NativeLight.cs 5.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Runtime.CompilerServices;
  5. using System.Text;
  6. namespace BansheeEngine
  7. {
  8. // Don't reorder, used by native code
  9. public enum LightType
  10. {
  11. Directional, Point, Spot
  12. }
  13. internal class NativeLight : ScriptObject
  14. {
  15. internal Vector3 Position
  16. {
  17. get { return Internal_GetPosition(mCachedPtr); }
  18. set { Internal_SetPosition(mCachedPtr, value); }
  19. }
  20. internal Quaternion Rotation
  21. {
  22. get { return Internal_GetRotation(mCachedPtr); }
  23. set { Internal_SetRotation(mCachedPtr, value); }
  24. }
  25. internal LightType Type
  26. {
  27. get { return Internal_GetType(mCachedPtr); }
  28. set { Internal_SetType(mCachedPtr, value); }
  29. }
  30. internal Color Color
  31. {
  32. get { return Internal_GetColor(mCachedPtr); }
  33. set { Internal_SetColor(mCachedPtr, value); }
  34. }
  35. internal float Range
  36. {
  37. get { return Internal_GetRange(mCachedPtr); }
  38. set { Internal_SetRange(mCachedPtr, value); }
  39. }
  40. internal float Intensity
  41. {
  42. get { return Internal_GetIntensity(mCachedPtr); }
  43. set { Internal_SetIntensity(mCachedPtr, value); }
  44. }
  45. internal Degree SpotAngle
  46. {
  47. get { return Internal_GetSpotAngle(mCachedPtr); }
  48. set { Internal_SetSpotAngle(mCachedPtr, value.Degrees); }
  49. }
  50. internal Degree SpotFalloffAngle
  51. {
  52. get { return Internal_GetSpotFalloffAngle(mCachedPtr); }
  53. set { Internal_SetSpotFalloffAngle(mCachedPtr, value.Degrees); }
  54. }
  55. internal bool CastsShadow
  56. {
  57. get { return Internal_GetCastsShadow(mCachedPtr); }
  58. set { Internal_SetCastsShadow(mCachedPtr, value); }
  59. }
  60. internal Sphere Bounds
  61. {
  62. get { return Internal_GetBounds(mCachedPtr); }
  63. }
  64. internal NativeLight(SceneObject sceneObject)
  65. {
  66. IntPtr sceneObjPtr = IntPtr.Zero;
  67. if (sceneObject != null)
  68. sceneObjPtr = sceneObject.GetCachedPtr();
  69. Internal_Create(this, sceneObjPtr);
  70. }
  71. internal void UpdateTransform(SceneObject parentSO)
  72. {
  73. if (parentSO != null)
  74. Internal_UpdateTransform(mCachedPtr, parentSO.GetCachedPtr());
  75. }
  76. internal void OnDestroy()
  77. {
  78. Internal_OnDestroy(mCachedPtr);
  79. }
  80. [MethodImpl(MethodImplOptions.InternalCall)]
  81. private static extern void Internal_Create(NativeLight instance, IntPtr parentSO);
  82. [MethodImpl(MethodImplOptions.InternalCall)]
  83. private static extern Vector3 Internal_GetPosition(IntPtr instance);
  84. [MethodImpl(MethodImplOptions.InternalCall)]
  85. private static extern void Internal_SetPosition(IntPtr instance, Vector3 value);
  86. [MethodImpl(MethodImplOptions.InternalCall)]
  87. private static extern Quaternion Internal_GetRotation(IntPtr instance);
  88. [MethodImpl(MethodImplOptions.InternalCall)]
  89. private static extern void Internal_SetRotation(IntPtr instance, Quaternion value);
  90. [MethodImpl(MethodImplOptions.InternalCall)]
  91. private static extern LightType Internal_GetType(IntPtr instance);
  92. [MethodImpl(MethodImplOptions.InternalCall)]
  93. private static extern void Internal_SetType(IntPtr instance, LightType value);
  94. [MethodImpl(MethodImplOptions.InternalCall)]
  95. private static extern float Internal_GetRange(IntPtr instance);
  96. [MethodImpl(MethodImplOptions.InternalCall)]
  97. private static extern void Internal_SetRange(IntPtr instance, float value);
  98. [MethodImpl(MethodImplOptions.InternalCall)]
  99. private static extern float Internal_GetIntensity(IntPtr instance);
  100. [MethodImpl(MethodImplOptions.InternalCall)]
  101. private static extern void Internal_SetIntensity(IntPtr instance, float value);
  102. [MethodImpl(MethodImplOptions.InternalCall)]
  103. private static extern Color Internal_GetColor(IntPtr instance);
  104. [MethodImpl(MethodImplOptions.InternalCall)]
  105. private static extern void Internal_SetColor(IntPtr instance, Color value);
  106. [MethodImpl(MethodImplOptions.InternalCall)]
  107. private static extern bool Internal_GetCastsShadow(IntPtr instance);
  108. [MethodImpl(MethodImplOptions.InternalCall)]
  109. private static extern void Internal_SetCastsShadow(IntPtr instance, bool value);
  110. [MethodImpl(MethodImplOptions.InternalCall)]
  111. private static extern float Internal_GetSpotAngle(IntPtr instance);
  112. [MethodImpl(MethodImplOptions.InternalCall)]
  113. private static extern void Internal_SetSpotAngle(IntPtr instance, float value);
  114. [MethodImpl(MethodImplOptions.InternalCall)]
  115. private static extern float Internal_GetSpotFalloffAngle(IntPtr instance);
  116. [MethodImpl(MethodImplOptions.InternalCall)]
  117. private static extern void Internal_SetSpotFalloffAngle(IntPtr instance, float value);
  118. [MethodImpl(MethodImplOptions.InternalCall)]
  119. private static extern Sphere Internal_GetBounds(IntPtr instance);
  120. [MethodImpl(MethodImplOptions.InternalCall)]
  121. private static extern void Internal_UpdateTransform(IntPtr instance, IntPtr parentSO);
  122. [MethodImpl(MethodImplOptions.InternalCall)]
  123. private static extern void Internal_OnDestroy(IntPtr thisPtr);
  124. }
  125. }