BearishSun c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 år sedan
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BsAsyncOpEx.h d4e397920d AsyncOp & Texture are now auto-generated 8 år sedan
BsBuiltinComponentLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 år sedan
BsBuiltinResourceLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 år sedan
BsEngineScriptLibrary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsManagedComponent.h 01946d1a00 Getting the new component system to work 8 år sedan
BsManagedComponentRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 år sedan
BsManagedDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsManagedResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsManagedResourceManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsManagedResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsManagedResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsManagedResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsManagedSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsManagedSerializableArrayRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsManagedSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsManagedSerializableDictionaryRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsManagedSerializableDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsManagedSerializableDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsManagedSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsManagedSerializableFieldRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsManagedSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsManagedSerializableListRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsManagedSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsManagedSerializableObjectInfo.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 år sedan
BsManagedSerializableObjectInfoRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 år sedan
BsManagedSerializableObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsPixelDataEx.h d4e397920d AsyncOp & Texture are now auto-generated 8 år sedan
BsPlayInEditorManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptAnimation.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptAnimationClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 år sedan
BsScriptAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptAnimationCurves.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptAssemblyManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 år sedan
BsScriptAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptAudioClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 år sedan
BsScriptAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptBoneWeight.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptBuiltin.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 år sedan
BsScriptCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptCollisionData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptColor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptComponent.h 479e9cb3b2 More work on script binding generation 8 år sedan
BsScriptContextMenu.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptControllerCollision.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptCursor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptDebug.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptEnginePrerequisites.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 år sedan
BsScriptFont.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 år sedan
BsScriptFontBitmap.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptGUI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptGUIButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptGUICanvas.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptGUIContent.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptGUIContentImages.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptGUIElement.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptGUIElementStateStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptGUIElementStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptGUIFixedSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptGUIFlexibleSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptGUIInputBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptGUILabel.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptGUILayout.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptGUIListBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptGUIProgressBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptGUIRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptGUIScrollArea.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptGUIScrollBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptGUISkin.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 år sedan
BsScriptGUISlider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptGUITexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptGUIToggle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptGUIToggleGroup.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptGUIUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptGUIWidget.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptGameObject.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 år sedan
BsScriptGameObjectManager.h 01946d1a00 Getting the new component system to work 8 år sedan
BsScriptHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptInputConfiguration.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptJointCommon.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptLight.h 49a338f456 Area light sources (WIP) 8 år sedan
BsScriptLogEntry.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptManagedComponent.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 år sedan
BsScriptManagedResource.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 år sedan
BsScriptMaterial.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 år sedan
BsScriptMesh.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 år sedan
BsScriptMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptMeshData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptObjectImpl.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptPhysicsMaterial.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 år sedan
BsScriptPhysicsMesh.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 år sedan
BsScriptPhysicsQueryHit.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptPixelUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptPlainText.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 år sedan
BsScriptPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptPrefab.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 år sedan
BsScriptProfilerOverlayInternal.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptRange.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptRenderTarget.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptRenderTexture2D.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 år sedan
BsScriptRenderable.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 år sedan
BsScriptResource.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 år sedan
BsScriptResourceManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 år sedan
BsScriptResourceRef.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 år sedan
BsScriptResources.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptScene.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptSceneObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptScriptCode.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 år sedan
BsScriptSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptSerializableProperty.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptSerializableUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptShader.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 år sedan
BsScriptShaderInclude.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 år sedan
BsScriptSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptSpriteTexture.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 år sedan
BsScriptStep.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptStringTable.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 år sedan
BsScriptStringTableManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptTime.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptVector.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptVector2I.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptVirtualButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsScriptVirtualInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsTextureEx.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 år sedan