BearishSun 49ae9699cf Import options now save properly after reimport 10 anni fa
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Win32 95b85ee642 Documentation 10 anni fa
BsBuildDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsBuildManager.h ab1231720c Use separate debug and release assemblies when building 10 anni fa
BsBuiltinEditorResources.h 4e19a3d470 Added another pass to handle rendering so the resulting texture can be used for transparent GUI 10 anni fa
BsCmdBreakPrefab.h 62f5104652 Undo/redo command for breaking prefabs added 10 anni fa
BsCmdCloneSO.h 1c1c6aeba0 Documentation 10 anni fa
BsCmdCreateSO.h 09bbc8848d Added C# Undo/redo (untested) 10 anni fa
BsCmdDeleteSO.h 09bbc8848d Added C# Undo/redo (untested) 10 anni fa
BsCmdInputFieldValueChange.h b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 anni fa
BsCmdInstantiateSO.h 09bbc8848d Added C# Undo/redo (untested) 10 anni fa
BsCmdRecordSO.h 62f5104652 Undo/redo command for breaking prefabs added 10 anni fa
BsCmdReparentSO.h 09bbc8848d Added C# Undo/redo (untested) 10 anni fa
BsCmdUtility.h 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 anni fa
BsCodeEditor.h a2124e6be1 Default code editor is hooked up at editor startup 10 anni fa
BsDockManager.h 05bcc32e89 EditorWindow maximize/restore works 10 anni fa
BsDockManagerLayout.h 05bcc32e89 EditorWindow maximize/restore works 10 anni fa
BsDockManagerLayoutRTTI.h 05bcc32e89 EditorWindow maximize/restore works 10 anni fa
BsDropDownWindow.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
BsDropDownWindowManager.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
BsEditorApplication.h 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not 10 anni fa
BsEditorCommand.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 anni fa
BsEditorPrerequisites.h a2124e6be1 Default code editor is hooked up at editor startup 10 anni fa
BsEditorSettings.h 2efd26a9a3 Added project-specific properties to EditorSettings 10 anni fa
BsEditorSettingsRTTI.h 2efd26a9a3 Added project-specific properties to EditorSettings 10 anni fa
BsEditorTestSuite.h 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 anni fa
BsEditorUtility.h baa64d1449 Documentation 10 anni fa
BsEditorWidget.h c9a85f77da Added a (working) way to specify default size for editor windows 10 anni fa
BsEditorWidgetContainer.h 97d3129728 Added settings window 10 anni fa
BsEditorWidgetLayout.h fedd162d57 Various bug fixes relating to new project loading system: 10 anni fa
BsEditorWidgetLayoutRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsEditorWidgetManager.h fedd162d57 Various bug fixes relating to new project loading system: 10 anni fa
BsEditorWindow.h 05bcc32e89 EditorWindow maximize/restore works 10 anni fa
BsEditorWindowBase.h 36d1080271 Delay compilation until editor window is in focus 10 anni fa
BsEditorWindowManager.h 36d1080271 Delay compilation until editor window is in focus 10 anni fa
BsGUIColor.h a393b43fc3 Hooked up color picker to the color field 10 anni fa
BsGUIColorField.h a393b43fc3 Hooked up color picker to the color field 10 anni fa
BsGUIDockSlider.h 060f7589a4 Documentation 10 anni fa
BsGUIDropButton.h 060f7589a4 Documentation 10 anni fa
BsGUIFieldBase.h 060f7589a4 Documentation 10 anni fa
BsGUIFloatField.h b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 anni fa
BsGUIHoverHitBox.h d1c685013d Fixed an issue with non-client mouse events not having proper coordinates 10 anni fa
BsGUIIntField.h b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 anni fa
BsGUIListBoxField.h f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps 10 anni fa
BsGUIMenuBar.h a13e94a825 Added ability to toggle toolbar items on or off 10 anni fa
BsGUIResourceTreeView.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
BsGUISceneTreeView.h e9f413f71b Added various missing menu bar items 10 anni fa
BsGUISliderField.h b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 anni fa
BsGUIStatusBar.h dd61a6d788 Update status bar when debug log contents are removed 10 anni fa
BsGUITabButton.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 anni fa
BsGUITabbedTitleBar.h 0ddc6c09b5 Working on new UI 10 anni fa
BsGUITextField.h b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 anni fa
BsGUIToggleField.h b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 anni fa
BsGUITreeView.h e9f413f71b Added various missing menu bar items 10 anni fa
BsGUITreeViewEditBox.h 734b56a97d In renderer update per-object buffers just before rendering so that a single buffer can be shared by multiple objects 10 anni fa
BsGUIVector2Field.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 anni fa
BsGUIVector3Field.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 anni fa
BsGUIVector4Field.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 anni fa
BsGUIWindowFrame.h f12949f26d Documentation 10 anni fa
BsGUIWindowFrameWidget.h a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 anni fa
BsGUIWindowFrameWidgetRTTI.h a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 anni fa
BsGizmoManager.h 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 anni fa
BsHandleDrawManager.h 4e19a3d470 Added another pass to handle rendering so the resulting texture can be used for transparent GUI 10 anni fa
BsHandleManager.h 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 anni fa
BsHandleSlider.h 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 anni fa
BsHandleSliderDisc.h 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 anni fa
BsHandleSliderLine.h 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 anni fa
BsHandleSliderManager.h 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 anni fa
BsHandleSliderPlane.h 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 anni fa
BsMainEditorWindow.h fcbefc5c89 Added editor's dirty resource management system 10 anni fa
BsModalWindow.h d123f1b676 Documentation 10 anni fa
BsPlatformInfo.h b5bfb88590 Resource handle refactor complete 10 anni fa
BsPlatformInfoRTTI.h b5bfb88590 Resource handle refactor complete 10 anni fa
BsProjectLibrary.h 06e03f1239 Bulk of work on the build system 10 anni fa
BsProjectLibraryEntries.h d123f1b676 Documentation 10 anni fa
BsProjectLibraryEntriesRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsProjectResourceMeta.h 49ae9699cf Import options now save properly after reimport 10 anni fa
BsProjectResourceMetaRTTI.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 anni fa
BsProjectSettings.h 2efd26a9a3 Added project-specific properties to EditorSettings 10 anni fa
BsProjectSettingsRTTI.h 2efd26a9a3 Added project-specific properties to EditorSettings 10 anni fa
BsSceneCameraController.h b64a0482e7 Various Gizmo rendering fixes 11 anni fa
BsSceneEditorWidget.h 46eb1edb0f WIP Scene window 11 anni fa
BsSceneGrid.h ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 anni fa
BsScenePicking.h ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 anni fa
BsSelection.h 2021c91753 Fixing resource Ping 10 anni fa
BsSelectionRenderer.h ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 anni fa
BsSettings.h 2efd26a9a3 Added project-specific properties to EditorSettings 10 anni fa
BsSettingsRTTI.h 2efd26a9a3 Added project-specific properties to EditorSettings 10 anni fa
BsShaderIncludeHandler.h ecfe9ff397 Project library dependant resource import (untested) 10 anni fa
BsUndoRedo.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 anni fa