BsD3D9Resource.cpp 630 B

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  1. #include "BsD3D9Resource.h"
  2. #include "BsD3D9ResourceManager.h"
  3. #include "BsD3D9RenderAPI.h"
  4. namespace BansheeEngine
  5. {
  6. BS_STATIC_MUTEX_INSTANCE(D3D9Resource::msDeviceAccessMutex)
  7. D3D9Resource::D3D9Resource()
  8. {
  9. D3D9RenderAPI::getResourceManager()->_notifyResourceCreated(static_cast<D3D9Resource*>(this));
  10. }
  11. D3D9Resource::~D3D9Resource()
  12. {
  13. D3D9RenderAPI::getResourceManager()->_notifyResourceDestroyed(static_cast<D3D9Resource*>(this));
  14. }
  15. void D3D9Resource::lockDeviceAccess()
  16. {
  17. D3D9_DEVICE_ACCESS_LOCK;
  18. }
  19. void D3D9Resource::unlockDeviceAccess()
  20. {
  21. D3D9_DEVICE_ACCESS_UNLOCK;
  22. }
  23. }