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Win32
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2ef50fe6ee
VS2015 available as external code editor
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há 10 anos atrás |
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BsBuildManager.cpp
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ab1231720c
Use separate debug and release assemblies when building
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há 10 anos atrás |
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BsBuiltinEditorResources.cpp
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4e19a3d470
Added another pass to handle rendering so the resulting texture can be used for transparent GUI
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há 10 anos atrás |
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BsCmdBreakPrefab.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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há 10 anos atrás |
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BsCmdCloneSO.cpp
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e8ef106115
Scene tree view features (untested)
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há 10 anos atrás |
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BsCmdCreateSO.cpp
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e8ef106115
Scene tree view features (untested)
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há 10 anos atrás |
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BsCmdDeleteSO.cpp
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1c17be6581
Moved everything to VS 2015
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há 10 anos atrás |
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BsCmdInstantiateSO.cpp
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1b8b8a2129
GUISceneTreeView fixes:
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há 10 anos atrás |
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BsCmdRecordSO.cpp
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62f5104652
Undo/redo command for breaking prefabs added
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há 10 anos atrás |
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BsCmdReparentSO.cpp
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e8ef106115
Scene tree view features (untested)
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há 10 anos atrás |
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BsCmdUtility.cpp
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2994521533
Added an undo/redo command for deleting SceneObjects and its unit test
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há 10 anos atrás |
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BsCodeEditor.cpp
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dab2b32982
Scene view frame object functionality
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há 10 anos atrás |
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BsDockManager.cpp
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260f25eb34
Dock overlay properly renders once again
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há 10 anos atrás |
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BsDockManagerLayout.cpp
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05bcc32e89
EditorWindow maximize/restore works
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há 10 anos atrás |
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BsDropDownWindow.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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há 10 anos atrás |
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BsDropDownWindowManager.cpp
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64b31cf1e5
Added DropDownWindow (WIP)
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há 10 anos atrás |
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BsEditorApplication.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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há 10 anos atrás |
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BsEditorCommand.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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há 10 anos atrás |
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BsEditorSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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há 10 anos atrás |
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BsEditorTestSuite.cpp
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9a7c493976
RecordSO command now properly records a single object instead of the entire hierarchy
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há 10 anos atrás |
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BsEditorUtility.cpp
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c580127a4b
Scene axes handle WIP
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há 10 anos atrás |
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BsEditorWidget.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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há 10 anos atrás |
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BsEditorWidgetContainer.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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há 10 anos atrás |
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BsEditorWidgetLayout.cpp
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9982b0ebd7
Added render window functionality for minimize/maximize/restore
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há 11 anos atrás |
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BsEditorWidgetManager.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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há 10 anos atrás |
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BsEditorWindow.cpp
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05bcc32e89
EditorWindow maximize/restore works
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há 10 anos atrás |
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BsEditorWindowBase.cpp
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36d1080271
Delay compilation until editor window is in focus
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há 10 anos atrás |
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BsEditorWindowManager.cpp
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36d1080271
Delay compilation until editor window is in focus
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há 10 anos atrás |
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BsGUIColor.cpp
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a393b43fc3
Hooked up color picker to the color field
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há 10 anos atrás |
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BsGUIColorField.cpp
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a393b43fc3
Hooked up color picker to the color field
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há 10 anos atrás |
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BsGUIDockSlider.cpp
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3494782d81
Disabled GUI elements now ignore input
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há 10 anos atrás |
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BsGUIDropButton.cpp
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3494782d81
Disabled GUI elements now ignore input
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há 10 anos atrás |
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BsGUIFieldBase.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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há 10 anos atrás |
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BsGUIFloatField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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há 10 anos atrás |
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BsGUIHoverHitBox.cpp
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d1c685013d
Fixed an issue with non-client mouse events not having proper coordinates
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há 10 anos atrás |
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BsGUIIntField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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há 10 anos atrás |
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BsGUIListBoxField.cpp
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f8912549b8
Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps
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há 10 anos atrás |
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BsGUIMenuBar.cpp
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a13e94a825
Added ability to toggle toolbar items on or off
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há 10 anos atrás |
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BsGUIResourceTreeView.cpp
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4df60970a4
Fixed GUIElement flags so they're set correctly when re-parenting elements
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há 10 anos atrás |
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BsGUISceneTreeView.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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há 10 anos atrás |
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BsGUISliderField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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há 10 anos atrás |
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BsGUIStatusBar.cpp
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dd61a6d788
Update status bar when debug log contents are removed
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há 10 anos atrás |
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BsGUITabButton.cpp
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1755c6baeb
Modified GUIContent so it can accept separate images for different GUI element states
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há 10 anos atrás |
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BsGUITabbedTitleBar.cpp
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808233c114
Added modal window title bar and added a slight fix for menu bar
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há 10 anos atrás |
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BsGUITextField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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há 10 anos atrás |
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BsGUIToggleField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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há 10 anos atrás |
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BsGUITreeView.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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há 10 anos atrás |
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BsGUITreeViewEditBox.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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há 10 anos atrás |
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BsGUIVector2Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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há 10 anos atrás |
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BsGUIVector3Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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há 10 anos atrás |
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BsGUIVector4Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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há 10 anos atrás |
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BsGUIWindowFrame.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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há 10 anos atrás |
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BsGUIWindowFrameWidget.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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há 10 anos atrás |
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BsGizmoManager.cpp
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0e5e1e9c99
Properly handling input for handle sliders from multiple cameras
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há 10 anos atrás |
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BsHandleDrawManager.cpp
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4e19a3d470
Added another pass to handle rendering so the resulting texture can be used for transparent GUI
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há 10 anos atrás |
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BsHandleManager.cpp
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0e5e1e9c99
Properly handling input for handle sliders from multiple cameras
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há 10 anos atrás |
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BsHandleSlider.cpp
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5ab1368c9e
Scene handle rendering & interaction can now be separated per layer
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há 10 anos atrás |
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BsHandleSliderDisc.cpp
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5ab1368c9e
Scene handle rendering & interaction can now be separated per layer
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há 10 anos atrás |
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BsHandleSliderLine.cpp
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5ab1368c9e
Scene handle rendering & interaction can now be separated per layer
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há 10 anos atrás |
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BsHandleSliderManager.cpp
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0e5e1e9c99
Properly handling input for handle sliders from multiple cameras
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há 10 anos atrás |
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BsHandleSliderPlane.cpp
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5ab1368c9e
Scene handle rendering & interaction can now be separated per layer
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há 10 anos atrás |
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BsMainEditorWindow.cpp
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0b330761b8
Top level menu items are not properly ordered
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há 10 anos atrás |
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BsModalWindow.cpp
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8cc7fecd61
Saving a scene properly re-loads the scene
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há 10 anos atrás |
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BsPlatformInfo.cpp
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97730cb3c5
Added new platform options to the build system
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há 10 anos atrás |
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BsProjectLibrary.cpp
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49ae9699cf
Import options now save properly after reimport
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há 10 anos atrás |
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BsProjectLibraryEntries.cpp
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2c35a0c825
Removed all the unused allocators
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há 10 anos atrás |
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BsProjectResourceMeta.cpp
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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há 10 anos atrás |
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BsProjectSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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há 10 anos atrás |
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BsSceneCameraController.cpp
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b64a0482e7
Various Gizmo rendering fixes
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há 11 anos atrás |
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BsSceneEditorWidget.cpp
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46eb1edb0f
WIP Scene window
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há 11 anos atrás |
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BsSceneGrid.cpp
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e78cf10282
Scene grid now renders behind the handles
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há 10 anos atrás |
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BsScenePicking.cpp
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76cef38e81
Scene color added to deferred renderer and removed dummy light since we now have an ambient term
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há 10 anos atrás |
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BsSelection.cpp
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bae75227c1
Project library:
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há 10 anos atrás |
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BsSelectionRenderer.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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há 10 anos atrás |
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BsSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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há 10 anos atrás |
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BsShaderIncludeHandler.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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há 10 anos atrás |
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BsUndoRedo.cpp
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6befb8663f
Objects with no material can now be picked in scene
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há 10 anos atrás |