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- #include "BsD3D11RenderWindowManager.h"
- #include "BsD3D11RenderAPI.h"
- #include "BsD3D11RenderWindow.h"
- #include "BsAsyncOp.h"
- namespace BansheeEngine
- {
- D3D11RenderWindowManager::D3D11RenderWindowManager(D3D11RenderAPI* renderSystem)
- :mRenderSystem(renderSystem)
- {
- assert(mRenderSystem != nullptr);
- }
- RenderWindowPtr D3D11RenderWindowManager::createImpl(RENDER_WINDOW_DESC& desc, UINT32 windowId, const RenderWindowPtr& parentWindow)
- {
- RenderAPICore* rs = RenderAPICore::instancePtr();
- D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(rs);
- if(parentWindow != nullptr)
- {
- UINT64 hWnd;
- parentWindow->getCustomAttribute("WINDOW", &hWnd);
- desc.platformSpecific["parentWindowHandle"] = toString(hWnd);
- }
- // Create the window
- D3D11RenderWindow* renderWindow = new (bs_alloc<D3D11RenderWindow>()) D3D11RenderWindow(desc, windowId, d3d11rs->getPrimaryDevice(), d3d11rs->getDXGIFactory());
- return bs_core_ptr<D3D11RenderWindow>(renderWindow);
- }
- D3D11RenderWindowCoreManager::D3D11RenderWindowCoreManager(D3D11RenderAPI* renderSystem)
- :mRenderSystem(renderSystem)
- {
- assert(mRenderSystem != nullptr);
- }
- SPtr<RenderWindowCore> D3D11RenderWindowCoreManager::createInternal(RENDER_WINDOW_DESC& desc, UINT32 windowId)
- {
- RenderAPICore* rs = RenderAPICore::instancePtr();
- D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(rs);
- // Create the window
- D3D11RenderWindowCore* renderWindow = new (bs_alloc<D3D11RenderWindowCore>()) D3D11RenderWindowCore(desc, windowId, d3d11rs->getPrimaryDevice(), d3d11rs->getDXGIFactory());
- SPtr<D3D11RenderWindowCore> renderWindowPtr = bs_shared_ptr<D3D11RenderWindowCore>(renderWindow);
- renderWindowPtr->_setThisPtr(renderWindowPtr);
- windowCreated(renderWindow);
- return renderWindowPtr;
- }
- }
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