BearishSun 5d331c2f55 Bugfix: OpenGL now respects min/max mipmap values specified in a sampler state 8 yıl önce
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BsComponent.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 yıl önce
BsComponent.h 8b8713b054 WIP: Script bindings 8 yıl önce
BsGameObject.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsGameObject.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsGameObjectHandle.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsGameObjectHandle.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsGameObjectManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsGameObjectManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsPrefab.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsPrefab.h 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 yıl önce
BsPrefabDiff.cpp 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 yıl önce
BsPrefabDiff.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsPrefabUtility.cpp 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 yıl önce
BsPrefabUtility.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsSceneActor.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 yıl önce
BsSceneActor.h 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 yıl önce
BsSceneManager.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 yıl önce
BsSceneManager.h 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 yıl önce
BsSceneObject.cpp 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 yıl önce
BsSceneObject.h 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 yıl önce
BsTransform.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 yıl önce
BsTransform.h 5d331c2f55 Bugfix: OpenGL now respects min/max mipmap values specified in a sampler state 8 yıl önce