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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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před 9 roky |
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Default.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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před 8 roky |
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Diffuse.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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před 8 roky |
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FlatFramebufferToTexture.bsl
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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před 8 roky |
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IrradianceComputeSH.bsl
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4bd929ade3
Added sky irradiance for indirect lighting
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před 8 roky |
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IrradianceProjectSH.bsl
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4bd929ade3
Added sky irradiance for indirect lighting
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před 8 roky |
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IrradianceReduceSH.bsl
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4bd929ade3
Added sky irradiance for indirect lighting
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před 8 roky |
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LightGridLLCreation.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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před 8 roky |
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LightGridLLReduction.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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před 8 roky |
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PPCreateTonemapLUT.bsl
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457cd2fc42
Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering
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před 9 roky |
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PPDownsample.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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před 9 roky |
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PPEyeAdaptHistogram.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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před 9 roky |
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PPEyeAdaptHistogramReduce.bsl
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0e2f10dd0d
Vulkan: Various fixes
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před 9 roky |
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PPEyeAdaptation.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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před 9 roky |
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PPTonemapping.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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před 9 roky |
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ReflectionCubeDownsample.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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před 8 roky |
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ReflectionCubeImportanceSample.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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před 8 roky |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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před 9 roky |
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Skybox.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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před 8 roky |
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SpriteImageAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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před 9 roky |
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SpriteImageNoAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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před 9 roky |
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SpriteLine.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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před 9 roky |
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SpriteText.bsl
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3d48e47f9a
Vulkan: Fixing GUI rendering
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před 9 roky |
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TestFX.bsl
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e4637da406
Added tags to material techniques
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před 9 roky |
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TiledDeferredImageBasedLighting.bsl
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a4a191ca37
Tiled deferred renderer now handles reflection probes
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před 8 roky |
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TiledDeferredLighting.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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před 8 roky |
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Transparent.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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před 8 roky |