SpriteTexture.cs 812 B

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  1. using System.Runtime.CompilerServices;
  2. namespace BansheeEngine
  3. {
  4. public sealed class SpriteTexture : Resource // TODO - Dummy class
  5. {
  6. // For internal use by the runtime
  7. private SpriteTexture()
  8. {
  9. }
  10. public SpriteTexture(Texture2D texture)
  11. {
  12. Internal_CreateInstance(this, texture, Vector2.Zero, Vector2.One);
  13. }
  14. public SpriteTexture(Texture2D texture, Vector2 uvOffset, Vector2 uvScale)
  15. {
  16. Internal_CreateInstance(this, texture, uvOffset, uvScale);
  17. }
  18. [MethodImpl(MethodImplOptions.InternalCall)]
  19. private static extern void Internal_CreateInstance(SpriteTexture instance,
  20. Texture2D teture, Vector2 offset, Vector2 scale);
  21. }
  22. }