BsD3D11HLSLParamParser.cpp 11 KB

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  1. #include "BsD3D11HLSLParamParser.h"
  2. #include "BsD3D11Mappings.h"
  3. #include "BsGpuParamDesc.h"
  4. #include "BsException.h"
  5. #include "BsDebug.h"
  6. namespace BansheeEngine
  7. {
  8. void D3D11HLSLParamParser::parse(ID3DBlob* microcode, GpuParamDesc& desc, List<VertexElement>* inputParams)
  9. {
  10. const char* commentString = nullptr;
  11. ID3DBlob* pIDisassembly = nullptr;
  12. char* pDisassembly = nullptr;
  13. HRESULT hr = D3DDisassemble((UINT*)microcode->GetBufferPointer(),
  14. microcode->GetBufferSize(), D3D_DISASM_ENABLE_COLOR_CODE, commentString, &pIDisassembly);
  15. const char* assemblyCode = static_cast<const char*>(pIDisassembly->GetBufferPointer());
  16. if (FAILED(hr))
  17. BS_EXCEPT(RenderingAPIException, "Unable to disassemble shader.");
  18. ID3D11ShaderReflection* shaderReflection;
  19. hr = D3DReflect((void*)microcode->GetBufferPointer(), microcode->GetBufferSize(),
  20. IID_ID3D11ShaderReflection, (void**)&shaderReflection);
  21. if (FAILED(hr))
  22. BS_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
  23. D3D11_SHADER_DESC shaderDesc;
  24. hr = shaderReflection->GetDesc(&shaderDesc);
  25. if (FAILED(hr))
  26. BS_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
  27. if (inputParams != nullptr)
  28. {
  29. D3D11_SIGNATURE_PARAMETER_DESC inputParamDesc;
  30. for (UINT32 i = 0; i < shaderDesc.InputParameters; i++)
  31. {
  32. hr = shaderReflection->GetInputParameterDesc(i, &inputParamDesc);
  33. if (FAILED(hr))
  34. BS_EXCEPT(RenderingAPIException, "Cannot get input param desc with index: " + toString(i));
  35. // We don't care about system value semantics
  36. if (StringUtil::startsWith(String(inputParamDesc.SemanticName), "sv_"))
  37. continue;
  38. inputParams->push_back(VertexElement(inputParamDesc.Stream, inputParamDesc.Register,
  39. D3D11Mappings::getInputType(inputParamDesc.ComponentType), D3D11Mappings::get(inputParamDesc.SemanticName), inputParamDesc.SemanticIndex));
  40. }
  41. }
  42. for(UINT32 i = 0; i < shaderDesc.BoundResources; i++)
  43. {
  44. D3D11_SHADER_INPUT_BIND_DESC bindingDesc;
  45. hr = shaderReflection->GetResourceBindingDesc(i, &bindingDesc);
  46. if (FAILED(hr))
  47. BS_EXCEPT(RenderingAPIException, "Cannot get resource binding desc with index: " + toString(i));
  48. parseResource(bindingDesc, desc);
  49. }
  50. for(UINT32 i = 0; i < shaderDesc.ConstantBuffers; i++)
  51. {
  52. ID3D11ShaderReflectionConstantBuffer* shaderReflectionConstantBuffer;
  53. shaderReflectionConstantBuffer = shaderReflection->GetConstantBufferByIndex(i);
  54. parseBuffer(shaderReflectionConstantBuffer, desc);
  55. }
  56. // TODO - Parse:
  57. // - Tex arrays, RW tex arrays and MS textures
  58. // - UINT8, UINT and double values
  59. shaderReflection->Release();
  60. }
  61. void D3D11HLSLParamParser::parseResource(D3D11_SHADER_INPUT_BIND_DESC& resourceDesc, GpuParamDesc& desc)
  62. {
  63. for(UINT32 i = 0; i < resourceDesc.BindCount; i++)
  64. {
  65. if(resourceDesc.Type == D3D_SIT_CBUFFER || resourceDesc.Type == D3D_SIT_TBUFFER)
  66. {
  67. GpuParamBlockDesc blockDesc;
  68. blockDesc.name = resourceDesc.Name;
  69. blockDesc.slot = resourceDesc.BindPoint + i;
  70. blockDesc.blockSize = 0; // Calculated manually as we add parameters
  71. if(strcmp(resourceDesc.Name, "$Globals") == 0 || strcmp(resourceDesc.Name, "$Param") == 0) // Special buffers, as defined by DX11 docs
  72. blockDesc.isShareable = false;
  73. else
  74. blockDesc.isShareable = true;
  75. desc.paramBlocks.insert(std::make_pair(blockDesc.name, blockDesc));
  76. }
  77. else
  78. {
  79. GpuParamObjectDesc memberDesc;
  80. memberDesc.name = resourceDesc.Name;
  81. memberDesc.slot = resourceDesc.BindPoint + i;
  82. memberDesc.type = GPOT_UNKNOWN;
  83. switch(resourceDesc.Type)
  84. {
  85. case D3D_SIT_SAMPLER:
  86. memberDesc.type = GPOT_SAMPLER2D; // Actual dimension of the sampler doesn't matter
  87. desc.samplers.insert(std::make_pair(memberDesc.name, memberDesc));
  88. break;
  89. case D3D_SIT_TEXTURE:
  90. switch(resourceDesc.Dimension)
  91. {
  92. case D3D_SRV_DIMENSION_TEXTURE1D:
  93. memberDesc.type = GPOT_TEXTURE1D;
  94. break;
  95. case D3D_SRV_DIMENSION_TEXTURE2D:
  96. memberDesc.type = GPOT_TEXTURE2D;
  97. break;
  98. case D3D_SRV_DIMENSION_TEXTURE3D:
  99. memberDesc.type = GPOT_TEXTURE3D;
  100. break;
  101. case D3D_SRV_DIMENSION_TEXTURECUBE:
  102. memberDesc.type = GPOT_TEXTURECUBE;
  103. break;
  104. case D3D_SRV_DIMENSION_TEXTURE2DMS:
  105. memberDesc.type = GPOT_TEXTURE2DMS;
  106. break;
  107. default:
  108. LOGWRN("Skipping texture because it has unsupported dimension: " + toString(resourceDesc.Dimension));
  109. }
  110. if(memberDesc.type != GPOT_UNKNOWN)
  111. desc.textures.insert(std::make_pair(memberDesc.name, memberDesc));
  112. break;
  113. case D3D_SIT_STRUCTURED:
  114. memberDesc.type = GPOT_STRUCTURED_BUFFER;
  115. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  116. break;
  117. case D3D_SIT_BYTEADDRESS:
  118. memberDesc.type = GPOT_BYTE_BUFFER;
  119. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  120. break;
  121. case D3D11_SIT_UAV_RWTYPED:
  122. memberDesc.type = GPOT_RWTYPED_BUFFER;
  123. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  124. break;
  125. case D3D11_SIT_UAV_RWSTRUCTURED:
  126. memberDesc.type = GPOT_RWSTRUCTURED_BUFFER;
  127. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  128. break;
  129. case D3D11_SIT_UAV_RWBYTEADDRESS:
  130. memberDesc.type = GPOT_RWBYTE_BUFFER;
  131. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  132. break;
  133. case D3D_SIT_UAV_APPEND_STRUCTURED:
  134. memberDesc.type = GPOT_RWAPPEND_BUFFER;
  135. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  136. break;
  137. case D3D_SIT_UAV_CONSUME_STRUCTURED:
  138. memberDesc.type = GPOT_RWCONSUME_BUFFER;
  139. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  140. break;
  141. case D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER:
  142. memberDesc.type = GPOT_RWSTRUCTURED_BUFFER_WITH_COUNTER;
  143. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  144. break;
  145. default:
  146. LOGWRN("Skipping resource because it has unsupported type: " + toString(resourceDesc.Type));
  147. }
  148. }
  149. }
  150. }
  151. void D3D11HLSLParamParser::parseBuffer(ID3D11ShaderReflectionConstantBuffer* bufferReflection, GpuParamDesc& desc)
  152. {
  153. D3D11_SHADER_BUFFER_DESC constantBufferDesc;
  154. HRESULT hr = bufferReflection->GetDesc(&constantBufferDesc);
  155. if (FAILED(hr))
  156. BS_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer description.");
  157. if(constantBufferDesc.Type != D3D_CT_CBUFFER && constantBufferDesc.Type != D3D_CT_TBUFFER)
  158. {
  159. LOGWRN("D3D11 HLSL parsing: Unsupported constant buffer type, skipping. Type: " + toString(constantBufferDesc.Type));
  160. return;
  161. }
  162. GpuParamBlockDesc& blockDesc = desc.paramBlocks[constantBufferDesc.Name];
  163. for(UINT32 j = 0; j < constantBufferDesc.Variables; j++)
  164. {
  165. ID3D11ShaderReflectionVariable* varRef;
  166. varRef = bufferReflection->GetVariableByIndex(j);
  167. D3D11_SHADER_VARIABLE_DESC varDesc;
  168. HRESULT hr = varRef->GetDesc(&varDesc);
  169. if (FAILED(hr))
  170. BS_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer variable description.");
  171. ID3D11ShaderReflectionType* varRefType;
  172. varRefType = varRef->GetType();
  173. D3D11_SHADER_TYPE_DESC varTypeDesc;
  174. varRefType->GetDesc(&varTypeDesc);
  175. parseVariable(varTypeDesc, varDesc, desc, blockDesc);
  176. }
  177. blockDesc.blockSize = constantBufferDesc.Size / 4;
  178. }
  179. void D3D11HLSLParamParser::parseVariable(D3D11_SHADER_TYPE_DESC& varTypeDesc, D3D11_SHADER_VARIABLE_DESC& varDesc, GpuParamDesc& desc, GpuParamBlockDesc& paramBlock)
  180. {
  181. GpuParamDataDesc memberDesc;
  182. memberDesc.name = varDesc.Name;
  183. memberDesc.paramBlockSlot = paramBlock.slot;
  184. memberDesc.arraySize = varTypeDesc.Elements == 0 ? 1 : varTypeDesc.Elements;
  185. memberDesc.gpuMemOffset = varDesc.StartOffset / 4;
  186. memberDesc.cpuMemOffset = varDesc.StartOffset / 4;
  187. // Determine individual element size in the array
  188. if(memberDesc.arraySize > 1)
  189. {
  190. // Find array element size (reported size is total size of array, minus unused register slots)
  191. int totalArraySize = (varDesc.Size / 4);
  192. int totalSlotsUsedByArray = (totalArraySize / 4 + 1) * 4;
  193. int unusedSlotsInArray = totalSlotsUsedByArray - totalArraySize;
  194. memberDesc.arrayElementStride = totalSlotsUsedByArray / memberDesc.arraySize;
  195. memberDesc.elementSize = memberDesc.arrayElementStride - unusedSlotsInArray;
  196. }
  197. else
  198. {
  199. memberDesc.elementSize = varDesc.Size / 4; // Stored in multiples of 4
  200. memberDesc.arrayElementStride = memberDesc.elementSize;
  201. }
  202. switch(varTypeDesc.Class)
  203. {
  204. case D3D_SVC_SCALAR:
  205. {
  206. switch(varTypeDesc.Type)
  207. {
  208. case D3D_SVT_BOOL:
  209. memberDesc.type = GPDT_BOOL;
  210. break;
  211. case D3D_SVT_INT:
  212. memberDesc.type = GPDT_INT1;
  213. break;
  214. case D3D_SVT_FLOAT:
  215. memberDesc.type = GPDT_FLOAT1;
  216. break;
  217. default:
  218. LOGWRN("Skipping variable because it has unsupported type: " + toString(varTypeDesc.Type));
  219. }
  220. }
  221. break;
  222. case D3D_SVC_VECTOR:
  223. {
  224. switch(varTypeDesc.Type)
  225. {
  226. case D3D_SVT_INT:
  227. {
  228. switch(varTypeDesc.Columns)
  229. {
  230. case 1:
  231. memberDesc.type = GPDT_INT1;
  232. break;
  233. case 2:
  234. memberDesc.type = GPDT_INT2;
  235. break;
  236. case 3:
  237. memberDesc.type = GPDT_INT3;
  238. break;
  239. case 4:
  240. memberDesc.type = GPDT_INT4;
  241. break;
  242. }
  243. }
  244. break;
  245. case D3D_SVT_FLOAT:
  246. {
  247. switch(varTypeDesc.Columns)
  248. {
  249. case 1:
  250. memberDesc.type = GPDT_FLOAT1;
  251. break;
  252. case 2:
  253. memberDesc.type = GPDT_FLOAT2;
  254. break;
  255. case 3:
  256. memberDesc.type = GPDT_FLOAT3;
  257. break;
  258. case 4:
  259. memberDesc.type = GPDT_FLOAT4;
  260. break;
  261. }
  262. }
  263. break;
  264. }
  265. }
  266. break;
  267. case D3D_SVC_MATRIX_COLUMNS:
  268. case D3D_SVC_MATRIX_ROWS:
  269. switch(varTypeDesc.Rows)
  270. {
  271. case 2:
  272. switch(varTypeDesc.Columns)
  273. {
  274. case 2:
  275. memberDesc.type = GPDT_MATRIX_2X2;
  276. break;
  277. case 3:
  278. memberDesc.type = GPDT_MATRIX_2X3;
  279. break;
  280. case 4:
  281. memberDesc.type = GPDT_MATRIX_2X4;
  282. break;
  283. }
  284. break;
  285. case 3:
  286. switch(varTypeDesc.Columns)
  287. {
  288. case 2:
  289. memberDesc.type = GPDT_MATRIX_3X2;
  290. break;
  291. case 3:
  292. memberDesc.type = GPDT_MATRIX_3X3;
  293. break;
  294. case 4:
  295. memberDesc.type = GPDT_MATRIX_3X4;
  296. break;
  297. }
  298. break;
  299. case 4:
  300. switch(varTypeDesc.Columns)
  301. {
  302. case 2:
  303. memberDesc.type = GPDT_MATRIX_4X2;
  304. break;
  305. case 3:
  306. memberDesc.type = GPDT_MATRIX_4X3;
  307. break;
  308. case 4:
  309. memberDesc.type = GPDT_MATRIX_4X4;
  310. break;
  311. }
  312. break;
  313. }
  314. break;
  315. case D3D_SVC_STRUCT:
  316. memberDesc.type = GPDT_STRUCT;
  317. break;
  318. default:
  319. LOGWRN("Skipping variable because it has unsupported class: " + toString(varTypeDesc.Class));
  320. }
  321. desc.params.insert(std::make_pair(memberDesc.name, memberDesc));
  322. }
  323. }