderDevice = nullptr;
  90. IDirect3D9* direct3D9 = D3D9RenderAPI::getDirect3D9();
  91. UINT adapterOrdinal = D3DADAPTER_DEFAULT;
  92. D3DDEVTYPE devType = D3DDEVTYPE_HAL;
  93. DWORD extraFlags = 0;
  94. D3D9DriverList* driverList = renderSystem->getDirect3DDrivers();
  95. // Default group includes at least the given render window.
  96. renderWindowsGroup.push_back(renderWindow);
  97. // Try to find a matching device from current device list.
  98. if (renderDevice == nullptr)
  99. {
  100. for (UINT32 i = 0; i < mRenderDevices.size(); ++i)
  101. {
  102. D3D9Device* currDevice = mRenderDevices[i];
  103. if (currDevice->getAdapterNumber() == adapterOrdinal &&
  104. currDevice->getDeviceType() == devType)
  105. {
  106. renderDevice = currDevice;
  107. break;
  108. }
  109. }
  110. }
  111. // No matching device found -> try reference device type (might have been
  112. // previously created as a fallback, but don't change devType because HAL
  113. // should be preferred on creation)
  114. if (renderDevice == nullptr)
  115. {
  116. for (UINT32 i = 0; i < mRenderDevices.size(); ++i)
  117. {
  118. D3D9Device* currDevice = mRenderDevices[i];
  119. if (currDevice->getAdapterNumber() == adapterOrdinal &&
  120. currDevice->getDeviceType() == D3DDEVTYPE_REF)
  121. {
  122. renderDevice = currDevice;
  123. break;
  124. }
  125. }
  126. }
  127. // No matching device found -> create new one.
  128. if (renderDevice == nullptr)
  129. {
  130. renderDevice = bs_new<D3D9Device>(this, adapterOrdinal, direct3D9->GetAdapterMonitor(adapterOrdinal), devType, extraFlags);
  131. mRenderDevices.push_back(renderDevice);
  132. if (mActiveDevice == nullptr)
  133. setActiveDevice(renderDevice);
  134. }
  135. return renderDevice;
  136. }
  137. D3D9Driver* D3D9DeviceManager::findDriver(D3D9RenderWindowCore* renderWindow)
  138. {
  139. D3D9RenderAPI* renderSystem = static_cast<D3D9RenderAPI*>(BansheeEngine::RenderAPICore::instancePtr());
  140. IDirect3D9* direct3D9 = D3D9RenderAPI::getDirect3D9();
  141. HMONITOR renderWindowMonitor = NULL;
  142. D3D9DriverList* driverList = renderSystem->getDirect3DDrivers();
  143. // Find the monitor this render window belongs to.
  144. renderWindowMonitor = MonitorFromWindow(renderWindow->_getWindowHandle(), MONITOR_DEFAULTTONEAREST);
  145. // Find the matching driver using window monitor handle.
  146. for (UINT32 i = 0; i < driverList->count(); ++i)
  147. {
  148. D3D9Driver* currDriver = driverList->item(i);
  149. HMONITOR hCurrAdpaterMonitor = direct3D9->GetAdapterMonitor(currDriver->getAdapterNumber());
  150. if (hCurrAdpaterMonitor == renderWindowMonitor)
  151. {
  152. return currDriver;
  153. }
  154. }
  155. return nullptr;
  156. }
  157. void D3D9DeviceManager::notifyOnDeviceDestroy(D3D9Device* device)
  158. {
  159. if (device != nullptr)
  160. {
  161. if (device == mActiveDevice)
  162. mActiveDevice = nullptr;
  163. auto iter = mRenderDevices.begin();
  164. while (iter != mRenderDevices.end())
  165. {
  166. if (*iter == device)
  167. {
  168. if(device != nullptr)
  169. bs_delete(device);
  170. mRenderDevices.erase(iter);
  171. break;
  172. }
  173. ++iter;
  174. }
  175. if (mActiveDevice == nullptr)
  176. {
  177. auto iter = mRenderDevices.begin();
  178. if (iter != mRenderDevices.end())
  179. mActiveDevice = (*iter);
  180. }
  181. }
  182. }
  183. D3D9Device* D3D9DeviceManager::getDeviceFromD3D9Device(IDirect3DDevice9* d3d9Device)
  184. {
  185. for (auto& device : mRenderDevices)
  186. {
  187. if (device->getD3D9Device() == d3d9Device)
  188. return device;
  189. }
  190. return nullptr;
  191. }
  192. }