BearishSun 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 anos atrás
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BsEditorResourceLoader.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 anos atrás
BsEditorScriptLibrary.cpp d3b00942e8 In-editor compilation 10 anos atrás
BsEditorScriptManager.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 anos atrás
BsGUIGameObjectField.cpp 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 anos atrás
BsGUIResourceField.cpp fdb3896efc Fixed crash that occurred when deleting a light from the scene 10 anos atrás
BsGUITextureField.cpp b5bfb88590 Resource handle refactor complete 10 anos atrás
BsMenuItemManager.cpp 770cb6bd2e Assembly refresh: 10 anos atrás
BsScriptBrowseDialog.cpp b5bfb88590 Resource handle refactor complete 10 anos atrás
BsScriptBuildManager.cpp 7c44f4279e More work on preparing documentation for doxygen generation 10 anos atrás
BsScriptCodeEditor.cpp a2124e6be1 Default code editor is hooked up at editor startup 10 anos atrás
BsScriptDragDropManager.cpp b5bfb88590 Resource handle refactor complete 10 anos atrás
BsScriptDropDownWindow.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anos atrás
BsScriptEditorApplication.cpp 36d1080271 Delay compilation until editor window is in focus 10 anos atrás
BsScriptEditorBuiltin.cpp 839ae0f784 Better icons for the console window 10 anos atrás
BsScriptEditorInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 anos atrás
BsScriptEditorPlugin.cpp 3209476868 Save project on editor exit 10 anos atrás
BsScriptEditorSettings.cpp b5bfb88590 Resource handle refactor complete 10 anos atrás
BsScriptEditorTestSuite.cpp fe9db60c5a Added support for managed unit tests and a unit test for managed diff 10 anos atrás
BsScriptEditorUtility.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 anos atrás
BsScriptEditorVirtualInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 anos atrás
BsScriptEditorWindow.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anos atrás
BsScriptFolderMonitor.cpp b5bfb88590 Resource handle refactor complete 10 anos atrás
BsScriptGUIColorField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anos atrás
BsScriptGUIEnumField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anos atrás
BsScriptGUIFloatField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anos atrás
BsScriptGUIGameObjectField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anos atrás
BsScriptGUIIntField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anos atrás
BsScriptGUIListBoxField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anos atrás
BsScriptGUIResourceField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anos atrás
BsScriptGUISceneTreeView.cpp e9f413f71b Added various missing menu bar items 10 anos atrás
BsScriptGUISliderField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anos atrás
BsScriptGUITextField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anos atrás
BsScriptGUITextureField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anos atrás
BsScriptGUIToggleField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anos atrás
BsScriptGUIVector2Field.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anos atrás
BsScriptGUIVector3Field.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anos atrás
BsScriptGUIVector4Field.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anos atrás
BsScriptGizmoManager.cpp 1b1895f796 WIP VisualStudio project syncing 10 anos atrás
BsScriptGizmos.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anos atrás
BsScriptHandleDrawing.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 anos atrás
BsScriptHandleManager.cpp 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 anos atrás
BsScriptHandleSlider.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anos atrás
BsScriptHandleSliderDisc.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 anos atrás
BsScriptHandleSliderLine.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 anos atrás
BsScriptHandleSliderManager.cpp 76fbe5db43 Fixed a couple of exceptions on handle manager shutdown 11 anos atrás
BsScriptHandleSliderPlane.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 anos atrás
BsScriptImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles 10 anos atrás
BsScriptInspectorUtility.cpp 153a11a96e Material inspector 10 anos atrás
BsScriptModalWindow.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anos atrás
BsScriptOSDropTarget.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anos atrás
BsScriptPlatformInfo.cpp b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 anos atrás
BsScriptPrefabUtility.cpp f3b2014804 Added SceneObject inspector fields 10 anos atrás
BsScriptProjectLibrary.cpp b5bfb88590 Resource handle refactor complete 10 anos atrás
BsScriptProjectSettings.cpp b5bfb88590 Resource handle refactor complete 10 anos atrás
BsScriptSceneGizmos.cpp ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 anos atrás
BsScriptSceneGrid.cpp ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 anos atrás
BsScriptSceneHandles.cpp 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 anos atrás
BsScriptSceneSelection.cpp ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 anos atrás
BsScriptSelection.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 anos atrás
BsScriptUndoRedo.cpp 62f5104652 Undo/redo command for breaking prefabs added 10 anos atrás
BsScriptUnitTests.cpp 05bef870f2 Unit test for managed diff passes 10 anos atrás
BsToolbarItemManager.cpp f70ad040e9 Various fixes related to GUI array: 10 anos atrás