BsSceneEditorWidget.cpp 2.8 KB

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  1. #include "BsSceneEditorWidget.h"
  2. #include "BsEditorWindow.h"
  3. #include "BsGUILabel.h"
  4. #include "BsGUIButton.h"
  5. #include "BsGUIInputBox.h"
  6. #include "BsGUIScrollArea.h"
  7. #include "BsGUIArea.h"
  8. #include "BsGUILayout.h"
  9. #include "BsEditorWidgetManager.h"
  10. #include "BsRenderTexture.h"
  11. #include "BsSceneObject.h"
  12. #include "BsSceneCameraController.h"
  13. #include "BsCamera.h"
  14. #include "BsGUIRenderTexture.h"
  15. #include "BsCoreThread.h"
  16. namespace BansheeEngine
  17. {
  18. SceneEditorWidget* SceneEditorWidget::Instance = nullptr;
  19. SceneEditorWidget::SceneEditorWidget(const ConstructPrivately& dummy, EditorWidgetContainer& parentContainer)
  20. :EditorWidget<SceneEditorWidget>(HString(L"SceneEditorWidget"), parentContainer), mGUIRenderTexture(nullptr)
  21. {
  22. updateRenderTexture(getWidth(), getHeight());
  23. }
  24. SceneEditorWidget::~SceneEditorWidget()
  25. {
  26. }
  27. void SceneEditorWidget::_update()
  28. {
  29. }
  30. void SceneEditorWidget::doOnResized(UINT32 width, UINT32 height)
  31. {
  32. EditorWidget::doOnResized(width, height);
  33. updateRenderTexture(width, height);
  34. }
  35. void SceneEditorWidget::updateRenderTexture(UINT32 width, UINT32 height)
  36. {
  37. width = std::max(20U, width);
  38. height = std::max(20U, height);
  39. if (mSceneRenderTarget != nullptr)
  40. mSceneRenderTarget->destroy();
  41. mSceneRenderTarget = RenderTexture::create(TEX_TYPE_2D, width, height);
  42. gCoreAccessor().setPriority(mSceneRenderTarget, 1);
  43. if (mCamera == nullptr)
  44. {
  45. HSceneObject sceneCameraSO = SceneObject::create("SceneCamera");
  46. mCamera = sceneCameraSO->addComponent<Camera>(mSceneRenderTarget, 0.0f, 0.0f, 1.0f, 1.0f);
  47. sceneCameraSO->setPosition(Vector3(0, 0, 0));
  48. sceneCameraSO->lookAt(Vector3(0, 0, -3));
  49. // DEBUG ONLY
  50. sceneCameraSO->setPosition(Vector3(-130.0f, 140.0f, 650.0f));
  51. sceneCameraSO->lookAt(Vector3(0, 0, 0));
  52. mCamera->setPriority(1);
  53. mCamera->setNearClipDistance(5);
  54. sceneCameraSO->addComponent<SceneCameraController>();
  55. GUILayout& layout = mContent->getLayout();
  56. mGUIRenderTexture = GUIRenderTexture::create(mSceneRenderTarget);
  57. layout.addElement(mGUIRenderTexture);
  58. }
  59. else
  60. {
  61. mCamera->getViewport()->setTarget(mSceneRenderTarget);
  62. mGUIRenderTexture->setRenderTexture(mSceneRenderTarget);
  63. }
  64. // TODO - Consider only doing the resize once user stops resizing the widget in order to reduce constant
  65. // render target destroy/create cycle for every little pixel.
  66. mCamera->setAspectRatio(width / (float)height);
  67. }
  68. SceneEditorWidget* SceneEditorWidget::instance()
  69. {
  70. return Instance;
  71. }
  72. SceneEditorWidget* SceneEditorWidget::open()
  73. {
  74. return static_cast<SceneEditorWidget*>(EditorWidgetManager::instance().open(getTypeName()));
  75. }
  76. void SceneEditorWidget::close()
  77. {
  78. if (Instance != nullptr)
  79. EditorWidgetManager::instance().close(Instance);
  80. Instance = nullptr;
  81. }
  82. const String& SceneEditorWidget::getTypeName()
  83. {
  84. static String name = "SceneEditorWidget";
  85. return name;
  86. }
  87. }